Files
CHOMPStation2/code/game/machinery/OpTable.dm

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/obj/machinery/optable
name = "Operating Table"
desc = "Used for advanced medical procedures. Apparently this includes the clown."
icon = 'surgery.dmi'
icon_state = "table2-idle"
density = 1
anchored = 1.0
use_power = 1
idle_power_usage = 1
active_power_usage = 5
var/mob/living/carbon/victim = null
var/strapped = 0.0
var/updatesicon = 1
var/obj/machinery/computer/operating/computer = null
var/id = 0.0
New()
..()
if(!isnull(id))
for(var/obj/machinery/computer/operating/O in world)
if(src.id == O.id)
src.computer = O
ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
del(src)
return
if(2.0)
if (prob(50))
//SN src = null
del(src)
return
if(3.0)
if (prob(25))
src.density = 0
else
return
blob_act()
if(prob(75))
del(src)
hand_p(mob/user as mob)
return src.attack_paw(user)
return
attack_paw(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the operating table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [usr] destroys the operating table.")
src.density = 0
del(src)
if (!( locate(/obj/machinery/optable, user.loc) ))
step(user, get_dir(user, src))
if (user.loc == src.loc)
user.layer = TURF_LAYER
for(var/mob/M in viewers(user, null))
M.show_message("The monkey hides under the table!", 1)
//Foreach goto(69)
return
attack_hand(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [usr] destroys the table.")
src.density = 0
del(src)
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
MouseDrop_T(obj/O as obj, mob/user as mob)
if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O))
return
user.drop_item()
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
proc/check_victim()
if(locate(/mob/living/carbon, src.loc))
var/mob/M = locate(/mob/living/carbon, src.loc)
if(M.resting)
victim = M
if(updatesicon)
icon_state = "table2-active"
return 1
if(victim)
victim.update_clothing()
victim = null
if(updatesicon)
icon_state = "table2-idle"
processing_objects.Remove(src)
return 0
process()
check_victim()
attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
if(ismob(W:affecting))
var/mob/M = W:affecting
if (M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.resting = 1
M.loc = src.loc
for (var/mob/C in viewers(src))
C.show_message("\red [M] has been laid on the operating table by [user].", 3)
for(var/obj/O in src)
O.loc = src.loc
src.add_fingerprint(user)
if(updatesicon)
icon_state = "table2-active"
src.victim = M
M.update_clothing()
processing_objects.Add(src)
del(W)
return
user.drop_item()
if(W && W.loc)
W.loc = src.loc
return
/obj/machinery/optable/portable
name = "mobile operating table"
desc = "Used for advanced medical procedures. Seems to be movable, neat."
icon = 'rollerbed.dmi'
icon_state = "up"
density = 1
anchored = 0
id = null
updatesicon = 0
New()
..()
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(!anchored)
return
return ..()
verb/make_deployable()
set category = "Object"
set name = "Deploy Table"
set src in oview(1)
if(anchored)
if(victim)
usr << "You can't do that with someone on the table!"
else
anchored = 0
for(var/mob/M in orange(5,src))
M.show_message("\blue [usr] releases the locks on the table's casters!")
icon_state = "up"
else
anchored = 1
for(var/mob/M in orange(5,src))
M.show_message("\blue [usr] locks the table's casters in place!")
icon_state = "down"