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CHOMPStation2/code/modules/clothing/spacesuits/void/station.dm

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// Station voidsuits
//Engineering rig
/obj/item/clothing/head/helmet/space/void/engineering
name = "engineering voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
/obj/item/clothing/suit/space/void/engineering
name = "engineering voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_voidsuit"
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
//Mining rig
/obj/item/clothing/head/helmet/space/void/mining
name = "mining voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
icon_state = "rig0-mining"
item_state = "mining_helm"
item_color = "mining"
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/mining
icon_state = "rig-mining"
name = "mining voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
item_state = "mining_voidsuit"
armor = list(melee = 50, bullet = 5, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 20)
//Medical Rig
/obj/item/clothing/head/helmet/space/void/medical
name = "medical voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
icon_state = "rig0-medical"
item_state = "medical_helm"
item_color = "medical"
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
/obj/item/clothing/suit/space/void/medical
icon_state = "rig-medical"
name = "medical voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
item_state = "medical_voidsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 50)
//Security
/obj/item/clothing/head/helmet/space/void/security
name = "security voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
icon_state = "rig0-sec"
item_state = "sec_helm"
item_color = "sec"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
siemens_coefficient = 0.7
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/security
icon_state = "rig-sec"
name = "security voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_voidsuit"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
siemens_coefficient = 0.7
//Atmospherics Rig (BS12)
/obj/item/clothing/head/helmet/space/void/atmos
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
name = "atmospherics voidsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
item_color = "atmos"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
light_overlay = "helmet_light_dual"
/obj/item/clothing/suit/space/void/atmos
desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
icon_state = "rig-atmos"
name = "atmos voidsuit"
item_state = "atmos_voidsuit"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE