Cleanup global.dm and setup.dm, fix typos in the other files

`code/setup.dm`:
	Fixed large amounts of indenting.
	Fixed large numbers of comments and their clarity.
	Added parentheses to macros using expressions.
	Added FIXME for unused duplicated macros, without certainty of their requirement.
	Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
	Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`

`code/global.dm`:
	Fixed large amounts of indenting, added newlines to long single-lined list definitions.
	Slightly clarified comments.
This commit is contained in:
Zulker Nayeen Nahiyan
2015-01-10 01:48:56 +06:00
parent 6e550d7308
commit b6ab0b64c0
20 changed files with 803 additions and 823 deletions

View File

@@ -26,7 +26,7 @@
//transfer_moles - Limits the amount of moles to transfer. The actual amount of gas moved may also be limited by available_power, if given.
//available_power - the maximum amount of power that may be used when moving gas. If null then the transfer is not limited by power.
/proc/pump_gas(var/obj/machinery/M, var/datum/gas_mixture/source, var/datum/gas_mixture/sink, var/transfer_moles = null, var/available_power = null)
if (source.total_moles < MINUMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing
if (source.total_moles < MINIMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing
return -1
//var/source_moles_initial = source.total_moles
@@ -41,7 +41,7 @@
if (!isnull(available_power) && specific_power > 0)
transfer_moles = min(transfer_moles, available_power / specific_power)
if (transfer_moles < MINUMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing
if (transfer_moles < MINIMUM_MOLES_TO_PUMP) //if we cant transfer enough gas just stop to avoid further processing
return -1
//Update flow rate meter
@@ -75,7 +75,7 @@
//total_transfer_moles - Limits the amount of moles to scrub. The actual amount of gas scrubbed may also be limited by available_power, if given.
//available_power - the maximum amount of power that may be used when scrubbing gas. If null then the scrubbing is not limited by power.
/proc/scrub_gas(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink, var/total_transfer_moles = null, var/available_power = null)
if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &=
@@ -84,14 +84,14 @@
var/total_filterable_moles = 0 //the total amount of filterable gas
var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type
for (var/g in filtering)
if (source.gas[g] < MINUMUM_MOLES_TO_FILTER)
if (source.gas[g] < MINIMUM_MOLES_TO_FILTER)
continue
var/specific_power = calculate_specific_power_gas(g, source, sink)/ATMOS_FILTER_EFFICIENCY
specific_power_gas[g] = specific_power
total_filterable_moles += source.gas[g]
if (total_filterable_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_filterable_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
//now that we know the total amount of filterable gas, we can calculate the amount of power needed to scrub one mole of gas
@@ -110,7 +110,7 @@
if (!isnull(available_power) && total_specific_power > 0)
total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power)
if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
//Update flow rate var
@@ -146,7 +146,7 @@
//total_transfer_moles - Limits the amount of moles to input. The actual amount of gas filtered may also be limited by available_power, if given.
//available_power - the maximum amount of power that may be used when filtering gas. If null then the filtering is not limited by power.
/proc/filter_gas(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink_filtered, var/datum/gas_mixture/sink_clean, var/total_transfer_moles = null, var/available_power = null)
if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &=
@@ -156,7 +156,7 @@
var/total_unfilterable_moles = 0 //the total amount of non-filterable gas
var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type
for (var/g in source.gas)
if (source.gas[g] < MINUMUM_MOLES_TO_FILTER)
if (source.gas[g] < MINIMUM_MOLES_TO_FILTER)
continue
if (g in filtering)
@@ -179,7 +179,7 @@
if (!isnull(available_power) && total_specific_power > 0)
total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power)
if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
//Update flow rate var
@@ -218,7 +218,7 @@
//I don't like the copypasta, but I decided to keep both versions of gas filtering as filter_gas is slightly faster (doesn't create as many temporary lists, doesn't call update_values() as much)
//filter_gas can be removed and replaced with this proc if need be.
/proc/filter_gas_multi(var/obj/machinery/M, var/list/filtering, var/datum/gas_mixture/source, var/datum/gas_mixture/sink_clean, var/total_transfer_moles = null, var/available_power = null)
if (source.total_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (source.total_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
filtering = filtering & source.gas //only filter gasses that are actually there. DO NOT USE &=
@@ -228,7 +228,7 @@
var/total_unfilterable_moles = 0 //the total amount of non-filterable gas
var/list/specific_power_gas = list() //the power required to remove one mole of pure gas, for each gas type
for (var/g in source.gas)
if (source.gas[g] < MINUMUM_MOLES_TO_FILTER)
if (source.gas[g] < MINIMUM_MOLES_TO_FILTER)
continue
if (g in filtering)
@@ -252,7 +252,7 @@
if (!isnull(available_power) && total_specific_power > 0)
total_transfer_moles = min(total_transfer_moles, available_power/total_specific_power)
if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
//Update Flow Rate var
@@ -304,7 +304,7 @@
var/total_input_moles = 0 //for flow rate calculation
var/list/source_specific_power = list()
for (var/datum/gas_mixture/source in mix_sources)
if (source.total_moles < MINUMUM_MOLES_TO_FILTER)
if (source.total_moles < MINIMUM_MOLES_TO_FILTER)
return -1 //either mix at the set ratios or mix no gas at all
var/mix_ratio = mix_sources[source]
@@ -321,7 +321,7 @@
total_input_volume += source.volume
total_input_moles += source.total_moles
if (total_mixing_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_mixing_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
if (isnull(total_transfer_moles))
@@ -333,7 +333,7 @@
if (!isnull(available_power) && total_specific_power > 0)
total_transfer_moles = min(total_transfer_moles, available_power / total_specific_power)
if (total_transfer_moles < MINUMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
if (total_transfer_moles < MINIMUM_MOLES_TO_FILTER) //if we cant transfer enough gas just stop to avoid further processing
return -1
//Update flow rate var

