Files
CHOMPStation2/modular_chomp/code/modules/projectiles/mob.dm
Fluff 17f0d50d6c Trying to make amends.
I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically

Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
2023-06-03 00:04:06 -04:00

110 lines
2.7 KiB
Plaintext

/obj/item/projectile/energy/mob
icon = 'icons/obj/projectiles_impact.dmi'
/obj/item/projectile/energy/mob/heavylaser
name = "heavy laser"
icon_state = "impact_beam_heavy"
fire_sound = 'sound/weapons/lasercannonfire.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 60
armor_penetration = 30
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/item/projectile/energy/mob/midlaser
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 40
armor_penetration = 10
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/mob/smalllaser
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 30
armor_penetration = 0
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/mob/drone
name = "laser"
icon_state = "impact_laser"
fire_sound = 'sound/weapons/Laser.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
damage = 10
damage_type = BURN
check_armour = "laser"
/obj/item/projectile/energy/inversion
name = "inversion blast"
icon = 'icons/obj/projectiles_impact.dmi'
icon_state = "impact_invert"
damage = 15
armor_penetration = 60
damage_type = BURN
check_armour = "laser"
color = "#ffffff"
fire_sound = 'sound/weapons/spiderlunge.ogg'
/obj/item/projectile/energy/mob/electric_spider
name = "stun beam"
icon_state = "impact_stun"
fire_sound = 'sound/weapons/Taser.ogg'
nodamage = 1
taser_effect = 1
damage_type = HALLOSS
light_color = "#FFFFFF"
hitsound = 'sound/weapons/zapbang.ogg'
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
combustion = FALSE
agony = 20
/obj/item/projectile/energy/mob/precursor
name = "precursor beam"
icon = 'icons/obj/projectiles_ch.dmi'
icon_state = "impact_prec"
fire_sound = 'sound/weapons/MediumLaser.ogg'
light_color = "#FF0099"
hud_state = "plasma_rifle"
damage = 48
armor_penetration = 10
//Eclipse mob stuff
/obj/item/projectile/energy/blob/moth
damage = 20
armor_penetration = 25
my_chems = list("fuel", "mold")
flammability = 0.25
modifier_type_to_apply = /datum/modifier/fire
modifier_duration = 6 SECONDS
color = "#38b9ff"
/obj/item/projectile/bullet/pistol/medium/ap/eclipse
armor_penetration = 20
ricochets = 1
ricochets_max = 8
ricochet_chance = 100
/obj/item/projectile/energy/electrode/eclipse
damage = 20
damage_type = BURN
color = "#38b9ff"
/obj/item/projectile/beam/sniper/eclipse
armor_penetration = 50
damage = 30
/obj/item/projectile/energy/declone/burn
damage = 10
armor_penetration = 10
nodamage = 0