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CHOMPStation2/code/defines/obj/decal.dm
noisomehollow@lycos.com 36aa7e8e10 More work on CentCom.
CentCom Special Ops shuttle updates.
Removed gib implants from SS13 until we figure out what to do with them.
They are now located on CentCom for a future revision.
Added air alarms to Fore Primary Hallway.
Disintegrate now leaves different remains for robots and aliens.
Misc fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@628 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 21:33:41 +00:00

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/obj/decal/ash
name = "Ashes"
desc = "Ashes to ashes, dust to dust."
icon = 'objects.dmi'
icon_state = "ash"
anchored = 1
/obj/decal/remains/human
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remains"
anchored = 1
/obj/decal/remains/xeno
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'blood.dmi'
icon_state = "remainsxeno"
anchored = 1
/obj/decal/remains/robot
name = "remains"
desc = "These remains have a strange sense about them..."
icon = 'robots.dmi'
icon_state = "remainsrobot"
anchored = 1
/obj/decal/point
name = "point"
icon = 'screen1.dmi'
icon_state = "arrow"
layer = 16.0
anchored = 1
/obj/decal/cleanable
var/list/random_icon_states = list()
//HUMANS
/obj/decal/cleanable/blood
name = "Blood"
desc = "It's red."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/datum/disease/virus = null
blood_DNA = null
blood_type = null
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
/obj/decal/cleanable/blood/tracks
icon_state = "tracks"
random_icon_states = null
/obj/decal/cleanable/blood/gibs
name = "gibs"
desc = "Grisly..."
density = 0
anchored = 0
layer = 2
icon = 'blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
/obj/decal/cleanable/blood/gibs/body
random_icon_states = list("gibhead", "gibtorso")
/obj/decal/cleanable/blood/gibs/limb
random_icon_states = list("gibleg", "gibarm")
/obj/decal/cleanable/blood/gibs/core
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
//ALIENS
/obj/decal/cleanable/xenoblood
name = "xeno blood"
desc = "It's green."
density = 0
anchored = 1
layer = 2
icon = 'blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/datum/disease/virus = null
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/decal/cleanable/xenoblood/xgibs
name = "xeno gibs"
desc = "Gnarly..."
icon = 'blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
/obj/decal/cleanable/xenoblood/xgibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/decal/cleanable/xenoblood/xgibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/decal/cleanable/xenoblood/xgibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
//ROBOTS
/obj/decal/cleanable/robot_debris
name = "robot debris"
desc = "Useless heap of junk."
density = 0
anchored = 0
layer = 2
icon = 'robots.dmi'
icon_state = "gib1"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/decal/cleanable/robot_debris/limb
random_icon_states = list("gibarm", "gibleg")
/obj/decal/cleanable/oil
name = "motor oil"
desc = "It's black."
density = 0
anchored = 1
layer = 2
icon = 'robots.dmi'
icon_state = "floor1"
var/datum/disease/virus = null
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
Del()
if(virus)
virus.cure(0)
..()
/obj/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
//OTHER
/obj/decal/cleanable/generic
name = "clutter"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'objects.dmi'
icon_state = "shards"
/obj/decal/cleanable/dirt
name = "dirt"
desc = "Someone should clean that up."
density = 0
anchored = 1
layer = 2
icon = 'old_or_unused.dmi'
icon_state = "dirt"
/obj/decal/cleanable/greenglow
name = "green glow"
desc = "Eerie."
density = 0
anchored = 1
layer = 2
icon = 'effects.dmi'
icon_state = "greenglow"
/obj/decal/cleanable/cobweb
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'old_or_unused.dmi'
icon_state = "cobweb1"
/obj/decal/cleanable/molten_item
name = "gooey grey mass"
desc = "huh."
density = 0
anchored = 1
layer = 3
icon = 'chemical.dmi'
icon_state = "molten"
/obj/decal/cleanable/cobweb2
name = "cobweb"
desc = "Someone should remove that."
density = 0
anchored = 1
layer = 3
icon = 'old_or_unused.dmi'
icon_state = "cobweb2"
// Used for spray that you spray at walls, tables, hydrovats etc
/obj/decal/spraystill
density = 0
anchored = 1
layer = 50