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- The return of random mineral spawning - Basic code for random mine generation: not yet implemented on the map - removed the fluorescent lights at the entrance and replaced them with a light emitter (invisible object) to simulate the effect of transitioning into a dark mine. (need someone to test if right-clicking the plot gets the light emitter object in the context menu) Map changes: - Replaced some floor tiles with airless tiles on the abandoned, russian station. - Slight changes to engineering intended to make room for expansion - This was in the last update, but didn't point it out specifically: opened a new construction site just below the mining dock. I intend to build it up through the course of several updates into the mining processing and storage areas as the dock currently does not have enough space in it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@858 316c924e-a436-60f5-8080-3fe189b3f50e
60 KiB
60 KiB