Files
CHOMPStation2/code/modules/assembly/signaler.dm
2020-02-19 19:55:01 -05:00

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/obj/item/device/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Tap against another secured signaler to transfer configuration."
icon_state = "signaller"
item_state = "signaler"
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 200, "waste" = 100)
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
secured = TRUE
var/code = 30
var/frequency = 1457
var/delay = 0
var/airlock_wire = null
var/datum/wires/connected = null
var/datum/radio_frequency/radio_connection
var/deadman = FALSE
/obj/item/device/assembly/signaler/New()
..()
spawn(40)
set_frequency(frequency)
return
/obj/item/device/assembly/signaler/activate()
if(cooldown > 0) return FALSE
cooldown = 2
spawn(10)
process_cooldown()
signal()
return TRUE
/obj/item/device/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/signaler/interact(mob/user as mob, flag1)
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
var/dat = {"
<TT>
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A>
[src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/device/assembly/signaler/Topic(href, href_list, state = deep_inventory_state)
if(..())
return TRUE
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if (href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < RADIO_LOW_FREQ || new_frequency > RADIO_HIGH_FREQ)
new_frequency = sanitize_frequency(new_frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(new_frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
if(issignaler(W))
var/obj/item/device/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
set_frequency(signaler2.frequency)
to_chat(user, "You transfer the frequency and code of [signaler2] to [src].")
else
..()
/obj/item/device/assembly/signaler/proc/signal()
if(!radio_connection)
return
if(is_jammed(src))
return
var/datum/signal/signal = new
signal.source = src
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
return
/obj/item/device/assembly/signaler/pulse(var/radio = 0)
if(is_jammed(src))
return FALSE
if(src.connected && src.wires)
connected.Pulse(src)
else if(holder)
holder.process_activation(src, 1, 0)
else
..(radio)
return TRUE
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
if(!signal)
return FALSE
if(signal.encryption != code)
return FALSE
if(!(src.wires & WIRE_RADIO_RECEIVE))
return FALSE
if(is_jammed(src))
return FALSE
pulse(1)
if(!holder)
for(var/mob/O in hearers(1, src.loc))
O.show_message("[bicon(src)] *beep* *beep*", 3, "*beep* *beep*", 2)
return
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
if(!frequency)
return
if(!radio_controller)
sleep(20)
if(!radio_controller)
return
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
return
/obj/item/device/assembly/signaler/process()
if(!deadman)
STOP_PROCESSING(SSobj, src)
var/mob/M = src.loc
if(!M || !ismob(M))
if(prob(5))
signal()
deadman = FALSE
STOP_PROCESSING(SSobj, src)
else if(prob(5))
M.visible_message("[M]'s finger twitches a bit over [src]'s signal button!")
return
/obj/item/device/assembly/signaler/verb/deadman_it()
set src in usr
set name = "Threaten to push the button!"
set desc = "BOOOOM!"
deadman = TRUE
START_PROCESSING(SSobj, src)
log_and_message_admins("is threatening to trigger a signaler deadman's switch")
usr.visible_message("<font color='red'>[usr] moves their finger over [src]'s signal button...</font>")
/obj/item/device/assembly/signaler/Destroy()
if(radio_controller)
radio_controller.remove_object(src,frequency)
frequency = 0
. = ..()