mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
44 lines
851 B
Plaintext
44 lines
851 B
Plaintext
/obj/item/projectile/bullet
|
|
name = "\improper Bullet"
|
|
icon_state = "bullet"
|
|
damage = 60
|
|
damage_type = BRUTE
|
|
nodamage = 0
|
|
flag = "bullet"
|
|
|
|
|
|
/obj/item/projectile/bullet/weakbullet
|
|
damage = 15
|
|
stun = 5
|
|
weaken = 5
|
|
|
|
|
|
/obj/item/projectile/bullet/midbullet
|
|
damage = 30
|
|
stun = 5
|
|
weaken = 5
|
|
eyeblur = 3
|
|
|
|
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
|
|
// name = "\improper ullet"
|
|
damage = 20
|
|
damage_type = OXY
|
|
|
|
|
|
/obj/item/projectile/bullet/cyanideround
|
|
name = "\improper Poison Bullet"
|
|
damage = 40
|
|
damage_type = TOX
|
|
|
|
|
|
/obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit
|
|
name = "\improper Exploding Bullet"
|
|
damage = 20
|
|
|
|
|
|
/obj/item/projectile/bullet/stunshot
|
|
name = "\improper Stunshot"
|
|
damage = 15
|
|
stun = 10
|
|
weaken = 10
|
|
stutter = 10 |