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* A preface to my madness Travis failed one of my PR's because I copied old code that used /red /blue /green. Because of this, I am going to find and replace every instance of it that I find. Also this is a test commit to make sure I'm comitting to the correct branch. * /blue /green /red replacements Dear god. A slow and painful death from acid is more fun than this. I wouldn't wish this torture on my worst enemy. And this is only the beginning * Replace part 2. Time to fix the human error. * Fixes mismatches * Sets macro count to 220 One above the current number of macros in the code. * Fixes last of the mismatches. * Removes spaces, replaces \black Removes spaces Replaces \black in a few areas where seen Replaces \bold with <B> </B> where seen * Updating macro count again * More fixes! * Issues fixed! For real this time! I swear! * Fixing all the merge conflict files.
36 lines
953 B
Plaintext
36 lines
953 B
Plaintext
/obj/structure/crystal
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name = "large crystal"
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icon = 'icons/obj/xenoarchaeology.dmi'
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icon_state = "crystal"
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density = 1
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/obj/structure/crystal/New()
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..()
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icon_state = pick("ano70","ano80")
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desc = pick(
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"It shines faintly as it catches the light.",
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"It appears to have a faint inner glow.",
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"It seems to draw you inward as you look it at.",
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"Something twinkles faintly as you look at it.",
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"It's mesmerizing to behold.")
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/obj/structure/crystal/Destroy()
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src.visible_message("<font color='red'><b>[src] shatters!</b></font>")
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if(prob(75))
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(50))
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(25))
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(75))
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new /obj/item/weapon/material/shard(src.loc)
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if(prob(50))
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new /obj/item/weapon/material/shard(src.loc)
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if(prob(25))
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new /obj/item/weapon/material/shard(src.loc)
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..()
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//todo: laser_act
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