Files
CHOMPStation2/code/modules/shieldgen/shield_gen_external.dm
2017-10-23 04:26:44 +01:00

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//---------- external shield generator
//generates an energy field that loops around any built up area in space (is useless inside) halts movement and airflow, is blocked by walls, windows, airlocks etc
/obj/machinery/shield_gen/external
name = "hull shield generator"
var/global/list/blockedturfs = list(
/turf/space,
/turf/simulated/floor/outdoors,
)
/obj/machinery/shield_gen/external/New()
..()
//Search for space turfs within range that are adjacent to a simulated turf.
/obj/machinery/shield_gen/external/get_shielded_turfs_on_z_level(var/turf/gen_turf)
var/list/out = list()
if (!gen_turf)
return
var/turf/T
for (var/x_offset = -field_radius; x_offset <= field_radius; x_offset++)
for (var/y_offset = -field_radius; y_offset <= field_radius; y_offset++)
T = locate(gen_turf.x + x_offset, gen_turf.y + y_offset, gen_turf.z)
if (is_type_in_list(T,blockedturfs))
//check neighbors of T
for(var/i in orange(1, T))
if(istype(i, /turf/simulated) && !is_type_in_list(i,blockedturfs))
out += T
break
return out