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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
24 lines
442 B
Plaintext
24 lines
442 B
Plaintext
/obj/effect/blob/factory
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name = "porous blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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health = 100
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brute_resist = 1
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fire_resist = 2
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var/list/spores = list()
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var/max_spores = 4
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update_icon()
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if(health <= 0)
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playsound(src.loc, 'splat.ogg', 50, 1)
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del(src)
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return
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return
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run_action()
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if(spores.len >= max_spores) return 0
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new/obj/effect/critter/blob(src.loc, src)
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return 1
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