View File

@@ -68,7 +68,7 @@
var/transfer_moles = (set_flow_rate/input_air.volume)*input_air.total_moles
var/power_draw = -1
if (transfer_moles > MINUMUM_MOLES_TO_FILTER)
if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
power_draw = filter_gas_multi(src, filtering_outputs, input_air, output_air, transfer_moles, power_rating)
if (power_draw >= 0)

View File

@@ -107,7 +107,7 @@
transfer_moles += (set_flow_rate*P.concentration/P.air.volume)*P.air.total_moles
var/power_draw = -1
if (transfer_moles > MINUMUM_MOLES_TO_FILTER)
if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
power_draw = mix_gas(src, mixing_inputs, output.air, transfer_moles, power_rating)
if (power_draw >= 0)

View File

@@ -109,7 +109,7 @@
var/transfer_moles = (set_flow_rate/air1.volume)*air1.total_moles
var/power_draw = -1
if (transfer_moles > MINUMUM_MOLES_TO_FILTER)
if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
power_draw = filter_gas(src, filtered_out, air1, air2, air3, transfer_moles, power_rating)
if(network2)

View File

@@ -85,7 +85,7 @@
var/transfer_moles = (set_flow_rate*mixing_inputs[air1]/air1.volume)*air1.total_moles + (set_flow_rate*mixing_inputs[air1]/air2.volume)*air2.total_moles
var/power_draw = -1
if (transfer_moles > MINUMUM_MOLES_TO_FILTER)
if (transfer_moles > MINIMUM_MOLES_TO_FILTER)
power_draw = mix_gas(src, mixing_inputs, air3, transfer_moles, power_rating)
if(network1 && mixing_inputs[air1])

