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https://github.com/CHOMPStation2/CHOMPStation2.git
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp(). Lots of optimizations to processing, fire, lighting, HasEntered() and more. Zones now process all fire data and existance in one go, fire objects only handle spreading. Most code has been ported straight so some of it mightn't be ideally structured for the new gas_mixtures. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
329 lines
8.7 KiB
Plaintext
329 lines
8.7 KiB
Plaintext
var/datum/controller/air_system/air_master
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var/tick_multiplier = 2
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/*
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Overview:
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The air controller does everything. There are tons of procs in here.
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Class Vars:
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zones - All zones currently holding one or more turfs.
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edges - All processing edges.
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tiles_to_update - Tiles scheduled to update next tick.
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zones_to_update - Zones which have had their air changed and need air archival.
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active_hotspots - All processing fire objects.
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active_zones - The number of zones which were archived last tick. Used in debug verbs.
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next_id - The next UID to be applied to a zone. Mostly useful for debugging purposes as zones do not need UIDs to function.
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Class Procs:
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mark_for_update(turf/T)
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Adds the turf to the update list. When updated, update_air_properties() will be called.
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When stuff changes that might affect airflow, call this. It's basically the only thing you need.
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add_zone(zone/Z) and remove_zone(zone/Z)
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Adds zones to the zones list. Does not mark them for update.
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air_blocked(turf/A, turf/B)
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Returns a bitflag consisting of:
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AIR_BLOCKED - The connection between turfs is physically blocked. No air can pass.
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ZONE_BLOCKED - There is a door between the turfs, so zones cannot cross. Air may or may not be permeable.
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has_valid_zone(turf/T)
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Checks the presence and validity of T's zone.
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May be called on unsimulated turfs, returning 0.
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merge(zone/A, zone/B)
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Called when zones have a direct connection and equivalent pressure and temperature.
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Merges the zones to create a single zone.
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connect(turf/simulated/A, turf/B)
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Called by turf/update_air_properties(). The first argument must be simulated.
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Creates a connection between A and B.
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mark_zone_update(zone/Z)
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Adds zone to the update list. Unlike mark_for_update(), this one is called automatically whenever
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air is returned from a simulated turf.
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equivalent_pressure(zone/A, zone/B)
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Currently identical to A.air.compare(B.air). Returns 1 when directly connected zones are ready to be merged.
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get_edge(zone/A, zone/B)
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get_edge(zone/A, turf/B)
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Gets a valid connection_edge between A and B, creating a new one if necessary.
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has_same_air(turf/A, turf/B)
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Used to determine if an unsimulated edge represents a specific turf.
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Simulated edges use connection_edge/contains_zone() for the same purpose.
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Returns 1 if A has identical gases and temperature to B.
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remove_edge(connection_edge/edge)
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Called when an edge is erased. Removes it from processing.
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*/
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//Geometry lists
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/datum/controller/air_system/var/list/zones = list()
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/datum/controller/air_system/var/list/edges = list()
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//Geometry updates lists
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/datum/controller/air_system/var/list/tiles_to_update = list()
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/datum/controller/air_system/var/list/zones_to_update = list()
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/datum/controller/air_system/var/list/active_fire_zones = list()
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/datum/controller/air_system/var/list/active_hotspots = list()
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/datum/controller/air_system/var/active_zones = 0
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/datum/controller/air_system/var/current_cycle = 0
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/datum/controller/air_system/var/update_delay = 5 //How long between check should it try to process atmos again.
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/datum/controller/air_system/var/failed_ticks = 0 //How many ticks have runtimed?
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/datum/controller/air_system/var/tick_progress = 0
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/datum/controller/air_system/var/next_id = 1 //Used to keep track of zone UIDs.
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/datum/controller/air_system/proc/Setup()
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//Purpose: Call this at the start to setup air groups geometry
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// (Warning: Very processor intensive but only must be done once per round)
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//Called by: Gameticker/Master controller
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//Inputs: None.
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//Outputs: None.
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#ifndef ZASDBG
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set background = 1
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#endif
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world << "\red \b Processing Geometry..."
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sleep(-1)
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var/start_time = world.timeofday
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var/simulated_turf_count = 0
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for(var/turf/simulated/S in world)
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simulated_turf_count++
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S.update_air_properties()
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world << {"<font color='red'><b>Geometry initialized in [round(0.1*(world.timeofday-start_time),0.1)] seconds.</b>
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Total Simulated Turfs: [simulated_turf_count]
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Total Zones: [zones.len]
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Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_count]</font>"}
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// spawn Start()
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/datum/controller/air_system/proc/Start()
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//Purpose: This is kicked off by the master controller, and controls the processing of all atmosphere.
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//Called by: Master controller
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//Inputs: None.
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//Outputs: None.
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#ifndef ZASDBG
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set background = 1
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#endif
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while(1)
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Tick()
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sleep(max(5,update_delay*tick_multiplier))
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/datum/controller/air_system/proc/Tick()
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. = 1 //Set the default return value, for runtime detection.
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current_cycle++
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//If there are tiles to update, do so.
