mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
347 lines
9.0 KiB
Plaintext
347 lines
9.0 KiB
Plaintext
/obj/morgue/proc/update()
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if (src.connected)
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src.icon_state = "morgue0"
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else
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if (src.contents.len)
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src.icon_state = "morgue2"
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else
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src.icon_state = "morgue1"
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return
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/obj/morgue/ex_act(severity)
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switch(severity)
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if(1.0)
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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if(2.0)
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if (prob(50))
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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if(3.0)
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if (prob(5))
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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return
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/obj/morgue/alter_health()
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return src.loc
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/obj/morgue/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/morgue/attack_hand(mob/user as mob)
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if (src.connected)
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for(var/atom/movable/A as mob|obj in src.connected.loc)
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if (!( A.anchored ))
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A.loc = src
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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//src.connected = null
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del(src.connected)
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else
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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src.connected = new /obj/m_tray( src.loc )
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step(src.connected, EAST)
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src.connected.layer = OBJ_LAYER
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var/turf/T = get_step(src, EAST)
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if (T.contents.Find(src.connected))
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src.connected.connected = src
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src.icon_state = "morgue0"
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.connected.loc
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src.connected.icon_state = "morguet"
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else
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//src.connected = null
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del(src.connected)
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src.add_fingerprint(user)
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update()
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return
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/obj/morgue/attackby(P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if (user.equipped() != P)
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return
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if ((!in_range(src, usr) && src.loc != user))
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return
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t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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if (t)
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src.name = text("Morgue- '[]'", t)
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else
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src.name = "Morgue"
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src.add_fingerprint(user)
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return
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/obj/morgue/relaymove(mob/user as mob)
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if (user.stat)
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return
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src.connected = new /obj/m_tray( src.loc )
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step(src.connected, EAST)
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src.connected.layer = OBJ_LAYER
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var/turf/T = get_step(src, EAST)
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if (T.contents.Find(src.connected))
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src.connected.connected = src
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src.icon_state = "morgue0"
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.connected.loc
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//Foreach goto(106)
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src.connected.icon_state = "morguet"
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else
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//src.connected = null
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del(src.connected)
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return
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/obj/m_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if (istype(mover, /obj/item/weapon/dummy))
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return 1
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else
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return ..()
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/obj/m_tray/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/m_tray/attack_hand(mob/user as mob)
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if (src.connected)
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for(var/atom/movable/A as mob|obj in src.loc)
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if (!( A.anchored ))
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A.loc = src.connected
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//Foreach goto(26)
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src.connected.connected = null
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src.connected.update()
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add_fingerprint(user)
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//SN src = null
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del(src)
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return
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return
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/obj/m_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
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return
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O.loc = src.loc
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if (user != O)
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for(var/mob/B in viewers(user, 3))
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if ((B.client && !( B.blinded )))
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B << text("\red [] stuffs [] into []!", user, O, src)
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//Foreach goto(99)
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return
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/obj/crematorium/proc/update()
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if (src.connected)
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src.icon_state = "crema0"
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else
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if (src.contents.len)
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src.icon_state = "crema2"
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else
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src.icon_state = "crema1"
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return
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/obj/crematorium/ex_act(severity)
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switch(severity)
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if(1.0)
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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if(2.0)
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if (prob(50))
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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if(3.0)
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if (prob(5))
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.loc
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ex_act(severity)
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del(src)
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return
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return
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/obj/crematorium/alter_health()
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return src.loc
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/obj/crematorium/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/crematorium/attack_hand(mob/user as mob)
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// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
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// user.show_message("\red Uh-oh, that was a bad idea.", 1)
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// //usr << "Uh-oh, that was a bad idea."
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// src:loc:poison += 20000000
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// src:loc:firelevel = src:loc:poison
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// return
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if (cremating)
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usr << "\red It's locked."