View File

@@ -111,7 +111,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
//init values
major_radius = field_strength * 0.21875// max = 8.75
minor_radius = field_strength * 0.2125// max = 8.625
volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 1000
volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 1000
processing_objects.Add(src)
@@ -131,7 +131,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
var/transfer_ratio = field_strength / 50 //higher field strength will result in faster phoron aggregation
major_radius = field_strength * 0.21875// max = 8.75m
minor_radius = field_strength * 0.2125// max = 8.625m
volume_covered = PI * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m
volume_covered = Pi * major_radius * minor_radius * 2.5 * 2.5 * 2.5 * 7 * 7 * transfer_ratio //one tile = 2.5m*2.5m*2.5m
//add phoron from the surrounding environment
var/datum/gas_mixture/environment = loc.return_air()

View File

@@ -165,7 +165,7 @@
continue
var/offset = 0
var/points = round((radius * 2 * PI) / arcLength)
var/points = round((radius * 2 * Pi) / arcLength)
var/angle = round(ToDegrees(arcLength / radius), 1)
if(!IsInteger(radius))

View File

@@ -1,204 +1,205 @@
//#define TESTING
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
//items that ask to be called every cycle
// Items that ask to be called every cycle.
var/global/obj/effect/datacore/data_core = null
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/processing_objects = list()
var/global/list/active_diseases = list()
var/global/list/med_hud_users = list() //list of all entities using a medical HUD.
var/global/list/sec_hud_users = list() //list of all entities using a security HUD.
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/processing_objects = list()
var/global/list/active_diseases = list()
var/global/list/med_hud_users = list() // List of all entities using a medical HUD.
var/global/list/sec_hud_users = list() // List of all entities using a security HUD.
//Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
// Those networks can only be accessed by pre-existing terminals. AIs and new terminals can't use them.
var/list/restricted_camera_networks = list("thunder","ERT","NUKE")
var/global/list/global_mutations = list() // list of hidden mutation things
var/global/list/global_mutations = list() // List of hidden mutation things.
var/global/defer_powernet_rebuild = 0 // True if net rebuild will be called manually after an event.
var/global/defer_powernet_rebuild = 0 // true if net rebuild will be called manually after an event
// The resulting sector map looks like:
// ___ ___
// | 1 | 4 |
// ---+---
// | 5 | 3 |
// --- ---
//
// 1: SS13.
// 4: Derelict.
// 3: AI satellite.
// 5: Empty space.
var/global/list/global_map = null
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
//////////////
//var/global/list/global_map = list(list(1,5),list(4,3))
//Noises made when hit while typing.
// Noises made when hit while typing.
var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
var/list/paper_tag_whitelist = list("center","p","div","span","h1","h2","h3","h4","h5","h6","hr","pre", \
"big","small","font","i","u","b","s","sub","sup","tt","br","hr","ol","ul","li","caption","col", \
"table","td","th","tr")
var/list/paper_blacklist = list("java","onblur","onchange","onclick","ondblclick","onfocus","onkeydown", \
"onkeypress","onkeyup","onload","onmousedown","onmousemove","onmouseout","onmouseover", \
"onmouseup","onreset","onselect","onsubmit","onunload")
var/list/paper_tag_whitelist = list(
"center", "p", "div", "span", "pre", "h1", "h2", "h3", "h4", "h5", "h6", "br", "hr",
"big", "small", "font", "i", "u", "b", "s", "sub", "sup", "tt", "ol", "ul", "li",
"caption", "col", "table", "td", "th", "tr"
)
var/list/paper_blacklist = list(
