mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
114 lines
3.7 KiB
Plaintext
114 lines
3.7 KiB
Plaintext
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/obj/item/weapon/reagent_containers/borghypo
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name = "Cyborg Hypospray"
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desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
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icon = 'icons/obj/syringe.dmi'
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item_state = "hypo"
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icon_state = "borghypo"
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amount_per_transfer_from_this = 5
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volume = 30
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possible_transfer_amounts = null
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flags = FPRINT
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var/mode = 1
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var/charge_cost = 50
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var/charge_tick = 0
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var/recharge_time = 5 //Time it takes for shots to recharge (in seconds)
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var/list/datum/reagents/reagent_list = list()
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var/list/reagent_ids = list("tricordrazine", "inaprovaline", "spaceacillin")
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//var/list/reagent_ids = list("dexalin", "kelotane", "bicaridine", "anti_toxin", "inaprovaline", "spaceacillin")
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/obj/item/weapon/reagent_containers/borghypo/surgeon
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reagent_ids = list("bicaridine", "inaprovaline", "dexalin")
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/obj/item/weapon/reagent_containers/borghypo/crisis
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reagent_ids = list("tricordrazine", "inaprovaline", "tramadol")
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/obj/item/weapon/reagent_containers/borghypo/New()
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..()
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for(var/R in reagent_ids)
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add_reagent(R)
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processing_objects.Add(src)
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/obj/item/weapon/reagent_containers/borghypo/Del()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/reagent_containers/borghypo/process() //Every [recharge_time] seconds, recharge some reagents for the cyborg
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charge_tick++
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if(charge_tick < recharge_time) return 0
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charge_tick = 0
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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if(R && R.cell)
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var/datum/reagents/RG = reagent_list[mode]
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if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full.
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R.cell.use(charge_cost) //Take power from borg...
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RG.add_reagent(reagent_ids[mode], 5) //And fill hypo with reagent.
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//update_icon()
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return 1
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// Purely for testing purposes I swear~
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/*
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/obj/item/weapon/reagent_containers/borghypo/verb/add_cyanide()
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set src in world
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add_reagent("cyanide")
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*/
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// Use this to add more chemicals for the borghypo to produce.
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/obj/item/weapon/reagent_containers/borghypo/proc/add_reagent(var/reagent)
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reagent_ids |= reagent
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var/datum/reagents/RG = new(30)
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RG.my_atom = src
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reagent_list += RG
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var/datum/reagents/R = reagent_list[reagent_list.len]
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R.add_reagent(reagent, 30)
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/obj/item/weapon/reagent_containers/borghypo/attack(mob/living/M as mob, mob/user as mob)
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var/datum/reagents/R = reagent_list[mode]
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if(!R.total_volume)
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user << "\red The injector is empty."
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return
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if (!(istype(M)))
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return
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if (R.total_volume && M.can_inject(user,1))
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user << "\blue You inject [M] with the injector."
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M << "\red You feel a tiny prick!"
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R.reaction(M, INGEST)
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if(M.reagents)
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var/trans = R.trans_to(M, amount_per_transfer_from_this)
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user << "\blue [trans] units injected. [R.total_volume] units remaining."
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return
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/obj/item/weapon/reagent_containers/borghypo/attack_self(mob/user as mob)
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playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) //Change the mode
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mode++
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if(mode > reagent_list.len)
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mode = 1
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charge_tick = 0 //Prevents wasted chems/cell charge if you're cycling through modes.
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var/datum/reagent/R = chemical_reagents_list[reagent_ids[mode]]
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user << "\blue Synthesizer is now producing '[R.name]'."
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return
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/obj/item/weapon/reagent_containers/borghypo/examine(mob/user)
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if(!..(user, 2))
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return
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var/empty = 1
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for(var/datum/reagents/RS in reagent_list)
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var/datum/reagent/R = locate() in RS.reagent_list
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if(R)
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user << "\blue It currently has [R.volume] units of [R.name] stored."
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empty = 0
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if(empty)
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user << "\blue It is currently empty. Allow some time for the internal syntheszier to produce more."
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