mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
-Atmos delay is now based on active players, to help fight lag for massive player rounds. -Changed some for(blah in world) loops to use the correct lists. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
81 lines
3.0 KiB
Plaintext
81 lines
3.0 KiB
Plaintext
/obj/structure/noticeboard
|
|
name = "notice board"
|
|
desc = "A board for pinning important notices upon."
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "nboard00"
|
|
flags = FPRINT
|
|
density = 0
|
|
anchored = 1
|
|
var/notices = 0
|
|
|
|
/obj/structure/noticeboard/initialize()
|
|
for(var/obj/item/I in loc)
|
|
if(notices > 4) break
|
|
if(istype(I, /obj/item/weapon/paper))
|
|
I.loc = src
|
|
notices++
|
|
icon_state = "nboard0[notices]"
|
|
|
|
//attaching papers!!
|
|
/obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
|
|
if(istype(O, /obj/item/weapon/paper))
|
|
if(notices < 5)
|
|
O.add_fingerprint(user)
|
|
add_fingerprint(user)
|
|
user.drop_item()
|
|
O.loc = src
|
|
notices++
|
|
icon_state = "nboard0[notices]" //update sprite
|
|
user << "<span class='notice'>You pin the paper to the noticeboard.</span>"
|
|
else
|
|
user << "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>"
|
|
|
|
/obj/structure/noticeboard/attack_hand(user as mob)
|
|
var/dat = "<B>Noticeboard</B><BR>"
|
|
for(var/obj/item/weapon/paper/P in src)
|
|
dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> <A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A><BR>"
|
|
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
|
|
onclose(user, "noticeboard")
|
|
|
|
|
|
/obj/structure/noticeboard/Topic(href, href_list)
|
|
..()
|
|
usr.set_machine(src)
|
|
if(href_list["remove"])
|
|
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
|
return
|
|
var/obj/item/P = locate(href_list["remove"])
|
|
if((P && P.loc == src))
|
|
P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
|
|
P.add_fingerprint(usr)
|
|
add_fingerprint(usr)
|
|
notices--
|
|
icon_state = "nboard0[notices]"
|
|
|
|
if(href_list["write"])
|
|
if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
|
|
return
|
|
var/obj/item/P = locate(href_list["write"])
|
|
|
|
if((P && P.loc == src)) //ifthe paper's on the board
|
|
if(istype(usr.r_hand, /obj/item/weapon/pen)) //and you're holding a pen
|
|
add_fingerprint(usr)
|
|
P.attackby(usr.r_hand, usr) //then do ittttt
|
|
else
|
|
if(istype(usr.l_hand, /obj/item/weapon/pen)) //check other hand for pen
|
|
add_fingerprint(usr)
|
|
P.attackby(usr.l_hand, usr)
|
|
else
|
|
usr << "<span class='notice'>You'll need something to write with!</span>"
|
|
|
|
if(href_list["read"])
|
|
var/obj/item/weapon/paper/P = locate(href_list["read"])
|
|
if((P && P.loc == src))
|
|
if(!( istype(usr, /mob/living/carbon/human) ))
|
|
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[stars(P.info)]</TT></BODY></HTML>", "window=[P.name]")
|
|
onclose(usr, "[P.name]")
|
|
else
|
|
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
|
|
onclose(usr, "[P.name]")
|
|
return
|