Files
CHOMPStation2/code/modules/clothing/spacesuits/rig/suits/light.dm
Zulker Nayeen Nahiyan b6ab0b64c0 Cleanup global.dm and setup.dm, fix typos in the other files
`code/setup.dm`:
	Fixed large amounts of indenting.
	Fixed large numbers of comments and their clarity.
	Added parentheses to macros using expressions.
	Added FIXME for unused duplicated macros, without certainty of their requirement.
	Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
	Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`

`code/global.dm`:
	Fixed large amounts of indenting, added newlines to long single-lined list definitions.
	Slightly clarified comments.
2015-01-10 02:01:55 +06:00

90 lines
2.9 KiB
Plaintext

// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered.
/obj/item/weapon/rig/light
name = "light suit control module"
desc = "A lighter, less armoured rig suit."
icon_state = "ninja_rig"
suit_type = "light suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell)
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
slowdown = 0
flags = FPRINT | TABLEPASS | STOPPRESSUREDAMAGE | THICKMATERIAL
offline_slowdown = 0
offline_vision_restriction = 0
chest_type = /obj/item/clothing/suit/space/rig/light
helm_type = /obj/item/clothing/head/helmet/space/rig/light
boot_type = /obj/item/clothing/shoes/magboots/rig/light
glove_type = /obj/item/clothing/gloves/rig/light
/obj/item/clothing/suit/space/rig/light
name = "suit"
/obj/item/clothing/gloves/rig/light
name = "gloves"
/obj/item/clothing/shoes/magboots/rig/light
name = "shoes"
/obj/item/clothing/head/helmet/space/rig/light
name = "hood"
/obj/item/weapon/rig/light/hacker
name = "cybersuit control module"
suit_type = "cyber"
desc = "An advanced powered armour suit with many cyberwarfare enhancements."
icon_state = "hacker_rig"
req_access = list(access_syndicate)
helm_type = /obj/item/clothing/head/helmet/space/rig/mask
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/datajack
)
/obj/item/clothing/head/helmet/space/rig/mask
name = "mask"
flags = FPRINT | TABLEPASS | THICKMATERIAL
/obj/item/weapon/rig/light/ninja
name = "ominous suit control module"
suit_type = "ominous"
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "ninja_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
slowdown = 0
req_access = list(access_syndicate)
initial_modules = list(
/obj/item/rig_module/teleporter,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/mounted/energy_blade,
/obj/item/rig_module/vision,
/obj/item/rig_module/voice,
/obj/item/rig_module/fabricator/energy_net,
/obj/item/rig_module/chem_dispenser,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/ai_container,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/datajack,
/obj/item/rig_module/self_destruct
)
..()
/obj/item/weapon/rig/light/stealth
name = "stealth suit control module"
suit_type = "stealth"
desc = "A highly advanced and expensive suit designed for covert operations."
icon_state = "ninja_rig"
req_access = list(access_syndicate)
initial_modules = list(
/obj/item/rig_module/teleporter,
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/vision
)