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CHOMPStation2/code/WorkInProgress/Cael_Aislinn/Jungle/falsewall.dm

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//simplified copy of /obj/structure/falsewall
/obj/effect/landmark/falsewall_spawner
name = "falsewall spawner"
/obj/structure/temple_falsewall
name = "wall"
anchored = 1
icon = 'icons/turf/walls.dmi'
icon_state = "plasma0"
opacity = 1
var/closed_wall_dir = 0
var/opening = 0
var/mineral = "plasma"
var/is_metal = 0
/obj/structure/temple_falsewall/New()
..()
spawn(10)
if(prob(95))
desc = pick("Something seems slightly off about it.","")
var/junction = 0 //will be used to determine from which side the wall is connected to other walls
for(var/turf/unsimulated/wall/W in orange(src,1))
if(abs(src.x-W.x)-abs(src.y-W.y)) //doesn't count diagonal walls
junction |= get_dir(src,W)
closed_wall_dir = junction
density = 1
icon_state = "[mineral][closed_wall_dir]"
/obj/structure/temple_falsewall/attack_hand(mob/user as mob)
if(opening)
return
if(density)
opening = 1
if(is_metal)
icon_state = "metalfwall_open"
flick("metalfwall_opening", src)
else
icon_state = "[mineral]fwall_open"
flick("[mineral]fwall_opening", src)
sleep(15)
src.density = 0
SetOpacity(0)
opening = 0
else
opening = 1
icon_state = "[mineral][closed_wall_dir]"
if(is_metal)
flick("metalfwall_closing", src)
else
flick("[mineral]fwall_closing", src)
density = 1
sleep(15)
SetOpacity(1)
opening = 0