Files
CHOMPStation2/code/modules/hydroponics/grown.dm
2016-03-15 16:39:40 +03:00

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//Grown foods.
/obj/item/weapon/reagent_containers/food/snacks/grown
name = "fruit"
icon = 'icons/obj/hydroponics_products.dmi'
icon_state = "blank"
desc = "Nutritious! Probably."
slot_flags = SLOT_HOLSTER
var/plantname
var/datum/seed/seed
var/potency = -1
/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc,planttype)
..()
if(!dried_type)
dried_type = type
src.pixel_x = rand(-5.0, 5)
src.pixel_y = rand(-5.0, 5)
// Fill the object up with the appropriate reagents.
if(planttype)
plantname = planttype
if(!plantname)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
qdel(src)
return
seed = plant_controller.seeds[plantname]
if(!seed)
return
name = "[seed.seed_name]"
trash = seed.get_trash_type()
update_icon()
if(!seed.chems)
return
potency = seed.get_trait(TRAIT_POTENCY)
for(var/rid in seed.chems)
var/list/reagent_data = seed.chems[rid]
if(reagent_data && reagent_data.len)
var/rtotal = reagent_data[1]
if(reagent_data.len > 1 && potency > 0)
rtotal += round(potency/reagent_data[2])
reagents.add_reagent(rid,max(1,rtotal))
update_desc()
if(reagents.total_volume > 0)
bitesize = 1+round(reagents.total_volume / 2, 1)
/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc()
if(!seed)
return
if(!plant_controller)
sleep(250) // ugly hack, should mean roundstart plants are fine.
if(!plant_controller)
world << "<span class='danger'>Plant controller does not exist and [src] requires it. Aborting.</span>"
qdel(src)
return
if(plant_controller.product_descs["[seed.uid]"])
desc = plant_controller.product_descs["[seed.uid]"]
else
var/list/descriptors = list()
if(reagents.has_reagent("sugar") || reagents.has_reagent("cherryjelly") || reagents.has_reagent("honey") || reagents.has_reagent("berryjuice"))
descriptors |= "sweet"
if(reagents.has_reagent("anti_toxin"))
descriptors |= "astringent"
if(reagents.has_reagent("frostoil"))
descriptors |= "numbing"
if(reagents.has_reagent("nutriment"))
descriptors |= "nutritious"
if(reagents.has_reagent("condensedcapsaicin") || reagents.has_reagent("capsaicin"))
descriptors |= "spicy"
if(reagents.has_reagent("coco"))
descriptors |= "bitter"
if(reagents.has_reagent("orangejuice") || reagents.has_reagent("lemonjuice") || reagents.has_reagent("limejuice"))
descriptors |= "sweet-sour"
if(reagents.has_reagent("radium") || reagents.has_reagent("uranium"))
descriptors |= "radioactive"
if(reagents.has_reagent("amatoxin") || reagents.has_reagent("toxin"))
descriptors |= "poisonous"
if(reagents.has_reagent("psilocybin") || reagents.has_reagent("space_drugs"))
descriptors |= "hallucinogenic"
if(reagents.has_reagent("bicaridine"))
descriptors |= "medicinal"
if(reagents.has_reagent("gold"))
descriptors |= "shiny"
if(reagents.has_reagent("lube"))
descriptors |= "slippery"
if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid"))
descriptors |= "acidic"
if(seed.get_trait(TRAIT_JUICY))
descriptors |= "juicy"
if(seed.get_trait(TRAIT_STINGS))
descriptors |= "stinging"
if(seed.get_trait(TRAIT_TELEPORTING))
descriptors |= "glowing"
if(seed.get_trait(TRAIT_EXPLOSIVE))
descriptors |= "bulbous"
var/descriptor_num = rand(2,4)
var/descriptor_count = descriptor_num
desc = "A"
while(descriptors.len && descriptor_num > 0)
var/chosen = pick(descriptors)
descriptors -= chosen
desc += "[(descriptor_count>1 && descriptor_count!=descriptor_num) ? "," : "" ] [chosen]"
descriptor_num--
if(seed.seed_noun == "spores")
desc += " mushroom"
else
desc += " fruit"
plant_controller.product_descs["[seed.uid]"] = desc
desc += ". Delicious! Probably."
