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https://github.com/CHOMPStation2/CHOMPStation2.git
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123 lines
5.4 KiB
Plaintext
123 lines
5.4 KiB
Plaintext
/decl/hierarchy/outfit/costume/masked_killer
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name = OUTFIT_COSTUME("Masked Killer")
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uniform = /obj/item/clothing/under/overalls
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shoes = /obj/item/clothing/shoes/white
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gloves = /obj/item/clothing/gloves/sterile/latex
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mask = /obj/item/clothing/mask/surgical
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head = /obj/item/clothing/head/welding
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suit = /obj/item/clothing/suit/storage/apron
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r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
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/decl/hierarchy/outfit/costume/masked_killer/post_equip(var/mob/living/carbon/human/H)
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var/victim = get_mannequin(H.ckey)
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for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
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carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd. //If I knew how to make fake blood, I would
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/decl/hierarchy/outfit/costume/professional
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name = OUTFIT_COSTUME("Professional")
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uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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glasses = /obj/item/clothing/glasses/fakesunglasses
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l_pocket = /obj/item/toy/sword
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/decl/hierarchy/outfit/costume/professional/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/weapon/storage/briefcase/new_briefcase = new(H)
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for(var/obj/item/briefcase_item in new_briefcase)
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qdel(briefcase_item)
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new_briefcase.contents += new /obj/item/toy/crossbow
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new_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/capgun
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new_briefcase.contents += new /obj/item/clothing/mask/gas/clown_hat
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H.equip_to_slot_or_del(new_briefcase, slot_l_hand)
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/decl/hierarchy/outfit/costume/horrorcop
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name = OUTFIT_COSTUME("Slasher Movie Cop")
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uniform = /obj/item/clothing/under/pcrc{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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glasses = /obj/item/clothing/glasses/fakesunglasses
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mask = /obj/item/clothing/mask/fakemoustache
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head = /obj/item/clothing/head/beret
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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/decl/hierarchy/outfit/costume/horrorcop/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/clothing/under/U = H.w_uniform
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if(LAZYLEN(U.accessories))
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(istype(A, /obj/item/clothing/accessory/holster))
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var/obj/item/clothing/accessory/holster/O = A
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O.holster_verb()
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/decl/hierarchy/outfit/costume/cowboy
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name = OUTFIT_COSTUME("Cowboy")
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/holster/hip) }
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shoes = /obj/item/clothing/shoes/boots/cowboy
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head = /obj/item/clothing/head/cowboy
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/accessory/poncho
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r_hand = /obj/item/weapon/gun/projectile/revolver/capgun
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/decl/hierarchy/outfit/costume/cowboy/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/clothing/under/U = H.w_uniform
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if(LAZYLEN(U.accessories))
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for(var/obj/item/clothing/accessory/A in U.accessories)
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if(istype(A, /obj/item/clothing/accessory/holster))
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var/obj/item/clothing/accessory/holster/O = A
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O.holster_verb()
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/decl/hierarchy/outfit/costume/lumberjack
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name = OUTFIT_COSTUME("Lumberjack")
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uniform = /obj/item/clothing/under/pants{ starting_accessories=list(/obj/item/clothing/accessory/sweater/blackneck) }
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shoes = /obj/item/clothing/shoes/boots/workboots
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head = /obj/item/clothing/head/beanie
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gloves = /obj/item/clothing/gloves/fingerless
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suit = /obj/item/clothing/suit/storage/flannel/red
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r_hand = /obj/item/weapon/material/twohanded/fireaxe/foam
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/decl/hierarchy/outfit/costume/firefighter
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name = OUTFIT_COSTUME("Firefighter")
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uniform = /obj/item/clothing/under/pants
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shoes = /obj/item/clothing/shoes/boots/workboots
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head = /obj/item/clothing/head/hardhat/red
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gloves = /obj/item/clothing/gloves/black
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suit = /obj/item/clothing/suit/fire/firefighter
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mask = /obj/item/clothing/mask/gas
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/decl/hierarchy/outfit/costume/highlander
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name = OUTFIT_COSTUME("Highlander")
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uniform = /obj/item/clothing/under/kilt
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shoes = /obj/item/clothing/shoes/boots/jackboots
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head = /obj/item/clothing/head/beret
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r_hand = /obj/item/weapon/material/sword/foam
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/decl/hierarchy/outfit/costume/vampire
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name = OUTFIT_COSTUME("Vampire")
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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shoes = /obj/item/clothing/shoes/dress
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gloves = /obj/item/clothing/gloves/white
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r_hand = /obj/item/weapon/bedsheet/red
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/decl/hierarchy/outfit/costume/vampire_hunter
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name = OUTFIT_COSTUME("Vampire Hunter")
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uniform = /obj/item/clothing/under/pants/tan
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suit = /obj/item/clothing/suit/storage/toggle/brown_jacket/sleeveless
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shoes = /obj/item/clothing/shoes/boots/jackboots
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gloves = /obj/item/clothing/gloves/fingerless
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l_pocket = /obj/item/toy/crossbow
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r_pocket = /obj/item/device/flashlight/color/red
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/decl/hierarchy/outfit/costume/pirate
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name = OUTFIT_COSTUME("Pirate")
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uniform = /obj/item/clothing/under/pirate
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shoes = /obj/item/clothing/shoes/brown
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head = /obj/item/clothing/head/pirate
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suit = /obj/item/clothing/suit/pirate
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glasses = /obj/item/clothing/glasses/eyepatch
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/decl/hierarchy/outfit/costume/whiteout
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name = OUTFIT_COSTUME("Snow Ghost")
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uniform = /obj/item/clothing/under/color/white{ starting_accessories=list(/obj/item/clothing/accessory/scarf/white) }
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shoes = /obj/item/clothing/shoes/white
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suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie/whiteout
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gloves = /obj/item/clothing/gloves/white
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mask = /obj/item/clothing/mask/surgical |