Files
CHOMPStation2/code/WorkInProgress/mining.dm
baloh.matevz 44bf658fb8 Mining:
- The return of random mineral spawning
- Basic code for random mine generation: not yet implemented on the map
- removed the fluorescent lights at the entrance and replaced them with a light emitter (invisible object) to simulate the effect of transitioning into a dark mine. (need someone to test if right-clicking the plot gets the light emitter object in the context menu)

Map changes:
- Replaced some floor tiles with airless tiles on the abandoned, russian station.
- Slight changes to engineering intended to make room for expansion
- This was in the last update, but didn't point it out specifically: opened a new construction site just below the mining dock. I intend to build it up through the course of several updates into the mining processing and storage areas as the dock currently does not have enough space in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@858 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-15 22:21:54 +00:00

60 KiB