"java", "onblur", "onchange", "onclick", "ondblclick", "onselect", "onfocus",
"onsubmit", "onreset", "onload", "onunload", "onkeydown", "onkeyup", "onkeypress",
"onmousedown", "onmouseup", "onmousemove", "onmouseout", "onmouseover",
)
// The way blocks are handled badly needs a rewrite, this is horrible.
// Too much of a project to handle at the moment, TODO for later.
var/BLINDBLOCK = 0
var/DEAFBLOCK = 0
var/HULKBLOCK = 0
var/TELEBLOCK = 0
var/FIREBLOCK = 0
var/XRAYBLOCK = 0
var/CLUMSYBLOCK = 0
var/FAKEBLOCK = 0
var/COUGHBLOCK = 0
var/GLASSESBLOCK = 0
var/BLINDBLOCK = 0
var/DEAFBLOCK = 0
var/HULKBLOCK = 0
var/TELEBLOCK = 0
var/FIREBLOCK = 0
var/XRAYBLOCK = 0
var/CLUMSYBLOCK = 0
var/FAKEBLOCK = 0
var/COUGHBLOCK = 0
var/GLASSESBLOCK = 0
var/EPILEPSYBLOCK = 0
var/TWITCHBLOCK = 0
var/NERVOUSBLOCK = 0
var/MONKEYBLOCK = 27
var/TWITCHBLOCK = 0
var/NERVOUSBLOCK = 0
var/MONKEYBLOCK = 27
var/BLOCKADD = 0
var/DIFFMUT = 0
var/DIFFMUT = 0
var/HEADACHEBLOCK = 0
var/NOBREATHBLOCK = 0
var/REMOTEVIEWBLOCK = 0
var/REGENERATEBLOCK = 0
var/INCREASERUNBLOCK = 0
var/REMOTETALKBLOCK = 0
var/MORPHBLOCK = 0
var/BLENDBLOCK = 0
var/HEADACHEBLOCK = 0
var/NOBREATHBLOCK = 0
var/REMOTEVIEWBLOCK = 0
var/REGENERATEBLOCK = 0
var/INCREASERUNBLOCK = 0
var/REMOTETALKBLOCK = 0
var/MORPHBLOCK = 0
var/BLENDBLOCK = 0
var/HALLUCINATIONBLOCK = 0
var/NOPRINTSBLOCK = 0
var/NOPRINTSBLOCK = 0
var/SHOCKIMMUNITYBLOCK = 0
var/SMALLSIZEBLOCK = 0
var/SMALLSIZEBLOCK = 0
var/skipupdate = 0
///////////////
var/eventchance = 10 //% per 5 mins
var/event = 0
var/hadevent = 0
var/blobevent = 0
///////////////
var/diary = null
var/href_logfile = null
var/station_name = "NSS Exodus"
var/game_version = "Baystation12"
var/eventchance = 10 // Percent chance per 5 minutes.
var/event = 0
var/hadevent = 0
var/blobevent = 0
var/diary = null
var/href_logfile = null
var/station_name = "NSS Exodus"
var/game_version = "Baystation12"
var/changelog_hash = ""
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
var/game_year = (text2num(time2text(world.realtime, "YYYY")) + 544)
var/going = 1.0
var/master_mode = "extended"//"extended"
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode
var/going = 1.0
var/master_mode = "extended" // "extended"
var/secret_force_mode = "secret" // if this is anything but "secret", the secret rotation will forceably choose this mode.
var/host = null
var/shuttle_frozen = 0
var/shuttle_left = 0
var/shuttle_left = 0
var/shuttlecoming = 0
var/list/jobMax = list()
var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
var/list/reg_dna = list( )
// list/traitobj = list( )
var/list/jobMax = list()
var/list/bombers = list()
var/list/admin_log = list()
var/list/lastsignalers = list() // Keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list() // Stores who uploaded laws to which silicon-based lifeform, and what the law was.
var/list/reg_dna = list()
//var/list/traitobj = list()
var/mouse_respawn_time = 5 //Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
var/mouse_respawn_time = 5 // Amount of time that must pass between a player dying as a mouse and repawning as a mouse. In minutes.
var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
//It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided
var/CELLRATE = 0.002 // Multiplier for watts per tick <> cell storage (e.g., 0.02 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
// It's a conversion constant. power_used*CELLRATE = charge_provided, or charge_used/CELLRATE = power_provided
var/CHARGELEVEL = 0.0005 // Cap for how fast cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
var/shuttle_z = 2 //default
var/airtunnel_start = 68 // default
var/airtunnel_stop = 68 // default
var/airtunnel_bottom = 72 // default
var/list/monkeystart = list()
var/list/wizardstart = list()
var/shuttle_z = 2 // Default.
var/airtunnel_start = 68 // Default.
