Files
CHOMPStation2/code/modules/mob/language/language.dm
2022-05-08 09:53:38 +00:00

292 lines
10 KiB
Plaintext

#define SCRAMBLE_CACHE_LEN 20
/*
Datum based languages. Easily editable and modular.
*/
/datum/language
var/name = "an unknown language" // Fluff name of language if any.
var/desc = "A language." // Short description for 'Check Languages'.
var/speech_verb = "says" // 'says', 'hisses', 'farts'.
var/ask_verb = "asks" // Used when sentence ends in a ?
var/exclaim_verb = "exclaims" // Used when sentence ends in a !
var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead.
var/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags
var/signlang_verb_understood = list("signs") // snowflake bs, used only for echo
var/colour = "body" // CSS style to use for strings in this language.
var/key = "x" // Character used to speak in language eg. :o for Unathi.
var/flags = 0 // Various language flags.
var/native // If set, non-native speakers will have trouble speaking.
var/list/syllables // Used when scrambling text for a non-speaker.
var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string
var/machine_understands = 1 // Whether machines can parse and understand this language
var/list/partial_understanding // List of languages that can /somehwat/ understand it, format is: name = chance of understanding a word
var/ignore_adverb = FALSE // For inaudible languages that we dont want adverb for
/datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4, syllable_divisor=2)
if(!syllables || !syllables.len)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
var/full_name = ""
var/new_name = ""
for(var/i = 0;i<name_count;i++)
new_name = ""
for(var/x = rand(FLOOR(syllable_count/syllable_divisor, 1),syllable_count);x>0;x--)
new_name += pick(syllables)
full_name += " [capitalize(lowertext(new_name))]"
return "[trim(full_name)]"
/datum/language
var/list/scramble_cache = list()
/datum/language/proc/scramble(var/input, var/list/known_languages)
var/understand_chance = 0
for(var/datum/language/L in known_languages)
if(partial_understanding && partial_understanding[L.name])
understand_chance += partial_understanding[L.name]
if(L.partial_understanding && L.partial_understanding[name])
understand_chance += L.partial_understanding[name] * 0.5
var/scrambled_text = ""
var/list/words = splittext(input, " ")
for(var/w in words)
if(prob(understand_chance))
scrambled_text += " [w] "
else
var/nword = scramble_word(w)
var/ending = copytext(scrambled_text, length(scrambled_text)-1)
if(findtext(ending,"."))
nword = capitalize(nword)
else if(findtext(ending,"!"))
nword = capitalize(nword)
else if(findtext(ending,"?"))
nword = capitalize(nword)
scrambled_text += nword
scrambled_text = replacetext(scrambled_text," "," ")
scrambled_text = capitalize(scrambled_text)
scrambled_text = trim(scrambled_text)
var/ending = copytext(scrambled_text, length(scrambled_text))
if(ending == ".")
scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1)
var/input_ending = copytext(input, length(input))
if(input_ending in list("!","?","."))
scrambled_text += input_ending
return scrambled_text
/datum/language/proc/scramble_word(var/input)
if(!syllables || !syllables.len)
return stars(input)
// If the input is cached already, move it to the end of the cache and return it
if(input in scramble_cache)
var/n = scramble_cache[input]
scramble_cache -= input
scramble_cache[input] = n
return n
var/input_size = length(input)
var/scrambled_text = ""
var/capitalize = 0
while(length(scrambled_text) < input_size)
var/next = pick(syllables)
if(capitalize)
next = capitalize(next)
capitalize = 0
scrambled_text += next
var/chance = rand(100)
if(chance <= 5)
scrambled_text += ". "
capitalize = 1
else if(chance > 5 && chance <= space_chance)
scrambled_text += " "
// Add it to cache, cutting old entries if the list is too long
scramble_cache[input] = scrambled_text
if(scramble_cache.len > SCRAMBLE_CACHE_LEN)
scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1)
return scrambled_text
/datum/language/proc/format_message(message, verb)
return "<span class='message'><span class='[colour]'>[message]</span></span>"
/datum/language/proc/format_message_plain(message, verb)
return "[capitalize(message)]"
/datum/language/proc/format_message_radio(message, verb)
return "<span class='[colour]'>[capitalize(message)]</span>"
/datum/language/proc/get_talkinto_msg_range(message)
// if you yell, you'll be heard from two tiles over instead of one
return (copytext(message, length(message)) == "!") ? 2 : 1
/datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask)
log_say("(HIVE) [message]", speaker)
if(!speaker_mask) speaker_mask = speaker.name
message = "[get_spoken_verb(message)], \"[format_message(message, get_spoken_verb(message))]\""
for(var/mob/player in player_list)
player.hear_broadcast(src, speaker, speaker_mask, message)
/mob/proc/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
if((language in languages) && language.check_special_condition(src))
var/msg = "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>"
to_chat(src,msg)
/mob/new_player/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
return
/mob/observer/dead/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message)
if(speaker.name == speaker_name || antagHUD)
to_chat(src, "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> ([ghost_follow_link(speaker, src)]) [message]</span></i>")
else
to_chat(src, "<i><span class='game say'>[language.name], <span class='name'>[speaker_name]</span> [message]</span></i>")
/datum/language/proc/check_special_condition(var/mob/other)
return 1
/datum/language/proc/get_spoken_verb(var/msg_end)
switch(msg_end)
if("!")
