mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
226 lines
8.5 KiB
Plaintext
226 lines
8.5 KiB
Plaintext
GLOBAL_LIST_INIT(digest_modes, list())
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/datum/digest_mode
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var/id = DM_HOLD
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var/noise_chance = 0
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/**
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* This proc has all the behavior for the given digestion mode.
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* It returns either null, or an associative list in the following format:
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* list("to_update" = TRUE/FALSE, "soundToPlay" = sound())
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* where to_update is whether or not a updateVorePanel() call is necessary,
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* and soundToPlay will play the given sound at the end of the process tick.
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*/
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/datum/digest_mode/proc/process_mob(obj/belly/B, mob/living/L)
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return null
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/datum/digest_mode/proc/handle_atoms(obj/belly/B, list/touchable_atoms)
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return FALSE
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/datum/digest_mode/digest
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id = DM_DIGEST
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noise_chance = 50
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/datum/digest_mode/digest/process_mob(obj/belly/B, mob/living/L)
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//Pref protection!
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if(!L.digestable || L.absorbed)
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return null
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//Person just died in guts!
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if(L.stat == DEAD)
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if(L.is_preference_enabled(/datum/client_preference/digestion_noises))
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if(!B.fancy_vore)
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SEND_SOUND(L, sound(get_sfx("classic_death_sounds")))
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else
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SEND_SOUND(L, sound(get_sfx("fancy_death_prey")))
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B.handle_digestion_death(L)
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if(!B.fancy_vore)
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return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("classic_death_sounds")))
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return list("to_update" = TRUE, "soundToPlay" = sound(get_sfx("fancy_death_pred")))
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//CHOMPEDIT: Parasitic digestion immunity hook, used to be a synx istype check but this is more optimized.
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if(L.parasitic)
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if(isliving(L))
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var/paratox = B.digest_brute+B.digest_burn
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B.owner.adjust_nutrition(-paratox)
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L.adjust_nutrition(paratox)
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L.adjustBruteLoss(-paratox*2) //Should automaticaly clamp to 0
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L.adjustFireLoss(-paratox*2) //Should automaticaly clamp to 0
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return
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//CHOMPedit end
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// Deal digestion damage (and feed the pred)
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var/old_brute = L.getBruteLoss()
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var/old_burn = L.getFireLoss()
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L.adjustBruteLoss(B.digest_brute)
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L.adjustFireLoss(B.digest_burn)
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var/actual_brute = L.getBruteLoss() - old_brute
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var/actual_burn = L.getFireLoss() - old_burn
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var/damage_gain = (actual_brute + actual_burn)*(B.nutrition_percent / 100)
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var/offset = (1 + ((L.weight - 137) / 137)) // 130 pounds = .95 140 pounds = 1.02
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var/difference = B.owner.size_multiplier / L.size_multiplier
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if(isrobot(B.owner))
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if(B.reagent_mode_flags & DM_FLAG_REAGENTSDIGEST && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit start: digestion producing reagents
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var/mob/living/silicon/robot/R = B.owner
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R.cell.charge += 20*damage_gain
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B.GenerateBellyReagents_digesting()
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else
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var/mob/living/silicon/robot/R = B.owner
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R.cell.charge += 25*damage_gain //CHOMPedit end
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if(offset) // If any different than default weight, multiply the % of offset.
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if(B.reagent_mode_flags & DM_FLAG_REAGENTSDIGEST && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit start: digestion producing reagents
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B.owner.adjust_nutrition(offset*((B.nutrition_percent / 100)*4.5/(B.gen_cost*1.25)*(damage_gain)/difference)) //Uncertain if balanced fairly, can adjust by multiplier for the cost of reagent, dont go below 1 or else it will result in more nutrition than normal - Jack
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B.digest_nutri_gain = offset*((B.nutrition_percent / 100)*0.5/(B.gen_cost*1.25)*(damage_gain)/difference) //for transfering nutrition value over to GenerateBellyReagents_digesting()
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B.GenerateBellyReagents_digesting()
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else
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B.owner.adjust_nutrition(offset*(4.5 * (damage_gain) / difference)) //CHOMPedit end //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
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else
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B.owner.adjust_nutrition(4.5 * (damage_gain) / difference)
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/datum/digest_mode/absorb
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id = DM_ABSORB
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noise_chance = 10
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/datum/digest_mode/absorb/process_mob(obj/belly/B, mob/living/L)
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if(!L.absorbable || L.absorbed)
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return null
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B.steal_nutrition(L)
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if(L.nutrition < 100)
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B.absorb_living(L)
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if(B.reagent_mode_flags & DM_FLAG_REAGENTSABSORB && B.reagents.total_volume < B.reagents.maximum_volume) //CHOMPedit: absorption reagent production
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B.GenerateBellyReagents_absorbed() //CHOMPedit end: A bonus for pred, I know for a fact prey is usually at zero nutrition when absorption finally happens
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return list("to_update" = TRUE)
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/datum/digest_mode/unabsorb
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id = DM_UNABSORB
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/datum/digest_mode/unabsorb/process_mob(obj/belly/B, mob/living/L)
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if(L.absorbed && B.owner.nutrition >= 100)
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L.absorbed = FALSE
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to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
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to_chat(B.owner,"<span class='notice'>You feel like a part of you is missing.</span>")
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B.owner.adjust_nutrition(-100)
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return list("to_update" = TRUE)
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/datum/digest_mode/drain
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id = DM_DRAIN
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noise_chance = 10
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/datum/digest_mode/drain/process_mob(obj/belly/B, mob/living/L)
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B.steal_nutrition(L)
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/datum/digest_mode/drain/shrink
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id = DM_SHRINK
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/datum/digest_mode/drain/shrink/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier > B.shrink_grow_size)
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L.resize(L.size_multiplier - 0.01) // Shrink by 1% per tick
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. = ..()
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/datum/digest_mode/grow
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id = DM_GROW
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noise_chance = 10
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/datum/digest_mode/grow/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier < B.shrink_grow_size)
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L.resize(L.size_multiplier + 0.01) // Shrink by 1% per tick
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/datum/digest_mode/drain/sizesteal
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id = DM_SIZE_STEAL
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/datum/digest_mode/drain/sizesteal/process_mob(obj/belly/B, mob/living/L)
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if(L.size_multiplier > B.shrink_grow_size && B.owner.size_multiplier < 2) //Grow until either pred is large or prey is small.
