SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
Albert Iordache
1d632c0666
Compiling fix
2012-02-16 19:06:04 +02:00
CaelAislinn
95b521dede
Merge branch 'master' of git://github.com/Baystation12/Baystation12
2012-02-15 07:04:43 +10:00
CaelAislinn
9d798d3f95
updated some sprites, added new clothing
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-15 06:58:50 +10:00
CIB
9d12cf6c12
Merge pull request #422 from SkyMarshal/master
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More update_clothing() calls.
2012-02-14 11:15:42 -08:00
SkyMarshal
7e140afe56
Added more update_clothing() calls
2012-02-14 12:12:42 -07:00
Albert Iordache
aa04eed7e8
Merge pull request #417 from SkyMarshal/master
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Should reduce lag, mobs no longer update icons ever tick.
2012-02-14 04:20:00 -08:00
SkyMarshal
f59fb6af94
More updates, added comfy chairs.
2012-02-13 23:28:12 -07:00
SkyMarshal
0fe42327a5
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
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(Ported oldcode, all props to Strumpetplaya)
2012-02-13 21:54:22 -07:00
Albert Iordache
d848f7195a
Small optimizations to metroid AIprocess()
2012-02-12 22:06:43 +02:00
SkyMarshal
90affc2bfc
Merge pull request #392 from CIB/master
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Fixes to shock-crit and co
2012-02-09 14:45:47 -08:00
nemo
f0e221a1ab
Increased the speed at which you lose damage in shock-crit greatly, and the speed at which you heal in non-crit slightly.
2012-02-09 23:34:19 +01:00
SkyMarshal
e4d4173b97
Merge pull request #388 from Tastyfish/master
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job title choices! lizards speak normal, can pour things down sink
2012-02-08 18:17:30 -08:00
Tastyfish
0ebbe456b3
job titles
2012-02-08 20:43:04 -05:00
Tastyfish
91635c4fbd
Merge remote-tracking branch 'upstream/master'
2012-02-08 18:42:00 -05:00
SkyMarshal
1e3f332efa
Merge branch 'master' of github.com:Baystation12/Baystation12
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Conflicts:
code/defines/obj/weapon.dm
Corrected a messed up type path for the security doors.
2012-02-08 12:13:03 -07:00
SkyMarshal
ffb142abae
Secure Airlock update!
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4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00
Albert Iordache
1ae02519fc
Merge pull request #380 from Abi79/master
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Small code cleanup
2012-02-07 22:00:56 -08:00
Tastyfish
5e6e477e37
allowed lizards to talk normal
2012-02-07 19:54:09 -05:00
CaelAislinn
09490b8cb0
fixed derpy ai movement.
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-08 06:16:12 +10:00
Albert Iordache
7df0181e60
Code cleanup: renamed the ID card's variable "registered" to "registered_name" for better clarity
2012-02-07 20:05:43 +02:00
Miniature
6de4139066
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
SkyMarshal
664c6b7dec
AI's can now understand pAI speech
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Tidied up some.
2012-02-06 11:02:49 -07:00
CaelAislinn
87838c7cc5
Merge git://github.com/Baystation12/Baystation12
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Conflicts:
code/game/gamemodes/meteor/meteors.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/new_player/new_player.dm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-07 03:28:09 +10:00
CaelAislinn
32a37c6001
fixed taj speak and taj whisper (not working over radio chat). use :j after the radio/headset commands to speak or whisper in tajaran (only taj mobs can speak / understand it)
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 21:27:27 +10:00
SkyMarshal
1f25c49c06
MOAR BUGFIXES
2012-02-05 21:56:12 -07:00
CaelAislinn
1593a4923e
new characters' jobs are now announced by the arrivals computer
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 05:26:41 +10:00
SkyMarshal
429d13e980
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
CaelAislinn
14f0f8418c
readded scary sound files. got somehow removed from the git tracker
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 03:41:11 +10:00
CaelAislinn
b1c66d2342
Merge branch 'master' of git://github.com/Baystation12/Baystation12
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Conflicts:
code/WorkInProgress/Cael_Aislinn/MultiZ.dm
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:51:49 +10:00
CaelAislinn
9e4539fdce
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
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scattered minor updates, including removing unnecessary preceeding whitespace in the examine() verb.