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return
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if ((src.connected) && (src.locked == 0))
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for(var/atom/movable/A as mob|obj in src.connected.loc)
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if (!( A.anchored ))
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A.loc = src
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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//src.connected = null
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del(src.connected)
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else if (src.locked == 0)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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src.connected = new /obj/c_tray( src.loc )
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step(src.connected, SOUTH)
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src.connected.layer = OBJ_LAYER
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var/turf/T = get_step(src, SOUTH)
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if (T.contents.Find(src.connected))
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src.connected.connected = src
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src.icon_state = "crema0"
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.connected.loc
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src.connected.icon_state = "cremat"
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else
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//src.connected = null
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del(src.connected)
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src.add_fingerprint(user)
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update()
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/obj/crematorium/attackby(P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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if (user.equipped() != P)
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return
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if ((!in_range(src, usr) > 1 && src.loc != user))
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return
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t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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if (t)
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src.name = text("Crematorium- '[]'", t)
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else
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src.name = "Crematorium"
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src.add_fingerprint(user)
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return
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/obj/crematorium/relaymove(mob/user as mob)
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if (user.stat || locked)
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return
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src.connected = new /obj/c_tray( src.loc )
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step(src.connected, SOUTH)
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src.connected.layer = OBJ_LAYER
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var/turf/T = get_step(src, SOUTH)
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if (T.contents.Find(src.connected))
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src.connected.connected = src
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src.icon_state = "crema0"
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for(var/atom/movable/A as mob|obj in src)
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A.loc = src.connected.loc
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//Foreach goto(106)
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src.connected.icon_state = "cremat"
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else
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//src.connected = null
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del(src.connected)
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return
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/obj/crematorium/proc/cremate(atom/A, mob/user as mob)
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// for(var/obj/machinery/crema_switch/O in src) //trying to figure a way to call the switch, too drunk to sort it out atm
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// if(var/on == 1)
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// return
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if(cremating)
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return //don't let you cremate something twice or w/e
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if(length(contents) == 0)
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for (var/mob/M in viewers(user))
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M.show_message("\red You hear a hollow crackle.", 1)
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return
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else if(contents)
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cremating = 1
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locked = 1
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var/mob/dead/observer/newmob
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for (var/M in contents)
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if (istype(M,/mob/living) && M:client)
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spawn(1)
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var/i
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M:stunned = 100 //You really dont want to place this inside the loop.
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newmob = new/mob/dead/observer(M)
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M:client:mob = newmob
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for(i=0, i<10, i++)
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sleep(10)
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M:fireloss += 30
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new /obj/decal/ash(M:loc)
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//newmob.loc = src.loc
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newmob:client:eye = newmob // Hrm
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for (var/obj/item/weapon/W in M)
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if (prob(10))
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W.loc = M:loc
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del(M)
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else if (istype(M,/mob/living) && !(M:client)) //
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spawn(0)
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if(M)
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var/i
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M:stunned = 100
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for(i=0, i<10, i++)
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sleep(10)
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M:fireloss += 50
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new /obj/decal/ash(M:loc)
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for (var/obj/item/weapon/W in M)
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if (prob(10))
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W.loc = M:loc
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del(M)
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for (var/mob/M in viewers(user))
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M.show_message("\red You hear a roar as the crematorium activates.", 1)
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spawn(100)
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cremating = 0
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locked = 0
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playsound(src.loc, 'ding.ogg', 50, 1)
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return
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/obj/c_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if (istype(mover, /obj/item/weapon/dummy))
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return 1
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else
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return ..()
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/obj/c_tray/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/c_tray/attack_hand(mob/user as mob)
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if (src.connected)
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for(var/atom/movable/A as mob|obj in src.loc)
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if (!( A.anchored ))
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A.loc = src.connected
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//Foreach goto(26)
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src.connected.connected = null
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src.connected.update()
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add_fingerprint(user)
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//SN src = null
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del(src)
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return
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return
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/obj/c_tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
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return
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O.loc = src.loc
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if (user != O)
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for(var/mob/B in viewers(user, 3))
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if ((B.client && !( B.blinded )))
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B << text("\red [] stuffs [] into []!", user, O, src)
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//Foreach goto(99)
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return
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/obj/machinery/crema_switch/attack_hand(mob/user as mob)
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if(src.allowed(usr))
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for (var/obj/crematorium/C in world)
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if (C.id == id)
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if (!C.cremating)
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C.cremate(user)
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else
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usr << "\red Access denied."
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return
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