var/airtunnel_stop = 68 // Default.
var/airtunnel_bottom = 72 // Default.
var/list/monkeystart = list()
var/list/wizardstart = list()
var/list/newplayer_start = list()
//Spawnpoints.
var/list/latejoin = list()
var/list/latejoin = list()
var/list/latejoin_gateway = list()
var/list/latejoin_cryo = list()
var/list/latejoin_cyborg = list()
var/list/latejoin_cryo = list()
var/list/latejoin_cyborg = list()
var/list/prisonwarp = list() //prisoners go to these
var/list/holdingfacility = list() //captured people go here
var/list/xeno_spawn = list()//Aliens spawn at ahahthese.
// list/mazewarp = list()
var/list/tdome1 = list()
var/list/tdome2 = list()
var/list/tdomeobserve = list()
var/list/tdomeadmin = list()
var/list/prisonsecuritywarp = list() //prison security goes to these
var/list/prisonwarped = list() //list of players already warped
var/list/blobstart = list()
var/list/ninjastart = list()
// list/traitors = list() //traitor list
var/list/cardinal = list( NORTH, SOUTH, EAST, WEST )
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
// reverse_dir[dir] = reverse of dir
var/list/reverse_dir = list(2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42, 41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21, 23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63)
var/list/prisonwarp = list() // Prisoners go to these
var/list/holdingfacility = list() // Captured people go here
var/list/xeno_spawn = list() // Aliens spawn at at these.
//var/list/mazewarp = list()
var/list/tdome1 = list()
var/list/tdome2 = list()
var/list/tdomeobserve = list()
var/list/tdomeadmin = list()
var/list/prisonsecuritywarp = list() // Prison security goes to these.
var/list/prisonwarped = list() // List of players already warped.
var/list/blobstart = list()
var/list/ninjastart = list()
//var/list/traitors = list() // Traitor list.
var/list/cardinal = list(NORTH, SOUTH, EAST, WEST)
var/list/alldirs = list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
var/list/reverse_dir = list( // reverse_dir[dir] = reverse of dir
2, 1, 3, 8, 10, 9, 11, 4, 6, 5, 7, 12, 14, 13, 15, 32, 34, 33, 35, 40, 42,
41, 43, 36, 38, 37, 39, 44, 46, 45, 47, 16, 18, 17, 19, 24, 26, 25, 27, 20, 22, 21,
23, 28, 30, 29, 31, 48, 50, 49, 51, 56, 58, 57, 59, 52, 54, 53, 55, 60, 62, 61, 63
)
var/datum/station_state/start_state = null
var/datum/configuration/config = null
var/datum/sun/sun = null
var/datum/configuration/config = null
var/datum/sun/sun = null
var/list/combatlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/powernets = list()
var/Debug = 0 // global debug switch
var/Debug = 0 // Global debug switch.
var/Debug2 = 0
var/datum/debug/debugobj
var/datum/moduletypes/mods = new()
var/wavesecret = 0
var/wavesecret = 0
var/gravity_is_on = 1
var/shuttlecoming = 0
var/join_motd = null
var/forceblob = 0
// nanomanager, the manager for Nano UIs
var/datum/nanomanager/nanomanager = new()
var/datum/nanomanager/nanomanager = new() // NanoManager, the manager for Nano UIs.
var/datum/event_manager/event_manager = new() // Event Manager, the manager for events.
// event manager, the manager for events
var/datum/event_manager/event_manager = new()
//away missions
var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
var/list/awaydestinations = list() // Away missions. A list of landmarks that the warpgate can take you to.
// MySQL configuration
var/sqladdress = "localhost"
var/sqlport = "3306"
var/sqldb = "tgstation"
var/sqllogin = "root"
var/sqlpass = ""
var/sqlport = "3306"
var/sqldb = "tgstation"
var/sqllogin = "root"
var/sqlpass = ""
// Feedback gathering sql connection
var/sqlfdbkdb = "test"
var/sqlfdbkdb = "test"
var/sqlfdbklogin = "root"
var/sqlfdbkpass = ""
var/sqllogging = 0 // Should we log deaths, population stats, etc?
var/sqlfdbkpass = ""
var/sqllogging = 0 // Should we log deaths, population stats, etc.?
