Files
CHOMPStation2/code/modules/projectiles/projectile/bullets.dm
mport2004@gmail.com a72e6d6a84 Projectiles cleaned up a bit and moved into a /modules folder.
Solars should work a bit better now.
Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code.
IonRifle only has 5 shots before it needs to be reloaded down from 10.
Lowered the weakbullet's stun to match the taser.
You can no longer recall the shuttle on meteor.
Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living.
Bit of blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-18 07:27:05 +00:00

63 lines
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/obj/item/projectile/weakbullet
damage = 8
mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["stun"] = 10
effects["weak"] = 10
effects["stutter"] = 2
effectprob["weak"] = 25
/obj/item/projectile/midbullet
damage = 16
mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["weak"] = 10
effects["stun"] = 10
/obj/item/projectile/suffocationbullet//How does this even work?
mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 15, CLONE = 0)
/obj/item/projectile/cyanideround//Instakill guns are not a good thing, make them hit a few times
mobdamage = list(BRUTE = 5, BURN = 0, TOX = 40, OXY = 0, CLONE = 0)
/obj/item/projectile/burstbullet
damage = 20
mobdamage = list(BRUTE = 20, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
/obj/item/projectile/gyro
name ="gyro"
icon_state= "bolter"
damage = 50
mobdamage = list(BRUTE = 50, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
flag = "bullet"
New()
..()
effects["weak"] = 10
effects["stun"] = 10
/obj/item/projectile/stunshot
name = "stunshot"
icon_state = "bullet"
flag = "bullet"
damage = 5
mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
New()
..()
effects["stun"] = 20
effects["weak"] = 20
effectprob["weak"] = 45
effects["stutter"] = 20