Files
CHOMPStation2/code/game/machinery/computer/crew.dm

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/obj/machinery/computer/crew
name = "Crew monitoring computer"
desc = "Used to monitor active health sensors built into most of the crew's uniforms."
icon_state = "crew"
use_power = 1
idle_power_usage = 250
active_power_usage = 500
circuit = "/obj/item/weapon/circuitboard/crew"
var/list/tracked = list( )
/obj/machinery/computer/crew/New()
tracked = list()
..()
/obj/machinery/computer/crew/attack_ai(mob/user)
attack_hand(user)
interact(user)
/obj/machinery/computer/crew/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
interact(user)
/obj/machinery/computer/crew/update_icon()
if(stat & BROKEN)
icon_state = "crewb"
else
if(stat & NOPOWER)
src.icon_state = "c_unpowered"
stat |= NOPOWER
else
icon_state = initial(icon_state)
stat &= ~NOPOWER
/obj/machinery/computer/crew/Topic(href, href_list)
if(..()) return
if (src.z > 6)
usr << "\red <b>Unable to establish a connection</b>: \black You're too far away from the station!"
return
if( href_list["close"] )
usr << browse(null, "window=crewcomp")
usr.unset_machine()
return
if(href_list["update"])
src.updateDialog()
return
/obj/machinery/computer/crew/interact(mob/user)
if(stat & (BROKEN|NOPOWER))
return
if(!istype(user, /mob/living/silicon) && get_dist(src, user) > 1)
user.unset_machine()
user << browse(null, "window=powcomp")
return
user.set_machine(src)
src.scan()
var/t = "<TT><B>Crew Monitoring</B><HR>"
t += "<BR><A href='?src=\ref[src];update=1'>Refresh</A> "
t += "<A href='?src=\ref[src];close=1'>Close</A><BR>"
t += "<table><tr><td width='40%'>Name</td><td width='20%'>Vitals</td><td width='40%'>Position</td></tr>"
var/list/logs = list()
for(var/obj/item/clothing/under/C in src.tracked)
var/log = ""
var/turf/pos = get_turf(C)
if((C) && (C.has_sensor) && (pos) && (pos.z == src.z) && C.sensor_mode)
if(istype(C.loc, /mob/living/carbon/human))
var/mob/living/carbon/human/H = C.loc
var/dam1 = round(H.getOxyLoss(),1)
var/dam2 = round(H.getToxLoss(),1)
var/dam3 = round(H.getFireLoss(),1)
var/dam4 = round(H.getBruteLoss(),1)
var/life_status = "[H.stat > 1 ? "<font color=red>Deceased</font>" : "Living"]"
var/damage_report = "(<font color='blue'>[dam1]</font>/<font color='green'>[dam2]</font>/<font color='orange'>[dam3]</font>/<font color='red'>[dam4]</font>)"
if(H.wear_id)
log += "<tr><td width='40%'>[H.wear_id.name]</td>"
else
log += "<tr><td width='40%'>Unknown</td>"
switch(C.sensor_mode)
if(1)
log += "<td width='15%'>[life_status]</td><td width='40%'>Not Available</td></tr>"
if(2)
log += "<td width='20%'>[life_status] [damage_report]</td><td width='40%'>Not Available</td></tr>"
if(3)
var/area/player_area = get_area(H)
log += "<td width='20%'>[life_status] [damage_report]</td><td width='40%'>[player_area.name] ([pos.x], [pos.y])</td></tr>"
logs += log
logs = sortList(logs)
for(var/log in logs)
t += log
t += "</table>"
t += "</FONT></PRE></TT>"
user << browse(t, "window=crewcomp;size=900x600")
onclose(user, "crewcomp")
/obj/machinery/computer/crew/proc/scan()
for(var/obj/item/clothing/under/C in world)
if((C.has_sensor) && (istype(C.loc, /mob/living/carbon/human)))
var/check = 0
for(var/O in src.tracked)
if(O == C)
check = 1
break
if(!check)
src.tracked.Add(C)
return 1