// Forum MySQL configuration (for use with forum account/key authentication)
// These are all default values that will load should the forumdbconfig.txt
// file fail to read for whatever reason.
// Forum MySQL configuration. (for use with forum account/key authentication)
// These are all default values that will load should the forumdbconfig.txt file fail to read for whatever reason.
var/forumsqladdress = "localhost"
var/forumsqlport = "3306"
var/forumsqldb = "tgstation"
var/forumsqllogin = "root"
var/forumsqlpass = ""
var/forum_activated_group = "2"
var/forumsqlport = "3306"
var/forumsqldb = "tgstation"
var/forumsqllogin = "root"
var/forumsqlpass = ""
var/forum_activated_group = "2"
var/forum_authenticated_group = "10"
// For FTP requests. (i.e. downloading runtime logs.)
@@ -206,28 +207,49 @@ var/forum_authenticated_group = "10"
var/fileaccess_timer = 0
var/custom_event_msg = null
//Database connections
//A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.).
var/DBConnection/dbcon = new() //Feedback database (New database)
var/DBConnection/dbcon_old = new() //Tgstation database (Old database) - See the files in the SQL folder for information what goes where.
// Database connections. A connection is established on world creation.
// Ideally, the connection dies when the server restarts (After feedback logging.).
var/DBConnection/dbcon = new() // Feedback database (New database)
var/DBConnection/dbcon_old = new() // /tg/station database (Old database) -- see the files in the SQL folder for information on what goes where.
// Reference list for disposal sort junctions. Filled up by sorting junction's New()
/var/list/tagger_locations = list()
//added for Xenoarchaeology, might be useful for other stuff
// Added for Xenoarchaeology, might be useful for other stuff.
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
// Chemistry lists.
var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") //increase heart rate
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") //decrease heart rate
var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") //this stops the heart
var/list/cheartstopper = list("potassium_chloride") //this stops the heart when overdose is met -- c = conditional
var/list/tachycardics = list("coffee", "inaprovaline", "hyperzine", "nitroglycerin", "thirteenloko", "nicotine") // Increase heart rate.
var/list/bradycardics = list("neurotoxin", "cryoxadone", "clonexadone", "space_drugs", "stoxin") // Decrease heart rate.
var/list/heartstopper = list("potassium_phorochloride", "zombie_powder") // This stops the heart.
var/list/cheartstopper = list("potassium_chloride") // This stops the heart when overdose is met. -- c = conditional
//Used by robots and robot preferences.
var/list/robot_module_types = list("Standard", "Engineering", "Construction", "Surgeon", "Crisis", "Miner", "Janitor", "Service", "Clerical", "Security")
// Used by robots and robot preferences.
var/list/robot_module_types = list(
"Standard", "Engineering", "Construction", "Surgeon", "Crisis",
"Miner", "Janitor", "Service", "Clerical", "Security"
)
// Some scary sounds.
var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg','sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
var/static/list/scarySounds = list(
'sound/weapons/thudswoosh.ogg',
'sound/weapons/Taser.ogg',
'sound/weapons/armbomb.ogg',
'sound/voice/hiss1.ogg',
'sound/voice/hiss2.ogg',
'sound/voice/hiss3.ogg',
'sound/voice/hiss4.ogg',
'sound/voice/hiss5.ogg',
'sound/voice/hiss6.ogg',
'sound/effects/Glassbr1.ogg',
'sound/effects/Glassbr2.ogg',
'sound/effects/Glassbr3.ogg',
'sound/items/Welder.ogg',
'sound/items/Welder2.ogg',
'sound/machines/airlock.ogg',
'sound/effects/clownstep1.ogg',
'sound/effects/clownstep2.ogg'
)
// Bomb cap!
var/max_explosion_range = 14

