Files
CHOMPStation2/code/game/objects/items/devices/traitordevices.dm
Cael_Aislinn eacd84b212 Merge tgstation13 r4570 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-08-28 19:57:11 +10:00

62 lines
1.3 KiB
Plaintext

/*
Miscellaneous traitor devices
BATTERER
*/
/*
The Batterer, like a flashbang but 50% chance to knock people over. Can be either very
effective or pretty fucking useless.
*/
/obj/item/device/batterer
name = "mind batterer"
desc = "A strange device with twin antennas."
icon_state = "batterer"
throwforce = 5
w_class = 1.0
throw_speed = 4
throw_range = 10
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
origin_tech = "magnets=3;combat=3;syndicate=3"
var/times_used = 0 //Number of times it's been used.
var/max_uses = 2
/obj/item/device/batterer/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
if(!user) return
if(times_used >= max_uses)
user << "\red The mind batterer has been burnt out!"
return
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used [src] to knock down people in the area.</font>")
for(var/mob/living/carbon/human/M in orange(10, user))
spawn()
if(prob(50))
M.Weaken(rand(10,20))
if(prob(25))
M.Stun(rand(5,10))
M << "\red <b>You feel a tremendous, paralyzing wave flood your mind.</b>"
else
M << "\red <b>You feel a sudden, electric jolt travel through your head.</b>"
playsound(src.loc, 'sound/misc/interference.ogg', 50, 1)
user << "\blue You trigger [src]."
times_used += 1
if(times_used >= max_uses)
icon_state = "battererburnt"