Files
CHOMPStation2/code/modules/detectivework/forensics.dm
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00

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/obj/item/weapon/forensics
icon = 'icons/obj/forensics.dmi'
w_class = ITEMSIZE_TINY
//This is the output of the stringpercent(print) proc, and means about 80% of
//the print must be there for it to be complete. (Prints are 32 digits)
var/const/FINGERPRINT_COMPLETE = 6
proc/is_complete_print(var/print)
return stringpercent(print) <= FINGERPRINT_COMPLETE
atom/var/list/suit_fibers
atom/proc/add_fibers(mob/living/carbon/human/M)
if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
var/obj/item/clothing/gloves/G = M.gloves
if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
G.transfer_blood--
else if(M.bloody_hands)
if(add_blood(M.bloody_hands_mob))
M.bloody_hands--
if(!suit_fibers) suit_fibers = list()
var/fibertext
var/item_multiplier = istype(src,/obj/item)?1.2:1
var/suit_coverage = 0
if(M.wear_suit)
fibertext = "Material from \a [M.wear_suit]."
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
suit_coverage = M.wear_suit.body_parts_covered
if(M.w_uniform && (M.w_uniform.body_parts_covered & ~suit_coverage))
fibertext = "Fibers from \a [M.w_uniform]."
if(prob(15*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += fibertext
if(M.gloves && (M.gloves.body_parts_covered & ~suit_coverage))
fibertext = "Material from a pair of [M.gloves.name]."
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
suit_fibers += "Material from a pair of [M.gloves.name]."
/datum/data/record/forensic
name = "forensic data"
var/uid
/datum/data/record/forensic/New(var/atom/A)
uid = "\ref [A]"
fields["name"] = sanitize(A.name)
fields["area"] = sanitize("[get_area(A)]")
fields["fprints"] = A.fingerprints ? A.fingerprints.Copy() : list()
fields["fibers"] = A.suit_fibers ? A.suit_fibers.Copy() : list()
fields["blood"] = A.blood_DNA ? A.blood_DNA.Copy() : list()
fields["time"] = world.time
/datum/data/record/forensic/proc/merge(var/datum/data/record/other)
var/list/prints = fields["fprints"]
var/list/o_prints = other.fields["fprints"]
for(var/print in o_prints)
if(!prints[print])
prints[print] = o_prints[print]
else
prints[print] = stringmerge(prints[print], o_prints[print])
fields["fprints"] = prints
var/list/fibers = fields["fibers"]
var/list/o_fibers = other.fields["fibers"]
fibers |= o_fibers
fields["fibers"] = fibers
var/list/blood = other.fields["blood"]
var/list/o_blood = other.fields["blood"]
blood |= o_blood
fields["blood"] = blood
fields["area"] = other.fields["area"]
fields["time"] = other.fields["time"]
/datum/data/record/forensic/proc/update_prints(var/list/o_prints)
var/list/prints = fields["fprints"]
for(var/print in o_prints)
if(prints[print])
prints[print] = stringmerge(prints[print], o_prints[print])
.=1
fields["fprints"] = prints