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42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
/*
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* Contains weapons primarily using the 'grappling hook' projectiles.
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*/
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/obj/item/weapon/gun/energy/hooklauncher
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name = "gravity whip"
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desc = "A large, strange gauntlet."
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icon = 'icons/obj/gun2.dmi'
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icon_state = "gravwhip"
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item_state = "gravwhip"
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fire_sound_text = "laser blast"
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fire_delay = 15
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charge_cost = 300
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charge_meter = FALSE
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cell_type = /obj/item/weapon/cell/device/weapon
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projectile_type = /obj/item/projectile/energy/hook
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w_class = ITEMSIZE_HUGE //CHOMP Edit.
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// An easily concealable not-ripoff version. It would be silenced, if it didn't make it blatant you're the one using it.
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/obj/item/weapon/gun/energy/hooklauncher/ring
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name = "ominous ring"
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desc = "A small ring with strange symbols engraved upon it."
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icon = 'icons/inventory/hands/item.dmi'
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icon_state = "seal-signet"
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item_state = "concealed"
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w_class = ITEMSIZE_TINY
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cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien
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battery_lock = TRUE
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charge_cost = 400
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projectile_type = /obj/item/projectile/energy/hook/ring
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firemodes = list(
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list(mode_name="manipulate", fire_delay=15, projectile_type=/obj/item/projectile/energy/hook/ring, charge_cost = 400),
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list(mode_name="battle", fire_delay=8, projectile_type=/obj/item/projectile/beam/xray, charge_cost = 260),
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)
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