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A null entry somehow got into ```player_list```, which caused an important proc called ```get_mobs_and_objs_in_view_fast()``` to fail. The cause appeared to be a brain mob failing to qdel, then failing to ```logout()```, leaving a null entry in ```player_list```. ```get_mobs_and_objs_in_view_fast()``` now makes sure every entry it iterates over exists, and this should fix the qdel issue as well.