mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 12:43:13 +00:00
Solars should work a bit better now. Removed the old shield item as it has not been used in forever and was cluttering up some of the mob code. IonRifle only has 5 shots before it needs to be reloaded down from 10. Lowered the weakbullet's stun to match the taser. You can no longer recall the shuttle on meteor. Fixed a bug I caused on rev where if the revs were in space and dead it would count them as living. Bit of blob work. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2220 316c924e-a436-60f5-8080-3fe189b3f50e
63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
/obj/item/projectile/weakbullet
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damage = 8
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mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["stun"] = 10
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effects["weak"] = 10
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effects["stutter"] = 2
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effectprob["weak"] = 25
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/obj/item/projectile/midbullet
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damage = 16
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mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["weak"] = 10
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effects["stun"] = 10
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/obj/item/projectile/suffocationbullet//How does this even work?
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mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 15, CLONE = 0)
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/obj/item/projectile/cyanideround//Instakill guns are not a good thing, make them hit a few times
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mobdamage = list(BRUTE = 5, BURN = 0, TOX = 40, OXY = 0, CLONE = 0)
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/obj/item/projectile/burstbullet
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damage = 20
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mobdamage = list(BRUTE = 20, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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/obj/item/projectile/gyro
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name ="gyro"
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icon_state= "bolter"
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damage = 50
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mobdamage = list(BRUTE = 50, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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flag = "bullet"
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New()
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..()
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effects["weak"] = 10
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effects["stun"] = 10
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/obj/item/projectile/stunshot
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name = "stunshot"
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icon_state = "bullet"
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flag = "bullet"
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damage = 5
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mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0)
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New()
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..()
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effects["stun"] = 20
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effects["weak"] = 20
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effectprob["weak"] = 45
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effects["stutter"] = 20 |