Files
CHOMPStation2/code/modules/tables/presets.dm
HarpyEagle fc7e89380e More material renames
Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00

74 lines
1.5 KiB
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/obj/structure/table
standard
icon_state = "plain_preview"
color = "#EEEEEE"
New()
material = get_material_by_name(DEFAULT_TABLE_MATERIAL)
..()
steel
icon_state = "plain_preview"
color = "#666666"
New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
marble
icon_state = "stone_preview"
color = "#CCCCCC"
New()
material = get_material_by_name("marble")
..()
reinforced
icon_state = "reinf_preview"
color = "#EEEEEE"
New()
material = get_material_by_name(DEFAULT_TABLE_MATERIAL)
reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
steel_reinforced
icon_state = "reinf_preview"
color = "#666666"
New()
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL)
..()
woodentable
icon_state = "plain_preview"
color = "#824B28"
New()
material = get_material_by_name("wood")
..()
gamblingtable
icon_state = "gamble_preview"
New()
material = get_material_by_name("wood")
carpeted = 1
..()
glass
icon_state = "plain_preview"
color = "#00E1FF"
alpha = 77 // 0.3 * 255
New()
material = get_material_by_name("glass")
..()
holotable
icon_state = "holo_preview"
color = "#EEEEEE"
New()
material = get_material_by_name("holo[DEFAULT_TABLE_MATERIAL]")
..()
woodentable/holotable
icon_state = "holo_preview"
New()
material = get_material_by_name("holowood")
..()