/obj/item/weapon/reagent_containers/food/snacks/grown/update_icon()
if(!seed || !plant_controller || !plant_controller.plant_icon_cache)
return
overlays.Cut()
var/image/plant_icon
var/icon_key = "fruit-[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]-[seed.get_trait(TRAIT_PLANT_COLOUR)]"
if(plant_controller.plant_icon_cache[icon_key])
plant_icon = plant_controller.plant_icon_cache[icon_key]
else
plant_icon = image('icons/obj/hydroponics_products.dmi',"blank")
var/image/fruit_base = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-product")
fruit_base.color = "[seed.get_trait(TRAIT_PRODUCT_COLOUR)]"
plant_icon.overlays |= fruit_base
if("[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf" in icon_states('icons/obj/hydroponics_products.dmi'))
var/image/fruit_leaves = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf")
fruit_leaves.color = "[seed.get_trait(TRAIT_PLANT_COLOUR)]"
plant_icon.overlays |= fruit_leaves
plant_controller.plant_icon_cache[icon_key] = plant_icon
overlays |= plant_icon
/obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M)
if(seed && seed.get_trait(TRAIT_JUICY) == 2)
if(istype(M))
if(M.buckled)
return
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.shoes && H.shoes.item_flags & NOSLIP)
return
M.stop_pulling()
M << "<span class='notice'>You slipped on the [name]!</span>"
playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
M.Stun(8)
M.Weaken(5)
seed.thrown_at(src,M)
sleep(-1)
if(src) qdel(src)
return
/obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom)
if(seed) seed.thrown_at(src,hit_atom)
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/living/user)
if(seed)
if(seed.get_trait(TRAIT_PRODUCES_POWER) && istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(5))
//TODO: generalize this.
user << "<span class='notice'>You add some cable to the [src.name] and slide it inside the battery casing.</span>"
var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(get_turf(user))
if(src.loc == user && istype(user,/mob/living/carbon/human))
user.put_in_hands(pocell)
pocell.maxcharge = src.potency * 10
pocell.charge = pocell.maxcharge
qdel(src)
return
else if(W.sharp)
if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful.
user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
new /obj/item/clothing/head/pumpkinhead (user.loc)
qdel(src)
return
else if(seed.chems)
if(istype(W,/obj/item/weapon/material/hatchet) && !isnull(seed.chems["woodpulp"]))
user.show_message("<span class='notice'>You make planks out of \the [src]!</span>", 1)
var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/i=0,i<2,i++)
var/obj/item/stack/material/wood/NG = new (user.loc)
if(flesh_colour) NG.color = flesh_colour
for (var/obj/item/stack/material/wood/G in user.loc)
if(G==NG)
continue
if(G.amount>=G.max_amount)
continue
G.attackby(NG, user)
user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks."
qdel(src)
return
else if(!isnull(seed.chems["potato"]))
user << "You slice \the [src] into sticks."
new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src))
qdel(src)
return
else if(!isnull(seed.chems["carrotjuice"]))
user << "You slice \the [src] into sticks."
new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src))
qdel(src)
return
else if(!isnull(seed.chems["soymilk"]))
user << "You roughly chop up \the [src]."
new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src))
qdel(src)
return
else if(seed.get_trait(TRAIT_FLESH_COLOUR))
user << "You slice up \the [src]."
var/slices = rand(3,5)
var/reagents_to_transfer = round(reagents.total_volume/slices)
for(var/i=i;i<=slices;i++)
var/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/F = new(get_turf(src),seed)
if(reagents_to_transfer) reagents.trans_to_obj(F,reagents_to_transfer)
qdel(src)
return
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone)
if(user == M)
return ..()
if(user.a_intent == I_HURT)
// This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely.
// TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z
if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
user.lastattacked = M
M.lastattacker = user
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" )
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
var/hit = H.attacked_by(src, user, def_zone)
if(hit && hitsound)
playsound(loc, hitsound, 50, 1, -1)
return hit
else
if(attack_verb.len)
user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
else
user.visible_message("<span class='danger'>[M] has been attacked with [src] by [user]!</span>")
if (hitsound)
playsound(loc, hitsound, 50, 1, -1)
switch(damtype)
if("brute")
M.take_organ_damage(force)
if(prob(33))
var/turf/simulated/location = get_turf(M)
if(istype(location)) location.add_blood_floor(M)
if("fire")
if (!(COLD_RESISTANCE in M.mutations))
M.take_organ_damage(0, force)
M.updatehealth()
if(seed && seed.get_trait(TRAIT_STINGS))
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3))
seed.thrown_at(src,M)
sleep(-1)
if(!src)
return
if(prob(35))
if(user)
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
user.drop_from_inventory(src)
qdel(src)
add_fingerprint(user)
return 1
else
..()
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob)
if(!seed)
return
if(istype(user.loc,/turf/space))
return
if(user.a_intent == I_HURT)
user.visible_message("<span class='danger'>\The [user] squashes \the [src]!</span>")
seed.thrown_at(src,user)
sleep(-1)
if(src) qdel(src)
return
if(seed.kitchen_tag == "grass")
user.show_message("<span class='notice'>You make a grass tile out of \the [src]!</span>", 1)
var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR)
for(var/i=0,i<2,i++)
var/obj/item/stack/tile/grass/G = new (user.loc)
if(flesh_colour) G.color = flesh_colour
for (var/obj/item/stack/tile/grass/NG in user.loc)
if(G==NG)
continue
if(NG.amount>=NG.max_amount)
continue
NG.attackby(G, user)
user << "You add the newly-formed grass to the stack. It now contains [G.amount] tiles."
qdel(src)
return
if(seed.get_trait(TRAIT_SPREAD) > 0)
user << "<span class='notice'>You plant the [src.name].</span>"
new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed)
qdel(src)
return
/*
if(seed.kitchen_tag)
switch(seed.kitchen_tag)
if("shand")
var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc)
poultice.heal_brute = potency
user << "<span class='notice'>You mash the leaves into a poultice.</span>"
qdel(src)
return
if("mtear")
var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc)
poultice.heal_burn = potency
user << "<span class='notice'>You mash the petals into a poultice.</span>"
qdel(src)
return
*/
/obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user)
..()
if(!seed)
return
if(seed.get_trait(TRAIT_STINGS))
var/mob/living/carbon/human/H = user
if(istype(H) && H.gloves)
return
if(!reagents || reagents.total_volume <= 0)
return
reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses.
seed.do_thorns(H,src)
seed.do_sting(H,src,pick("r_hand","l_hand"))
// Predefined types for placing on the map.
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap
plantname = "libertycap"
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris
plantname = "ambrosia"
/obj/item/weapon/reagent_containers/food/snacks/fruit_slice
name = "fruit slice"
desc = "A slice of some tasty fruit."
icon = 'icons/obj/hydroponics_misc.dmi'
icon_state = ""
var/list/fruit_icon_cache = list()
/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/New(var/newloc, var/datum/seed/S)
..(newloc)
// Need to go through and make a general image caching controller. Todo.
if(!istype(S))
qdel(src)
return
name = "[S.seed_name] slice"
desc = "A slice of \a [S.seed_name]. Tasty, probably."
var/rind_colour = S.get_trait(TRAIT_PRODUCT_COLOUR)
var/flesh_colour = S.get_trait(TRAIT_FLESH_COLOUR)
if(!flesh_colour) flesh_colour = rind_colour
if(!fruit_icon_cache["rind-[rind_colour]"])
var/image/I = image(icon,"fruit_rind")
I.color = rind_colour
fruit_icon_cache["rind-[rind_colour]"] = I
overlays |= fruit_icon_cache["rind-[rind_colour]"]
if(!fruit_icon_cache["slice-[rind_colour]"])
var/image/I = image(icon,"fruit_slice")
I.color = flesh_colour
fruit_icon_cache["slice-[rind_colour]"] = I
overlays |= fruit_icon_cache["slice-[rind_colour]"]