mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
220 lines
6.0 KiB
Plaintext
220 lines
6.0 KiB
Plaintext
/obj/aiming_overlay
|
|
name = ""
|
|
desc = "Stick 'em up!"
|
|
icon = 'icons/effects/Targeted.dmi'
|
|
icon_state = "locking"
|
|
anchored = 1
|
|
density = 0
|
|
opacity = 0
|
|
layer = FLY_LAYER
|
|
simulated = 0
|
|
mouse_opacity = 0
|
|
|
|
var/mob/living/aiming_at // Who are we currently targeting, if anyone?
|
|
var/obj/item/aiming_with // What are we targeting with?
|
|
var/mob/owner // Who do we belong to?
|
|
var/locked = 0 // Have we locked on?
|
|
var/lock_time = 0 // When -will- we lock on?
|
|
var/active = 0 // Is our owner intending to take hostages?
|
|
var/target_permissions = 0 // Permission bitflags.
|
|
|
|
/obj/aiming_overlay/New(var/newowner)
|
|
..()
|
|
owner = newowner
|
|
loc = null
|
|
verbs.Cut()
|
|
|
|
/obj/aiming_overlay/proc/toggle_permission(var/perm)
|
|
|
|
if(target_permissions & perm)
|
|
target_permissions &= ~perm
|
|
else
|
|
target_permissions |= perm
|
|
|
|
// Update HUD icons.
|
|
if(owner.gun_move_icon)
|
|
if(!(target_permissions & TARGET_CAN_MOVE))
|
|
owner.gun_move_icon.icon_state = "no_walk0"
|
|
owner.gun_move_icon.name = "Allow Movement"
|
|
else
|
|
owner.gun_move_icon.icon_state = "no_walk1"
|
|
owner.gun_move_icon.name = "Disallow Movement"
|
|
|
|
if(owner.item_use_icon)
|
|
if(!(target_permissions & TARGET_CAN_CLICK))
|
|
owner.item_use_icon.icon_state = "no_item0"
|
|
owner.item_use_icon.name = "Allow Item Use"
|
|
else
|
|
owner.item_use_icon.icon_state = "no_item1"
|
|
owner.item_use_icon.name = "Disallow Item Use"
|
|
|
|
if(owner.radio_use_icon)
|
|
if(!(target_permissions & TARGET_CAN_RADIO))
|
|
owner.radio_use_icon.icon_state = "no_radio0"
|
|
owner.radio_use_icon.name = "Allow Radio Use"
|
|
else
|
|
owner.radio_use_icon.icon_state = "no_radio1"
|
|
owner.radio_use_icon.name = "Disallow Radio Use"
|
|
|
|
var/message = "no longer permitted to "
|
|
var/use_span = "warning"
|
|
if(target_permissions & perm)
|
|
message = "now permitted to "
|
|
use_span = "notice"
|
|
|
|
switch(perm)
|
|
if(TARGET_CAN_MOVE)
|
|
message += "move"
|
|
if(TARGET_CAN_CLICK)
|
|
message += "use items"
|
|
if(TARGET_CAN_RADIO)
|
|
message += "use a radio"
|
|
else
|
|
return
|
|
|
|
owner << "<span class='[use_span]'>[aiming_at ? "\The [aiming_at] is" : "Your targets are"] [message].</span>"
|
|
if(aiming_at)
|
|
aiming_at << "<span class='[use_span]'>You are [message].</span>"
|
|
|
|
/obj/aiming_overlay/process()
|
|
if(!owner)
|
|
qdel(src)
|
|
return
|
|
..()
|
|
update_aiming()
|
|
|
|
/obj/aiming_overlay/Destroy()
|
|
if(aiming_at)
|
|
aiming_at.aimed -= src
|
|
aiming_at = null
|
|
owner = null
|
|
aiming_with = null
|
|
processing_objects -= src
|
|
return ..()
|
|
|
|
obj/aiming_overlay/proc/update_aiming_deferred()
|
|
set waitfor = 0
|
|
sleep(0)
|
|
update_aiming()
|
|
|
|
/obj/aiming_overlay/proc/update_aiming()
|
|
|
|
if(!owner)
|
|
qdel(src)
|
|
return
|
|
|
|
if(!aiming_at)
|
|
cancel_aiming()
|
|
return
|
|
|
|
if(!locked && lock_time >= world.time)
|
|
locked = 1
|
|
update_icon()
|
|
|
|
var/cancel_aim = 1
|
|
|
|
var/mob/living/carbon/human/H = owner
|
|
if(!(aiming_with in owner) || (istype(H) && !H.item_is_in_hands(aiming_with)))
|
|
owner << "<span class='warning'>You must keep hold of your weapon!</span>"
|
|
else if(owner.eye_blind)
