mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
164 lines
4.8 KiB
Plaintext
164 lines
4.8 KiB
Plaintext
var/image/contamination_overlay = image('icons/effects/contamination.dmi')
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/pl_control
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var/PHORON_DMG = 3
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var/PHORON_DMG_NAME = "Phoron Damage Amount"
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var/PHORON_DMG_DESC = "Self Descriptive"
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var/CLOTH_CONTAMINATION = 1
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var/CLOTH_CONTAMINATION_NAME = "Cloth Contamination"
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var/CLOTH_CONTAMINATION_DESC = "If this is on, phoron does damage by getting into cloth."
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var/PHORONGUARD_ONLY = 0
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var/PHORONGUARD_ONLY_NAME = "\"PhoronGuard Only\""
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var/PHORONGUARD_ONLY_DESC = "If this is on, only biosuits and spacesuits protect against contamination and ill effects."
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var/GENETIC_CORRUPTION = 0
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var/GENETIC_CORRUPTION_NAME = "Genetic Corruption Chance"
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var/GENETIC_CORRUPTION_DESC = "Chance of genetic corruption as well as toxic damage, X in 10,000."
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var/SKIN_BURNS = 0
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var/SKIN_BURNS_DESC = "Phoron has an effect similar to mustard gas on the un-suited."
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var/SKIN_BURNS_NAME = "Skin Burns"
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var/EYE_BURNS = 1
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var/EYE_BURNS_NAME = "Eye Burns"
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var/EYE_BURNS_DESC = "Phoron burns the eyes of anyone not wearing eye protection."
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var/CONTAMINATION_LOSS = 0.02
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var/CONTAMINATION_LOSS_NAME = "Contamination Loss"
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var/CONTAMINATION_LOSS_DESC = "How much toxin damage is dealt from contaminated clothing" //Per tick? ASK ARYN
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var/PHORON_HALLUCINATION = 0
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var/PHORON_HALLUCINATION_NAME = "Phoron Hallucination"
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var/PHORON_HALLUCINATION_DESC = "Does being in phoron cause you to hallucinate?"
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var/N2O_HALLUCINATION = 1
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var/N2O_HALLUCINATION_NAME = "N2O Hallucination"
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var/N2O_HALLUCINATION_DESC = "Does being in sleeping gas cause you to hallucinate?"
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obj/var/contaminated = 0
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/obj/item/proc/can_contaminate()
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//Clothing and backpacks can be contaminated.
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if(flags & PHORONGUARD) return 0
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else if(istype(src,/obj/item/weapon/storage/backpack)) return 0 //Cannot be washed :(
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else if(istype(src,/obj/item/clothing)) return 1
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/obj/item/proc/contaminate()
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//Do a contamination overlay? Temporary measure to keep contamination less deadly than it was.
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if(!contaminated)
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contaminated = 1
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overlays += contamination_overlay
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/obj/item/proc/decontaminate()
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contaminated = 0
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overlays -= contamination_overlay
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/mob/proc/contaminate()
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/mob/living/carbon/human/contaminate()
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//See if anything can be contaminated.
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if(!pl_suit_protected())
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suit_contamination()
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if(!pl_head_protected())
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if(prob(1)) suit_contamination() //Phoron can sometimes get through such an open suit.
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//Cannot wash backpacks currently.
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// if(istype(back,/obj/item/weapon/storage/backpack))
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// back.contaminate()
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/mob/proc/pl_effects()
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/mob/living/carbon/human/pl_effects()
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//Handles all the bad things phoron can do.
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//Contamination
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if(vsc.plc.CLOTH_CONTAMINATION) contaminate()
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//Anything else requires them to not be dead.
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if(stat >= 2)
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return
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//Burn skin if exposed.
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if(vsc.plc.SKIN_BURNS)
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if(!pl_head_protected() || !pl_suit_protected())
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burn_skin(0.75)
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if(prob(20)) src << "\red Your skin burns!"
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updatehealth()
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//Burn eyes if exposed.
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if(vsc.plc.EYE_BURNS)
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if(!head)
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if(!wear_mask)
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burn_eyes()
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else
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if(!(wear_mask.flags & MASKCOVERSEYES))
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burn_eyes()
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else
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if(!(head.flags & HEADCOVERSEYES))
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if(!wear_mask)
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burn_eyes()
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else
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if(!(wear_mask.flags & MASKCOVERSEYES))
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burn_eyes()
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//Genetic Corruption
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if(vsc.plc.GENETIC_CORRUPTION)
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if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
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randmutb(src)
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src << "\red High levels of phoron cause you to spontaneously mutate."
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domutcheck(src,null)
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/mob/living/carbon/human/proc/burn_eyes()
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//The proc that handles eye burning.
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if(prob(20)) src << "\red Your eyes burn!"
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var/datum/organ/internal/eyes/E = internal_organs_by_name["eyes"]
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E.damage += 2.5
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eye_blurry = min(eye_blurry+1.5,50)
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if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
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src << "\red You are blinded!"
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eye_blind += 20
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/mob/living/carbon/human/proc/pl_head_protected()
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//Checks if the head is adequately sealed.
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if(head)
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if(vsc.plc.PHORONGUARD_ONLY)
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if(head.flags & PHORONGUARD)
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return 1
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else if(head.flags & HEADCOVERSEYES)
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return 1
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return 0
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/mob/living/carbon/human/proc/pl_suit_protected()
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//Checks if the suit is adequately sealed.
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if(wear_suit)
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if(vsc.plc.PHORONGUARD_ONLY)
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if(wear_suit.flags & PHORONGUARD) return 1
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else
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if(wear_suit.flags_inv & HIDEJUMPSUIT) return 1
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//should check HIDETAIL as well, but for the moment tails are not a part that can be damaged separately
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return 0
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/mob/living/carbon/human/proc/suit_contamination()
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//Runs over the things that can be contaminated and does so.
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if(w_uniform) w_uniform.contaminate()
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if(shoes) shoes.contaminate()
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if(gloves) gloves.contaminate()
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turf/Entered(obj/item/I)
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. = ..()
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//Items that are in phoron, but not on a mob, can still be contaminated.
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if(istype(I) && vsc.plc.CLOTH_CONTAMINATION)
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var/datum/gas_mixture/env = return_air(1)
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if(!env)
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return
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if(env.phoron > MOLES_PHORON_VISIBLE + 1)
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if(I.can_contaminate())
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I.contaminate() |