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CHOMPStation2/code/modules/hydroponics/seed_mobs.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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// The following procs are used to grab players for mobs produced by a seed (mostly for dionaea).
/datum/seed/proc/handle_living_product(var/mob/living/host)
if(!host || !istype(host) || ai_mob_product) return //CHOMPedit: ai_mob_product var to allow ai mobs to spawn from plants.
if(apply_color_to_mob)
host.color = traits[TRAIT_PRODUCT_COLOUR]
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
P.request_player(host, "Someone is harvesting [display_name]. ")
spawn(75)
if(!host.ckey && !host.client)
host.death() // This seems redundant, but a lot of mobs don't
host.set_stat(DEAD) // handle death() properly. Better safe than etc.
host.visible_message(span_danger("[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds."))
var/total_yield = rand(1,3)
for(var/j = 0;j<=total_yield;j++)
var/obj/item/seeds/S = new(get_turf(host))
S.seed_type = name
S.update_seed()