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B.owner.resize(B.owner.size_multiplier + 0.01) //Grow by 1% per tick.
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L.resize(L.size_multiplier - 0.01) //Shrink by 1% per tick
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. = ..()
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/datum/digest_mode/heal
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id = DM_HEAL
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noise_chance = 50 //Wet heals! The secret is you can leave this on for gurgle noises for fun.
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/datum/digest_mode/heal/process_mob(obj/belly/B, mob/living/L)
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if(L.stat == DEAD)
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return null // Can't heal the dead with healbelly
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if(B.owner.nutrition > 90 && (L.health < L.maxHealth))
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L.adjustBruteLoss(-2.5)
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L.adjustFireLoss(-2.5)
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L.adjustToxLoss(-5)
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L.adjustOxyLoss(-5)
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L.adjustCloneLoss(-1.25)
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B.owner.adjust_nutrition(-2)
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if(L.nutrition <= 400)
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L.adjust_nutrition(1)
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else if(B.owner.nutrition > 90 && (L.nutrition <= 400))
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B.owner.adjust_nutrition(-1)
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L.adjust_nutrition(1)
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// E G G
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/datum/digest_mode/egg
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id = DM_EGG
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/*
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/datum/digest_mode/egg/process_mob(obj/belly/B, mob/living/carbon/human/H)
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if(!istype(H) || H.stat == DEAD || H.absorbed)
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return null
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B.put_in_egg(H, 1)*/
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/datum/digest_mode/egg/handle_atoms(obj/belly/B, list/touchable_atoms)
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var/list/egg_contents = list()
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for(var/E in touchable_atoms)
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if(istype(E, /obj/item/weapon/storage/vore_egg)) // Don't egg other eggs.
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continue
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if(isliving(E))
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var/mob/living/L = E
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if(L.absorbed)
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continue
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egg_contents += L
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if(isitem(E))
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egg_contents += E
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if(egg_contents.len)
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if(!B.ownegg)
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if(B.egg_type in tf_vore_egg_types)
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B.egg_path = tf_vore_egg_types[B.egg_type]
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B.ownegg = new B.egg_path(B)
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for(var/atom/movable/C in egg_contents)
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if(isitem(C) && egg_contents.len == 1) //Only egging one item
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var/obj/item/I = C
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B.ownegg.w_class = I.w_class
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B.ownegg.max_storage_space = B.ownegg.w_class
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I.forceMove(B.ownegg)
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B.ownegg.icon_scale_x = 0.2 * B.ownegg.w_class
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B.ownegg.icon_scale_y = 0.2 * B.ownegg.w_class
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B.ownegg.update_transform()
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egg_contents -= I
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B.ownegg = null
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return
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if(isliving(C))
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var/mob/living/M = C
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B.ownegg.w_class = M.size_multiplier * 4 //Egg size and weight scaled to match occupant.
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var/obj/item/weapon/holder/H = new M.holder_type(B.ownegg)
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H.held_mob = M
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M.forceMove(H)
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H.sync(M)
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B.ownegg.max_storage_space = H.w_class
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B.ownegg.icon_scale_x = 0.25 * B.ownegg.w_class
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B.ownegg.icon_scale_y = 0.25 * B.ownegg.w_class
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B.ownegg.update_transform()
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egg_contents -= M
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if(B.ownegg.w_class > 4)
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B.ownegg.slowdown = B.ownegg.w_class - 4
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B.ownegg = null
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return
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C.forceMove(B.ownegg)
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if(isitem(C))
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var/obj/item/I = C
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B.ownegg.w_class += I.w_class //Let's assume a regular outfit can reach total w_class of 16.
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B.ownegg.calibrate_size()
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B.ownegg.orient2hud()
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B.ownegg.w_class = clamp(B.ownegg.w_class * 0.25, 1, 8) //A total w_class of 16 will result in a backpack sized egg.
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B.ownegg.icon_scale_x = 0.25 * B.ownegg.w_class
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B.ownegg.icon_scale_y = 0.25 * B.ownegg.w_class
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B.ownegg.update_transform()
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if(B.ownegg.w_class > 4)
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B.ownegg.slowdown = B.ownegg.w_class - 4
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B.ownegg = null
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return |