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- Ointment now treats 3 burn damage per application - Advanced Trauma Kits treat 6 damage per application, and have 20 uses - Advanced Burn Kits treat 12 damage per application - Medical Rescue Suit injector now has 20 units per chem, and uses Inaprovaline, Dylovene, Paracematol, and Dexalin - Kelotane effectiveness reduced from 6 damage per tick to 4 damage per tick - Dermaline effectiveness reduced from 12 damage per tick, to 8 damage per tick - Dexalin metabolizes at 20% of the rate of Dexalin Plus, stats adjusted accordingly (Natje's suggestion) - Dexalin is now twice as effective (still pales in comparison to Dex Plus) - Reduced brain healing of Alkysine from 30 to 8 - Vermicetol now works like super tricordazine, healing all damage types at a moderate rate, while metabolizing slowly. Overdose threshold increased from 10u to 15u. - All pre-filled syringes start capped. - There is now a 20-second grace period for infection to start ticking up (Note: Using syringes on multiple people renders grace period null and void)