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`code/setup.dm`: Fixed large amounts of indenting. Fixed large numbers of comments and their clarity. Added parentheses to macros using expressions. Added FIXME for unused duplicated macros, without certainty of their requirement. Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.) Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm` `code/global.dm`: Fixed large amounts of indenting, added newlines to long single-lined list definitions. Slightly clarified comments.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/obj/item/clothing/head/hardhat
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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flags = FPRINT | TABLEPASS
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item_state = "hardhat0_yellow"
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brightness_on = 4 //luminosity when on
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light_overlay = "hardhat_light"
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item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
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armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
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flags_inv = 0
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siemens_coefficient = 0.9
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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item_state = "hardhat0_orange"
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item_color = "orange"
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/obj/item/clothing/head/hardhat/red
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icon_state = "hardhat0_red"
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item_state = "hardhat0_red"
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item_color = "red"
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name = "firefighter helmet"
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/white
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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item_color = "white"
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flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/hardhat/dblue
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icon_state = "hardhat0_dblue"
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item_state = "hardhat0_dblue"
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item_color = "dblue" |