View File

@@ -21,7 +21,7 @@
item_state = "hardhat0_red"
item_color = "red"
name = "firefighter helmet"
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
@@ -29,7 +29,7 @@
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
item_color = "white"
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE

View File

@@ -54,7 +54,7 @@
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
flags = HEADCOVERSEYES|STOPSPRESSUREDMAGE
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',

View File

@@ -4,7 +4,7 @@
icon_state = "capspace"
item_state = "capspacehelmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
flags_inv = HIDEFACE
permeability_coefficient = 0.01
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
@@ -18,7 +18,7 @@
w_class = 4
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5

View File

@@ -17,7 +17,7 @@
w_class = 4
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
@@ -34,7 +34,7 @@
icon_state = "deathsquad"
item_state = "deathsquad"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
siemens_coefficient = 0.6
/obj/item/clothing/head/helmet/space/deathsquad/beret
@@ -42,7 +42,7 @@
desc = "An armored beret commonly used by special operations officers."
icon_state = "beret_badge"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
siemens_coefficient = 0.9
//Space santa outfit suit
@@ -50,7 +50,7 @@
name = "Santa's hat"
desc = "Ho ho ho. Merrry X-mas!"
icon_state = "santahat"
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
body_parts_covered = HEAD
/obj/item/clothing/suit/space/santa
@@ -59,7 +59,7 @@
icon_state = "santa"
item_state = "santa"
slowdown = 0
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPPRESSUREDAMAGE
allowed = list(/obj/item) //for stuffing exta special presents
@@ -70,7 +70,7 @@
icon_state = "pirate"
item_state = "pirate"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
body_parts_covered = 0
siemens_coefficient = 0.9

View File

@@ -274,10 +274,10 @@
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
if(!piece) continue
if(canremove)
piece.flags &= ~STOPSPRESSUREDMAGE
piece.flags &= ~STOPPRESSUREDAMAGE
piece.flags &= ~AIRTIGHT
else
piece.flags |= STOPSPRESSUREDMAGE
piece.flags |= STOPPRESSUREDAMAGE
piece.flags |= AIRTIGHT
update_icon(1)

View File

@@ -36,7 +36,7 @@
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
flags_inv = HIDEJUMPSUIT|HIDETAIL
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
slowdown = 0
breach_threshold = 35
can_breach = 1

View File

@@ -7,7 +7,7 @@
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
slowdown = 0
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
offline_slowdown = 0
offline_vision_restriction = 0

View File

@@ -6,7 +6,7 @@
name = "Space helmet"
icon_state = "space"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL | AIRTIGHT
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
item_state = "space"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
@@ -53,7 +53,7 @@
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
slowdown = 3

View File

@@ -71,7 +71,7 @@
item_state = "swat_suit"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1

View File

@@ -21,7 +21,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
slowdown = 1.0
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS

View File

@@ -134,7 +134,7 @@
var/pressure_adjustment_coefficient = 1 // Assume no protection at first.
if(wear_suit && (wear_suit.flags & STOPSPRESSUREDMAGE) && head && (head.flags & STOPSPRESSUREDMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
if(wear_suit && (wear_suit.flags & STOPPRESSUREDAMAGE) && head && (head.flags & STOPPRESSUREDAMAGE)) // Complete set of pressure-proof suit worn, assume fully sealed.
pressure_adjustment_coefficient = 0
// Handles breaches in your space suit. 10 suit damage equals a 100% loss of pressure protection.

File diff suppressed because it is too large Load Diff