return exclaim_verb
if("?")
return ask_verb
return speech_verb
/datum/language/proc/can_speak_special(var/mob/speaker)
. = TRUE
if(name != "Noise") // Audible Emotes
if(ishuman(speaker))
var/mob/living/carbon/human/H = speaker
if(H.species.has_organ[O_VOICE] && !(flags & SIGNLANG) && !(flags & NONVERBAL)) // Does the species need a voicebox? Is the language even spoken?
var/obj/item/organ/internal/voicebox/vocal = H.internal_organs_by_name[O_VOICE]
if(!vocal || vocal.is_broken() || vocal.mute)
return FALSE
if(src.name in H.species.assisted_langs)
. = FALSE
var/obj/item/organ/internal/voicebox/vox = locate() in H.internal_organs // Only voiceboxes for now. Maybe someday it'll include other organs, but I'm not that clever
if(vox)
if(!vox.is_broken() && (src in vox.assists_languages))
. = TRUE
// Language handling.
/mob/proc/add_language(var/language)
var/datum/language/new_language = GLOB.all_languages[language]
if(!istype(new_language) || (new_language in languages))
return 0
languages.Add(new_language)
return 1
/mob/proc/remove_language(var/rem_language)
var/datum/language/L = GLOB.all_languages[rem_language]
. = (L in languages)
languages.Remove(L)
/mob/living/remove_language(rem_language)
var/datum/language/L = GLOB.all_languages[rem_language]
if(default_language == L)
default_language = null
return ..()
// Can we speak this language, as opposed to just understanding it?
/mob/proc/can_speak(datum/language/speaking)
//Prevents someone from speaking a null language.
if(!speaking)
log_debug("[src] attempted to speak a null language.")
return 0
if(speaking == GLOB.all_languages["Noise"])
return 1
if (only_species_language && speaking != GLOB.all_languages[species_language])
return 0
if(speaking.can_speak_special(src))
if(universal_speak)
return 1
if(speaking && (speaking.flags & INNATE))
return 1
if(speaking in src.languages)
return 1
return 0
/mob/proc/get_language_prefix()
if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
return client.prefs.language_prefixes[1]
return config.language_prefixes[1]
/mob/proc/is_language_prefix(var/prefix)
if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len)
return prefix in client.prefs.language_prefixes
return prefix in config.language_prefixes
//TBD
/mob/proc/check_lang_data()
. = ""
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
. += "<b>[L.name] ([get_language_prefix()][L.key])</b><br/>[L.desc]<br/><br/>"
/mob/living/check_lang_data()
. = ""
if(default_language)
. += "Current default language: [default_language] - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
if(L == default_language)
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
else if (can_speak(L))
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
else
. += "<b>[L.name] ([get_language_prefix()][L.key])</b> - cannot speak!<br/>[L.desc]<br/><br/>"
/mob/verb/check_languages()
set name = "Check Known Languages"
set category = "IC"
set src = usr
var/datum/browser/popup = new(src, "checklanguage", "Known Languages", 420, 470)
popup.set_content(check_lang_data())
popup.open()
/mob/living/Topic(href, href_list)
if(href_list["default_lang"])
if(href_list["default_lang"] == "reset")
if (species_language)
set_default_language(GLOB.all_languages[species_language])
else
set_default_language(GLOB.all_languages[LANGUAGE_GIBBERISH])
else
var/datum/language/L = locate(href_list["default_lang"])
if(L && (L in languages))
set_default_language(L)
check_languages()
return 1
else
return ..()
/proc/transfer_languages(var/mob/source, var/mob/target, var/except_flags)
for(var/datum/language/L in source.languages)
if(L.flags & except_flags)
continue
target.add_language(L.name)
#undef SCRAMBLE_CACHE_LEN