|
|
owner << "<span class='warning'>You are blind and cannot see your target!</span>"
|
|
else if(!aiming_at || !istype(aiming_at.loc, /turf))
|
|
owner << "<span class='warning'>You have lost sight of your target!</span>"
|
|
else if(owner.incapacitated() || owner.lying || owner.restrained())
|
|
owner << "<span class='warning'>You must be conscious and standing to keep track of your target!</span>"
|
|
else if(aiming_at.alpha == 0 || (aiming_at.invisibility > owner.see_invisible))
|
|
owner << "<span class='warning'>Your target has become invisible!</span>"
|
|
else if(get_dist(get_turf(owner), get_turf(aiming_at)) > 7) // !(owner in viewers(aiming_at, 7))
|
|
owner << "<span class='warning'>Your target is too far away to track!</span>"
|
|
else
|
|
cancel_aim = 0
|
|
|
|
forceMove(get_turf(aiming_at))
|
|
|
|
if(cancel_aim)
|
|
cancel_aiming()
|
|
return
|
|
|
|
if(!owner.incapacitated() && owner.client)
|
|
spawn(0)
|
|
owner.set_dir(get_dir(get_turf(owner), get_turf(src)))
|
|
|
|
/obj/aiming_overlay/proc/aim_at(var/mob/target, var/obj/thing)
|
|
|
|
if(!owner)
|
|
return
|
|
|
|
if(owner.incapacitated())
|
|
owner << "<span class='warning'>You cannot aim a gun in your current state.</span>"
|
|
return
|
|
if(owner.lying)
|
|
owner << "<span class='warning'>You cannot aim a gun while prone.</span>"
|
|
return
|
|
if(owner.restrained())
|
|
owner << "<span class='warning'>You cannot aim a gun while handcuffed.</span>"
|
|
return
|
|
|
|
if(aiming_at)
|
|
if(aiming_at == target)
|
|
return
|
|
aiming_at.aimed -= src
|
|
owner.visible_message("<span class='danger'>\The [owner] turns \the [thing] on \the [target]!</span>")
|
|
else
|
|
owner.visible_message("<span class='danger'>\The [owner] aims \the [thing] at \the [target]!</span>")
|
|
|
|
if(owner.client)
|
|
owner.client.add_gun_icons()
|
|
target << "<span class='danger'>You now have a gun pointed at you. No sudden moves!</span>"
|
|
aiming_with = thing
|
|
aiming_at = target
|
|
if(istype(aiming_with, /obj/item/weapon/gun))
|
|
playsound(get_turf(owner), 'sound/weapons/TargetOn.ogg', 50,1)
|
|
forceMove(get_turf(target))
|
|
processing_objects |= src
|
|
|
|
aiming_at.aimed |= src
|
|
toggle_active(1)
|
|
locked = 0
|
|
update_icon()
|
|
lock_time = world.time + 35
|
|
|
|
/obj/aiming_overlay/update_icon()
|
|
if(locked)
|
|
icon_state = "locked"
|
|
else
|
|
icon_state = "locking"
|
|
|
|
/obj/aiming_overlay/proc/toggle_active(var/force_state = null)
|
|
if(!isnull(force_state))
|
|
if(active == force_state)
|
|
return
|
|
active = force_state
|
|
else
|
|
active = !active
|
|
|
|
if(!active)
|
|
cancel_aiming()
|
|
|
|
if(owner.client)
|
|
if(active)
|
|
owner << "<span class='notice'>You will now aim rather than fire.</span>"
|
|
owner.client.add_gun_icons()
|
|
else
|
|
owner << "<span class='notice'>You will no longer aim rather than fire.</span>"
|
|
owner.client.remove_gun_icons()
|
|
|
|
/obj/aiming_overlay/proc/cancel_aiming(var/no_message = 0)
|
|
if(!aiming_with || !aiming_at)
|
|
return
|
|
if(istype(aiming_with, /obj/item/weapon/gun))
|
|
playsound(get_turf(owner), 'sound/weapons/TargetOff.ogg', 50,1)
|
|
if(!no_message)
|
|
owner.visible_message("<span class='notice'>\The [owner] lowers \the [aiming_with].</span>")
|
|
|
|
aiming_with = null
|
|
aiming_at.aimed -= src
|
|
aiming_at = null
|
|
loc = null
|
|
processing_objects -= src
|
|
|