Files
CHOMPStation2/code/game/machinery/computer/pod.dm
2015-05-10 20:54:29 +01:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/computer/pod
name = "pod launch control console"
desc = "A control console for launching pods. Some people prefer firing Mechas."
icon_state = "computer_generic"
light_color = "#00b000"
circuit = /obj/item/weapon/circuitboard/pod
var/id = 1.0
var/obj/machinery/mass_driver/connected = null
var/timing = 0.0
var/time = 30.0
var/title = "Mass Driver Controls"
/obj/machinery/computer/pod/New()
..()
spawn( 5 )
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
connected = M
else
return
return
/obj/machinery/computer/pod/proc/alarm()
if(stat & (NOPOWER|BROKEN))
return
if(!( connected ))
viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!"
return
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
M.open()
sleep(20)
for(var/obj/machinery/mass_driver/M in world)
if(M.id == id)
M.power = connected.power
M.drive()
sleep(50)
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
M.close()
return
return
/*
/obj/machinery/computer/pod/attackby(I as obj, user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if(stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
new /obj/item/weapon/shard( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
qdel(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
//generate appropriate circuitboard. Accounts for /pod/old computer types
var/obj/item/weapon/circuitboard/pod/M = null
if(istype(src, /obj/machinery/computer/pod/old))
M = new /obj/item/weapon/circuitboard/olddoor( A )
if(istype(src, /obj/machinery/computer/pod/old/syndicate))
M = new /obj/item/weapon/circuitboard/syndicatedoor( A )
if(istype(src, /obj/machinery/computer/pod/old/swf))
M = new /obj/item/weapon/circuitboard/swfdoor( A )
else //it's not an old computer. Generate standard pod circuitboard.
M = new /obj/item/weapon/circuitboard/pod( A )
for (var/obj/C in src)
C.loc = loc
M.id = id
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
qdel(src)
else
attack_hand(user)
return
*/
/obj/machinery/computer/pod/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/pod/attack_hand(var/mob/user as mob)
if(..())
return
var/dat = "<HTML><BODY><TT><B>[title]</B>"
user.set_machine(src)
if(connected)
var/d2
if(timing) //door controls do not need timers.
d2 = "<A href='?src=\ref[src];time=0'>Stop Time Launch</A>"
else
d2 = "<A href='?src=\ref[src];time=1'>Initiate Time Launch</A>"
var/second = time % 60
var/minute = (time - second) / 60
dat += "<HR>\nTimer System: [d2]\nTime Left: [minute ? "[minute]:" : null][second] <A href='?src=\ref[src];tp=-30'>-</A> <A href='?src=\ref[src];tp=-1'>-</A> <A href='?src=\ref[src];tp=1'>+</A> <A href='?src=\ref[src];tp=30'>+</A>"
var/temp = ""
var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 )
for(var/t in L)
if(t == connected.power)
temp += "[t] "
else
temp += "<A href = '?src=\ref[src];power=[t]'>[t]</A> "
dat += "<HR>\nPower Level: [temp]<BR>\n<A href = '?src=\ref[src];alarm=1'>Firing Sequence</A><BR>\n<A href = '?src=\ref[src];drive=1'>Test Fire Driver</A><BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
else
dat += "<BR>\n<A href = '?src=\ref[src];door=1'>Toggle Outer Door</A><BR>"
dat += "<BR><BR><A href='?src=\ref[user];mach_close=computer'>Close</A></TT></BODY></HTML>"
user << browse(dat, "window=computer;size=400x500")
add_fingerprint(usr)
onclose(user, "computer")
return
/obj/machinery/computer/pod/process()
if(!..())
return
if(timing)
if(time > 0)
time = round(time) - 1
else
alarm()
time = 0
timing = 0
updateDialog()
return
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return 1
if((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
t = min(max(0.25, t), 16)
if(connected)
connected.power = t
if(href_list["alarm"])
alarm()
if(href_list["drive"])
for(var/obj/machinery/mass_driver/M in machines)
if(M.id == id)
M.power = connected.power
M.drive()
if(href_list["time"])
timing = text2num(href_list["time"])
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = min(max(round(time), 0), 120)
if(href_list["door"])
for(var/obj/machinery/door/blast/M in world)
if(M.id == id)
if(M.density)
M.open()
else
M.close()
updateUsrDialog()
return
/obj/machinery/computer/pod/old
icon_state = "old"
name = "DoorMex Control Computer"
title = "Door Controls"
/obj/machinery/computer/pod/old/syndicate
name = "ProComp Executive IIc"
desc = "Criminals often operate on a tight budget. Operates external airlocks."
title = "External Airlock Controls"
req_access = list(access_syndicate)
/obj/machinery/computer/pod/old/syndicate/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied"
return
else
..()
/obj/machinery/computer/pod/old/swf
name = "Magix System IV"
desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"