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CHOMPStation2/code/modules/mob/living/carbon/give.dm

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mob/living/carbon/verb/give()
set category = "IC"
set name = "Give"
set src in view(1)
if(src.stat == 2 || usr.stat == 2|| src.client == null)
return
if(src == usr)
usr << "I feel stupider, suddenly."
return
var/obj/item/I
if(!usr.hand && usr.r_hand == null)
usr << "You don't have anything in your right hand to give to [src.name]"
return
if(usr.hand && usr.l_hand == null)
usr << "You don't have anything in your left hand to give to [src.name]"
return
if(usr.hand)
I = usr.l_hand
else if(!usr.hand)
I = usr.r_hand
if(!I)
return
if(src.r_hand == null)
switch(alert(src,"[usr.name] wants to give you \a [I.name]?",,"Yes","No"))
if("Yes")
if(!check_can_reach(usr,src))
usr << "You need to keep in reaching distance."
src << "[usr.name] moved too far away."
return
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
usr << "You need to keep the item in your active hand."
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
return
if(src.r_hand != null)
if(src.l_hand == null)
usr.drop_item(I)
src.l_hand = I
else
src << "Your hands are full."
usr << "Their hands are full."
return
else
usr.drop_item(I)
src.r_hand = I
usr.client.screen -= I
I.loc = src
I.layer = 20
I.add_fingerprint(src)
src.update_clothing()
usr.update_clothing()
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
if("No")
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
else if(src.l_hand == null)
switch(alert(src,"[src.name] wants to give you \a [I.name]?",,"Yes","No"))
if("Yes")
if(!check_can_reach(usr,src))
usr << "You need to keep in reaching distance."
src << "[usr.name] moved too far away."
return
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
usr << "You need to keep the item in your active hand."
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
return
if(src.l_hand != null)
if(src.r_hand == null)
usr.drop_item(I)
src.r_hand = I
else
src << "Your hands are full."
usr << "Their hands are full."
return
else
usr.drop_item(I)
src.l_hand = I
usr.client.screen -= I
I.loc = src
I.layer = 20
I.add_fingerprint(src)
src.update_clothing()
usr.update_clothing()
action_message(src,"[usr.name] handed \the [I.name] to [src.name].")
if("No")
action_message(src,"[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
else
usr << "[src.name]\s hands are full."
proc/action_message(var/mob/living/carbon/A,var/message)
if (message != "")
if (1 & 1)
for (var/mob/O in viewers(A.loc, null))
O.show_message(message, 1)
else if (1 & 2)
for (var/mob/O in hearers(A.loc, null))
O.show_message(message, 1)
else if (message != "")
if (1 & 1)
for (var/mob/O in viewers(A, null))
O.show_message(message, 1)
else if (1 & 2)
for (var/mob/O in hearers(A, null))
O.show_message(message, 1)