added the tajaran as an adminspawnable race, see the forum topic for more information. features: new non-human (feline) playable mob, slightly more vulnerable to heat than humans, can speak in private language understood only by other tajarans (and possibly adept adminhackers), uses mob/living/carbon/human as a base template, so there will be unintended side effects (such as human hair overlays).
known bugs: ears/tail overlays, hud health (and temp?) display not updating, genetics will probably go haywire, speech bug means nothing can be said (high priority).
for the love of god, let this commit go through without trouble.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-06 02:46:00 +10:00
SkyMarshal
7a4b21382e
Fixes for *custom v/h emotes
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Blood type is now a variable of the DNA datum
Fixed runtime from blood
Fixed the AI prompt being missed.
Added breath holding.
2012-02-04 14:17:17 -07:00
CaelAislinn
b1f5183d61
fixed extra whitespace in the examine verb
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-02-05 01:49:34 +10:00
vageyenaman@gmail.com
d908f7f468
TG Updates: Bugfixes: Fix for Issue 161. Fix for Issue 239. Circuit imprinter runtime involving Atmosphereic Alert circuits.
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▫ Capitalized some letters in the security level messages. Because that really annoyed me!
▫ Merged Donkieyo's patches with the master branch. (Forum post: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7051 )
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 08:09:32 +00:00
SkyMarshal
0e15736ba9
Fixes for gibber and detective computer.
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Fixed some hallucination and fingerprint stuff.
2012-02-02 19:30:12 -07:00
SkyMarshal
20d5879c78
Derp.
2012-02-02 13:57:33 -07:00
SkyMarshal
30c338077f
Fixes for the AI beginning of round prompt, autolathe is now public access.
2012-02-02 13:47:51 -07:00
SkyMarshal
16ac8ba8e0
Bugfixes.
2012-02-02 01:45:35 -07:00
SkyMarshal
e0c86aa6d3
Missed some sanity checks.
2012-02-02 00:36:50 -07:00
SkyMarshal
2ed57e0cc6
Finished up the last parts of my fingerprints work. Added a rag which lets you smudge away prints, and sinks do the same.
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Added hallucinations properly.
Added LSD (with hallucinations.)
Remapped slightly.
2012-02-02 00:35:48 -07:00
SkyMarshal
41749df402
Missed some stuff.
2012-01-31 21:36:22 -07:00
SkyMarshal
e7a7b8017d
Fix for fingerprints. (They work right, now!)
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Fixed the runtime related to brainmobs (sanity check)
do_after now works right.
Added the Decapitate objective, that is admin only ATM, which requires you remove their head and take it on the escape shuttle.
Fixes for a lot of surgery related bugs
Added a prompt to AI players when they are greeted, warning them not to stalk the traitor and so on. Cacophony and Spaceman approved of it.
Sanity check for limb removal and blood stuff.
Added in sprites for a Syndicate statis/sleeper for a secret thing I have planned!
2012-01-31 21:23:37 -07:00
SkyMarshal
39f170b4b3
Final updates:
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Fingerprints done.
A mob's be_syndicate is a direct copy of their preferences.
2012-01-31 02:30:54 -07:00
SkyMarshal
beffc2299a
Final updates on Fingerprints
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fix for traitors getting assassinate and protect targets for the same person
Ported blood rejection
2012-01-31 02:01:39 -07:00
SkyMarshal
6648061dcb
MAJOR UPDATE: Detective/Fingerprints update
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bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88
WIP on detective work overhaul
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Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
d2eff85c17
Porting much of Aryn's stuff
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-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
2012-01-31 02:01:36 -07:00
Albert Iordache
76c695c88b
Merge pull request #330 from CIB/master
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Autopsy fixes
2012-01-29 09:33:42 -08:00
SkyMarshal
96588f1d88
Removed laser guns from Emaged sec borgs. Replaced with Toy Sword.
2012-01-29 03:24:52 -07:00
SkyMarshal
7472d4eb5d
Fixes "chest is bleeding from a big gaping wound on her chest."
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(Someone was tired when they coded this)
2012-01-29 02:28:04 -07:00