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-Basically just gives the tether lateload z-levels actual z-levels and assigns them for use. -Also moves the cave/ore generation for beach cave and V2 caves for the actual map loader instead of some awaymap temp objects that had apparently didn't have enough concept for proper z definitions. -Fixes the forementioned things constantly bugging out and spawning all those caves and ores into the surface level foundations. -Also fixes PoIs getting squished at least until Polaris gets their shit together with yet another submap rotation refactor. God let me get some fucking rest fsghjasf