Files
CHOMPStation2/code/modules/organs/internal/brain.dm
Neerti a8513844ec Adds a Trait system (#4048)
* Works on trait system, wip.

* Finalizes traits.
Fixes a few bugs with medical machines assuming a max health of 100.
2017-10-13 01:17:39 -05:00

142 lines
4.1 KiB
Plaintext

/obj/item/organ/internal/brain
name = "brain"
health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore?
desc = "A piece of juicy meat found in a person's head."
organ_tag = "brain"
parent_organ = BP_HEAD
vital = 1
icon_state = "brain2"
force = 1.0
w_class = ITEMSIZE_SMALL
throwforce = 1.0
throw_speed = 3
throw_range = 5
origin_tech = list(TECH_BIO = 3)
attack_verb = list("attacked", "slapped", "whacked")
var/mob/living/carbon/brain/brainmob = null
/obj/item/organ/internal/brain/robotize()
replace_self_with(/obj/item/organ/internal/mmi_holder/posibrain)
/obj/item/organ/internal/brain/mechassist()
replace_self_with(/obj/item/organ/internal/mmi_holder)
/obj/item/organ/internal/brain/digitize()
replace_self_with(/obj/item/organ/internal/mmi_holder/robot)
/obj/item/organ/internal/brain/handle_germ_effects()
. = ..() //Up should return an infection level as an integer
if(!.) return
//Bacterial meningitis (more of a spine thing but 'brain infection' isn't a common thing)
if (. >= 1)
if(prob(1))
owner.custom_pain("Your neck aches, and feels very stiff!",0)
if (. >= 2)
if(prob(1))
owner.custom_pain("Your feel very dizzy for a moment!",0)
owner.Confuse(2)
/obj/item/organ/internal/brain/proc/replace_self_with(replace_path)
var/mob/living/carbon/human/tmp_owner = owner
qdel(src)
if(tmp_owner)
tmp_owner.internal_organs_by_name[organ_tag] = new replace_path(tmp_owner, 1)
tmp_owner = null
/obj/item/organ/internal/pariah_brain
name = "brain remnants"
desc = "Did someone tread on this? It looks useless for cloning or cyborgification."
organ_tag = "brain"
parent_organ = BP_HEAD
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
vital = 1
/obj/item/organ/internal/brain/xeno
name = "thinkpan"
desc = "It looks kind of like an enormous wad of purple bubblegum."
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
/obj/item/organ/internal/brain/New()
..()
health = config.default_brain_health
spawn(5)
if(brainmob && brainmob.client)
brainmob.client.screen.len = null //clear the hud
/obj/item/organ/internal/brain/Destroy()
qdel_null(brainmob)
. = ..()
/obj/item/organ/internal/brain/proc/transfer_identity(var/mob/living/carbon/H)
if(!brainmob)
brainmob = new(src)
brainmob.name = H.real_name
brainmob.real_name = H.real_name
brainmob.dna = H.dna.Clone()
brainmob.timeofhostdeath = H.timeofdeath
// Copy modifiers.
for(var/datum/modifier/M in H.modifiers)
if(M.flags & MODIFIER_GENETIC)
brainmob.add_modifier(M.type)
if(H.mind)
H.mind.transfer_to(brainmob)
brainmob.languages = H.languages
brainmob << "<span class='notice'>You feel slightly disoriented. That's normal when you're just \a [initial(src.name)].</span>"
callHook("debrain", list(brainmob))
/obj/item/organ/internal/brain/examine(mob/user) // -- TLE
..(user)
if(brainmob && brainmob.client)//if thar be a brain inside... the brain.
user << "You can feel the small spark of life still left in this one."
else
user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.."
/obj/item/organ/internal/brain/removed(var/mob/living/user)
if(name == initial(name))
name = "\the [owner.real_name]'s [initial(name)]"
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
if(borer)
borer.detatch() //Should remove borer if the brain is removed - RR
var/obj/item/organ/internal/brain/B = src
if(istype(B) && istype(owner))
B.transfer_identity(owner)
..()
/obj/item/organ/internal/brain/replaced(var/mob/living/target)
if(target.key)
target.ghostize()
if(brainmob)
if(brainmob.mind)
brainmob.mind.transfer_to(target)
else
target.key = brainmob.key
..()
/obj/item/organ/internal/brain/slime
name = "slime core"
desc = "A complex, organic knot of jelly and crystalline particles."
icon = 'icons/mob/slimes.dmi'
icon_state = "green slime extract"
parent_organ = BP_TORSO
/obj/item/organ/internal/brain/golem
name = "chem"
desc = "A tightly furled roll of paper, covered with indecipherable runes."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"