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tick_progress = "updating turf properties"
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var/list/updating
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if(tiles_to_update.len)
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updating = tiles_to_update
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tiles_to_update = list()
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#ifdef ZASDBG
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var/updated = 0
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#endif
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for(var/turf/T in updating)
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T.update_air_properties()
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T.post_update_air_properties()
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T.needs_air_update = 0
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#ifdef ZASDBG
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T.overlays -= mark
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updated++
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#endif
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//sleep(1)
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#ifdef ZASDBG
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if(updated != updating.len)
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tick_progress = "[updating.len - updated] tiles left unupdated."
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world << "\red [tick_progress]"
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. = 0
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#endif
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//Where gas exchange happens.
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if(.)
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tick_progress = "processing edges"
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for(var/connection_edge/edge in edges)
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edge.tick()
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//Process fire zones.
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if(.)
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tick_progress = "processing fire zones"
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for(var/zone/Z in active_fire_zones)
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Z.process_fire()
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//Process hotspots.
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if(.)
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tick_progress = "processing hotspots"
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for(var/obj/fire/fire in active_hotspots)
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fire.process()
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//Process zones.
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if(.)
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tick_progress = "updating zones"
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active_zones = zones_to_update.len
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if(zones_to_update.len)
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updating = zones_to_update
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zones_to_update = list()
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for(var/zone/zone in updating)
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zone.tick()
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zone.needs_update = 0
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if(.)
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tick_progress = "success"
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/datum/controller/air_system/proc/add_zone(zone/z)
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zones.Add(z)
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z.name = "Zone [next_id++]"
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mark_zone_update(z)
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/datum/controller/air_system/proc/remove_zone(zone/z)
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zones.Remove(z)
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/datum/controller/air_system/proc/air_blocked(turf/A, turf/B)
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#ifdef ZASDBG
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ASSERT(isturf(A))
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ASSERT(isturf(B))
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#endif
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var/ablock = A.c_airblock(B)
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if(ablock == BLOCKED) return BLOCKED
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return ablock | B.c_airblock(A)
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/datum/controller/air_system/proc/has_valid_zone(turf/simulated/T)
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#ifdef ZASDBG
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ASSERT(istype(T))
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#endif
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return istype(T) && T.zone && !T.zone.invalid
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/datum/controller/air_system/proc/merge(zone/A, zone/B)
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#ifdef ZASDBG
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ASSERT(istype(A))
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ASSERT(istype(B))
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ASSERT(!A.invalid)
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ASSERT(!B.invalid)
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ASSERT(A != B)
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#endif
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if(A.contents.len < B.contents.len)
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A.c_merge(B)
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mark_zone_update(B)
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else
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B.c_merge(A)
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mark_zone_update(A)
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/datum/controller/air_system/proc/connect(turf/simulated/A, turf/simulated/B)
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#ifdef ZASDBG
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ASSERT(istype(A))
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ASSERT(isturf(B))
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ASSERT(A.zone)
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ASSERT(!A.zone.invalid)
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//ASSERT(B.zone)
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ASSERT(A != B)
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#endif
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var/block = air_master.air_blocked(A,B)
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if(block & AIR_BLOCKED) return
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var/direct = !(block & ZONE_BLOCKED)
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var/space = !istype(B)
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if(direct && !space)
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if(equivalent_pressure(A.zone,B.zone) || current_cycle == 0)
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merge(A.zone,B.zone)
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return
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var
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a_to_b = get_dir(A,B)
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b_to_a = get_dir(B,A)
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if(!A.connections) A.connections = new
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if(!B.connections) B.connections = new
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if(A.connections.get(a_to_b)) return
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if(B.connections.get(b_to_a)) return
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if(!space)
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if(A.zone == B.zone) return
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var/connection/c = new /connection(A,B)
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A.connections.place(c, a_to_b)
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B.connections.place(c, b_to_a)
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if(direct) c.mark_direct()
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/datum/controller/air_system/proc/mark_for_update(turf/T)
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#ifdef ZASDBG
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ASSERT(isturf(T))
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#endif
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if(T.needs_air_update) return
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tiles_to_update |= T
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#ifdef ZASDBG
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T.overlays += mark
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#endif
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T.needs_air_update = 1
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/datum/controller/air_system/proc/mark_zone_update(zone/Z)
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#ifdef ZASDBG
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ASSERT(istype(Z))
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#endif
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if(Z.needs_update) return
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zones_to_update.Add(Z)
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Z.needs_update = 1
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/datum/controller/air_system/proc/equivalent_pressure(zone/A, zone/B)
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return A.air.compare(B.air)
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/datum/controller/air_system/proc/get_edge(zone/A, zone/B)
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if(istype(B))
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for(var/connection_edge/zone/edge in A.edges)
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if(edge.contains_zone(B)) return edge
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var/connection_edge/edge = new/connection_edge/zone(A,B)
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edges.Add(edge)
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return edge
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else
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for(var/connection_edge/unsimulated/edge in A.edges)
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if(has_same_air(edge.B,B)) return edge
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var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
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edges.Add(edge)
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return edge
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/datum/controller/air_system/proc/has_same_air(turf/A, turf/B)
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if(A.oxygen != B.oxygen) return 0
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if(A.nitrogen != B.nitrogen) return 0
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if(A.phoron != B.phoron) return 0
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if(A.carbon_dioxide != B.carbon_dioxide) return 0
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if(A.temperature != B.temperature) return 0
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return 1
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/datum/controller/air_system/proc/remove_edge(connection/c)
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edges.Remove(c) |