mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 11:13:16 +00:00
182 lines
6.8 KiB
Plaintext
182 lines
6.8 KiB
Plaintext
/datum/design/excavationdrill
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name = "Excavation Drill"
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desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm."
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id = "excavationdrill"
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req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully.
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/pickaxe/excavationdrill
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/datum/design/item/implant/language
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name = "Language implant"
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id = "implant_language"
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req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant.
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000)
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build_path = /obj/item/weapon/implantcase/vrlanguage
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/datum/design/item/implant/backup
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name = "Backup implant"
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id = "implant_backup"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
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build_path = /obj/item/weapon/implantcase/backup
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/datum/design/item/weapon/sizegun
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name = "Size gun"
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id = "sizegun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000)
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build_path = /obj/item/weapon/gun/energy/sizegun
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sort_string = "TAAAB"
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/datum/design/item/bluespace_jumpsuit
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name = "Bluespace jumpsuit"
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id = "bsjumpsuit"
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req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/clothing/under/bluespace
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sort_string = "TAAAC"
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/datum/design/item/sleevemate
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name = "SleeveMate 3200"
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id = "sleevemate"
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req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/device/sleevemate
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sort_string = "TAAAD"
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/datum/design/item/bodysnatcher
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name = "Body Snatcher"
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id = "bodysnatcher"
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
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build_path = /obj/item/device/bodysnatcher
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/datum/design/item/item/pressureinterlock
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name = "APP pressure interlock"
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id = "pressureinterlock"
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250)
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build_path = /obj/item/pressurelock
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sort_string = "TAADA"
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/datum/design/item/weapon/advparticle
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name = "Advanced anti-particle rifle"
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id = "advparticle"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750)
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build_path = /obj/item/weapon/gun/energy/particle/advanced
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sort_string = "TAADB"
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/datum/design/item/weapon/particlecannon
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name = "Anti-particle cannon"
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id = "particlecannon"
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req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/particle/cannon
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sort_string = "TAADC"
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/datum/design/item/hud/omni
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name = "AR glasses"
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id = "omnihud"
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req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
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build_path = /obj/item/clothing/glasses/omnihud
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sort_string = "GAAFB"
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/datum/design/item/translocator
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name = "Personal translocator"
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id = "translocator"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "uranium" = 4000, "diamond" = 2000)
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build_path = /obj/item/device/perfect_tele
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sort_string = "HABAF"
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/datum/design/item/translator/ear
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name = "handheld translator (ear)"
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id = "translator_ear"
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req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000)
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build_path = /obj/item/device/universal_translator/ear
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sort_string = "HABBB"
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/datum/design/item/nif
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name = "nanite implant framework"
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id = "nif"
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req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000)
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build_path = /obj/item/device/nif
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sort_string = "HABBC"
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// Resleeving Circuitboards
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/datum/design/circuit/transhuman_clonepod
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name = "grower pod"
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id = "transhuman_clonepod"
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req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
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build_path = /obj/item/weapon/circuitboard/transhuman_clonepod
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sort_string = "HAADA"
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/datum/design/circuit/transhuman_synthprinter
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name = "SynthFab 3000"
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id = "transhuman_synthprinter"
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req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
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build_path = /obj/item/weapon/circuitboard/transhuman_synthprinter
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sort_string = "HAADB"
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/datum/design/circuit/transhuman_resleever
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name = "Resleeving pod"
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id = "transhuman_resleever"
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req_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4)
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build_path = /obj/item/weapon/circuitboard/transhuman_resleever
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sort_string = "HAADC"
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/datum/design/circuit/resleeving_control
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name = "Resleeving control console"
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id = "resleeving_control"
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req_tech = list(TECH_DATA = 5)
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build_path = /obj/item/weapon/circuitboard/resleeving_control
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sort_string = "HAADE"
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/datum/design/circuit/body_designer
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name = "Body design console"
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id = "body_designer"
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req_tech = list(TECH_DATA = 5)
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build_path = /obj/item/weapon/circuitboard/body_designer
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sort_string = "HAADF"
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/datum/design/circuit/partslathe
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name = "Parts lathe"
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id = "partslathe"
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req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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build_path = /obj/item/weapon/circuitboard/partslathe
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sort_string = "HABAD"
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/datum/design/item/weapon/netgun
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name = "\'Hunter\' capture gun"
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id = "netgun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000)
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build_path = /obj/item/weapon/gun/energy/netgun
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sort_string = "TAADF"
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/datum/design/circuit/algae_farm
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name = "Algae Oxygen Generator"
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id = "algae_farm"
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req_tech = list(TECH_ENGINEERING = 3, TECH_BIO = 2)
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build_path = /obj/item/weapon/circuitboard/algae_farm
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sort_string = "HABAE"
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/datum/design/circuit/thermoregulator
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name = "thermal regulator"
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id = "thermoregulator"
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req_tech = list(TECH_ENGINEERING = 4, TECH_POWER = 3)
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build_path = /obj/item/weapon/circuitboard/thermoregulator
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sort_string = "HABAF"
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/datum/design/circuit/bomb_tester
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name = "Explosive Effect Simulator"
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id = "bomb_tester"
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req_tech = list(TECH_PHORON = 3, TECH_DATA = 2, TECH_MAGNET = 2)
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build_path = /obj/item/weapon/circuitboard/bomb_tester
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sort_string = "HABAG" |