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CHOMPStation2/code/game/objects/items/gunbox.dm
2022-03-26 03:56:42 +00:00

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/*
* Sidearm Lethal
*/
/obj/item/gunbox
name = "sidearm box"
desc = "A secure box containing a lethal sidearm."
icon = 'icons/obj/storage.dmi'
icon_state = "gunbox"
w_class = ITEMSIZE_HUGE
/obj/item/gunbox/attack_self(mob/living/user)
var/list/options = list()
options["M1911 (.45)"] = list(/obj/item/weapon/gun/projectile/colt/detective, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45/rubber)
options["MT Mk58 (.45)"] = list(/obj/item/weapon/gun/projectile/sec, /obj/item/ammo_magazine/m45/rubber, /obj/item/ammo_magazine/m45/rubber)
options["MarsTech R1 (.45)"] = list(/obj/item/weapon/gun/projectile/revolver/detective45, /obj/item/ammo_magazine/s45/rubber, /obj/item/ammo_magazine/s45/rubber)
options["MarsTech P92X (9mm)"] = list(/obj/item/weapon/gun/projectile/p92x/rubber, /obj/item/ammo_magazine/m9mm/rubber, /obj/item/ammo_magazine/m9mm/rubber)
var/choice = tgui_input_list(user,"Would you prefer a pistol or a revolver?", "Gun!", options)
if(src && choice)
var/list/things_to_spawn = options[choice]
for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/weapon/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
qdel(src)
/*
* Sidearm Stun
*/
/obj/item/gunbox/stun
name = "non-lethal sidearm box"
desc = "A secure box containing a non-lethal sidearm."
/obj/item/gunbox/stun/attack_self(mob/living/user)
var/list/options = list()
options["Stun Revolver"] = list(/obj/item/weapon/gun/energy/stunrevolver/detective, /obj/item/weapon/cell/device/weapon, /obj/item/weapon/cell/device/weapon)
options["Taser"] = list(/obj/item/weapon/gun/energy/taser, /obj/item/weapon/cell/device/weapon, /obj/item/weapon/cell/device/weapon)
var/choice = tgui_input_list(user,"Please, select an option.", "Stun Gun!", options)
if(src && choice)
var/list/things_to_spawn = options[choice]
for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/weapon/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
qdel(src)
/*
* CentCom Pistol
*/
/obj/item/gunbox/centcom
name = "centcom sidearm box"
desc = "A secure box containing a lethal sidearm used by Central Command."
w_class = ITEMSIZE_HUGE
/obj/item/gunbox/centcom/attack_self(mob/living/user)
var/list/options = list()
options["Écureuil (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
options["Écureuil Olive (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil/tac, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
options["Écureuil Tan (10mm)"] = list(/obj/item/weapon/gun/projectile/ecureuil/tac2, /obj/item/ammo_magazine/m10mm/pistol, /obj/item/ammo_magazine/m10mm/pistol)
var/choice = tgui_input_list(user,"Please, select an option.", "Gun!", options)
if(src && choice)
var/list/things_to_spawn = options[choice]
for(var/new_type in things_to_spawn) // Spawn all the things, the gun and the ammo.
var/atom/movable/AM = new new_type(get_turf(src))
if(istype(AM, /obj/item/weapon/gun))
to_chat(user, "You have chosen \the [AM]. Say hello to your new friend.")
qdel(src)