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https://github.com/CHOMPStation2/CHOMPStation2.git
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PR https://github.com/VOREStation/VOREStation/pull/11454 set var amount on stacks to private, necessitating using get_amount() to read the amount currently left in a stack, rather than just directly accessing the var.
79 lines
2.9 KiB
Plaintext
79 lines
2.9 KiB
Plaintext
/obj/item/weapon/fuel_assembly/blitz
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name = "blitz rod"
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desc = "A highly unstable mixture of supermatter and phoron. It's probably not a good idea to try to use this in a reactor..."
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fuel_colour = "#FCE300"
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fuel_type = "blitz"
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/obj/item/weapon/fuel_assembly/blitz/New(var/newloc)
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..(newloc, "blitz")
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/obj/item/weapon/fuel_assembly/blitz/unshielded/Initialize()
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. = ..()
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name = "unshielded blitz rod"
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desc = "An extremely unstable, raw rod of compressed supermatter and phoron. This seems like a terrible idea."
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fuel_colour = "#FCE300"
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fuel_type = "blitzu"
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icon_state = "blank"
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var/image/I = image(icon, "fuel_assembly")
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I.color = "#FCE300"
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overlays += list(I, image(icon, "fuel_assembly_bracket"),image(icon,"glow"))
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rod_quantities[fuel_type] = initial_amount
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SSradiation.flat_radiate(src,20,5,respect_maint = FALSE)
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set_light(3, 3, "#FCE300")
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/obj/item/weapon/fuel_assembly/blitz/throw_impact(atom/hit_atom)
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if(!..())
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visible_message("<span class='warning'>\The [src] loses stability and shatters in a violent explosion!</span>")
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explosion(src.loc, 1, 2, 4, 6)
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qdel(src)
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/obj/item/weapon/fuel_assembly/blitz/unshielded/attackby(var/obj/item/I, mob/user as mob)
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..()
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var/obj/item/stack/material/lead/M = I
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if(istype(M))
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if(M.get_amount() > 5)
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to_chat(user,"<span class='notice'>You add a lead shell to the blitz rod.</span>")
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qdel(src)
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var/obj/item/weapon/fuel_assembly/blitz/shielded/rod = new(get_turf(user))
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user.put_in_hands(rod)
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return
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else
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to_chat(user,"<span class='warning'>You need at least five sheets of lead to add shielding!</span>")
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/obj/item/weapon/fuel_assembly/blitz/unshielded/attack_hand(mob/user)
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. = ..()
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SSradiation.radiate(src, 5)
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var/mob/living/M = user
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if(!istype(M))
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return
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var/burn_user = TRUE
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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var/obj/item/clothing/gloves/G = H.gloves
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if(istype(G) && ((G.flags & THICKMATERIAL && prob(70)) || istype(G, /obj/item/clothing/gloves/gauntlets)))
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burn_user = FALSE
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if(burn_user)
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H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
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H.apply_damage(7, BURN, "r_hand", used_weapon="Blitz Rod")
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H.apply_damage(7, BURN, "l_hand", used_weapon="Blitz Rod")
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H.drop_from_inventory(src, get_turf(H))
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return
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/obj/item/weapon/fuel_assembly/blitz/shielded
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name = "blitz rod"
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/obj/item/weapon/fuel_assembly/blitz/shielded/Initialize()
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. = ..()
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name = "blitz rod"
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desc = "A highly unstable, and highly explosive supermatter and phoron fuel rod with a lead shell, created by someone of questionable sanity. This thing has to violate at least a few intergalactic regulations."
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fuel_colour = "#76888F"
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fuel_type = "blitz"
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icon_state = "blank"
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var/image/I = image(icon, "fuel_assembly")
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I.color = "#76888F"
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overlays += list(I, image(icon, "fuel_assembly_bracket"),image(icon,"glow"))
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rod_quantities[fuel_type] = initial_amount
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set_light(2, 2, "#FCE300") |