Files
CHOMPStation2/code/ATMOSPHERICS/components/unary/vent_pump.dm
PsiOmega cee5f1a057 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items.dm
2015-07-06 18:33:09 +02:00

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#define DEFAULT_PRESSURE_DELTA 10000
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#define PRESSURE_CHECK_EXTERNAL 1
#define PRESSURE_CHECK_INTERNAL 2
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
use_power = 0
idle_power_usage = 150 //internal circuitry, friction losses and stuff
power_rating = 7500 //7500 W ~ 10 HP
connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY //connects to regular and supply pipes
var/area/initial_loc
level = 1
var/area_uid
var/id_tag = null
var/hibernate = 0 //Do we even process?
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
/obj/machinery/atmospherics/unary/vent_pump/on
use_power = 1
icon_state = "map_vent_out"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
use_power = 1
icon_state = "map_vent_in"
/obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos
use_power = 1
icon_state = "map_vent_in"
external_pressure_bound = 0
external_pressure_bound_default = 0
internal_pressure_bound = 2000
internal_pressure_bound_default = 2000
pressure_checks = 2
pressure_checks_default = 2
/obj/machinery/atmospherics/unary/vent_pump/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP
icon = null
initial_loc = get_area(loc)
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
unregister_radio(src, frequency)
..()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
power_rating = 15000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
/obj/machinery/atmospherics/unary/vent_pump/engine
name = "Engine Core Vent"
power_channel = ENVIRON
power_rating = 30000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/engine/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //meant to match air injector
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
if (!node)
use_power = 0
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[use_power ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
/obj/machinery/atmospherics/unary/vent_pump/proc/can_pump()
if(stat & (NOPOWER|BROKEN))
return 0
if(!use_power)
return 0
if(welded)
return 0
return 1
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
if (hibernate)
return 1
if (!node)
use_power = 0
if(!can_pump())
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/power_draw = -1
//Figure out the target pressure difference
var/pressure_delta = get_pressure_delta(environment)
//src.visible_message("DEBUG >>> [src]: pressure_delta = [pressure_delta]")
if((environment.temperature || air_contents.temperature) && pressure_delta > 0.5)
if(pump_direction) //internal -> external
var/transfer_moles = calculate_transfer_moles(air_contents, environment, pressure_delta)
power_draw = pump_gas(src, air_contents, environment, transfer_moles, power_rating)
else //external -> internal
var/transfer_moles = calculate_transfer_moles(environment, air_contents, pressure_delta, (network)? network.volume : 0)
//limit flow rate from turfs
transfer_moles = min(transfer_moles, environment.total_moles*air_contents.volume/environment.volume) //group_multiplier gets divided out here
power_draw = pump_gas(src, environment, air_contents, transfer_moles, power_rating)
else
//If we're in an area that is fucking ideal, and we don't have to do anything, chances are we won't next tick either so why redo these calculations?
//JESUS FUCK. THERE ARE LITERALLY 250 OF YOU MOTHERFUCKERS ON ZLEVEL ONE AND YOU DO THIS SHIT EVERY TICK WHEN VERY OFTEN THERE IS NO REASON TO
if(pump_direction && pressure_checks == PRESSURE_CHECK_EXTERNAL && controller_iteration > 10) //99% of all vents
//Fucking hibernate because you ain't doing shit.
hibernate = 1
spawn(rand(100,200)) //hibernate for 10 or 20 seconds randomly
hibernate = 0
if (power_draw >= 0)
last_power_draw = power_draw
use_power(power_draw)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
var/pressure_delta = DEFAULT_PRESSURE_DELTA
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, air_contents.return_pressure() - internal_pressure_bound) //decreasing the pressure here
else //external -> internal
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, internal_pressure_bound - air_contents.return_pressure()) //increasing the pressure here
return pressure_delta
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = use_power,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status",
"power_draw" = last_power_draw,
"flow_rate" = last_flow_rate,
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own special way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
radio_connection = register_radio(src, frequency, frequency, radio_filter_in)
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
hibernate = 0
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
use_power = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
use_power = !use_power
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "<span class='notice'>Now welding the vent.</span>"
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("<span class='notice'>\The [user] welds the vent shut.</span>", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("<span class='notice'>[user] unwelds the vent.</span>", "<span class='notice'>You unweld the vent.</span>", "You hear welding.")
welded = 0
update_icon()
else
user << "<span class='notice'>The welding tool needs to be on to start this task.</span>"
else
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine(mob/user)
if(..(user, 1))
user << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
else
user << "You are too far away to read the gauge."
if(welded)
user << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && use_power)
user << "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>"
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "<span class='warning'>You must remove the plating first.</span>"
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "<span class='notice'>You begin to unfasten \the [src]...</span>"
if (do_after(user, 40))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
new /obj/item/pipe(loc, make_from=src)
qdel(src)
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return