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cyberpresidentvanellope
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CHOMPStation2
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b0eebb2edb69c2513c20b792c66cf46582ce6b93
CHOMPStation2
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code
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mob
History
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
..
dead
/observer
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
living
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
new_player
job titles
2012-02-08 20:43:04 -05:00
organ
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
…
mob_grab.dm
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
2011-12-26 23:39:45 +02:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Confusion shouldn't make you totally unable to move in one direction.
2012-01-04 22:32:09 -08:00
mob.dm
WIP on detective work overhaul
2012-01-31 02:01:37 -07:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00