mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Protolathe and CI build procs moved to them from RD console. Protolathe and CI now have a build queue. Designs take varying time to build. P and CI material storage is now a list instead of a set of vars. origin_tech is now a list. All sheets now contain exactly 2000 units of matter. In design datum, chemicals and materials are two separate lists. Designs are now sorted. The method is kinda hacky but flexible. They have a var, sort_string. Designs are sorted alphabetically using it. Circuits how show whether they build a machine or a computer in CI menu. Adds item construction, for now protolathe is used.
88 lines
2.6 KiB
Plaintext
88 lines
2.6 KiB
Plaintext
/*
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Destructive Analyzer
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It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
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Note: Must be placed within 3 tiles of the R&D Console
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*/
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/obj/machinery/r_n_d/destructive_analyzer
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name = "destructive analyzer"
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icon_state = "d_analyzer"
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var/obj/item/weapon/loaded_item = null
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var/decon_mod = 0
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use_power = 1
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idle_power_usage = 30
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active_power_usage = 2500
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/obj/machinery/r_n_d/destructive_analyzer/New()
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..()
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component_parts = list()
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component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
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component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
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component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
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component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
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RefreshParts()
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/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
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var/T = 0
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for(var/obj/item/weapon/stock_parts/S in src)
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T += S.rating
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decon_mod = T * 0.1
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/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
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del(src)
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return
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/obj/machinery/r_n_d/destructive_analyzer/update_icon()
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if(panel_open)
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icon_state = "d_analyzer_t"
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else if(loaded_item)
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icon_state = "d_analyzer_l"
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else
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icon_state = "d_analyzer"
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/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
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if(busy)
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user << "<span class='notice'>\The [src] is busy right now.</span>"
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return
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if(loaded_item)
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user << "<span class='notice'>There is something already loaded into \the [src].</span>"
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return 1
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if(default_deconstruction_screwdriver(user, O))
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if(linked_console)
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linked_console.linked_destroy = null
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linked_console = null
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return
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if(default_deconstruction_crowbar(user, O))
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return
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if(default_part_replacement(user, O))
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return
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if(panel_open)
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user << "<span class='notice'>You can't load \the [src] while it's opened.</span>"
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return 1
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if(!linked_console)
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user << "<span class='notice'>\The [src] must be linked to an R&D console first.</span>"
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return
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if(istype(O, /obj/item) && !loaded_item)
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if(isrobot(user)) //Don't put your module items in there!
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return
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if(!O.origin_tech)
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user << "<span class='notice'>This doesn't seem to have a tech origin.</span>"
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return
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if(O.origin_tech.len == 0)
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user << "<span class='notice'>You cannot deconstruct this item.</span>"
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return
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busy = 1
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loaded_item = O
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user.drop_item()
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O.loc = src
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user << "<span class='notice'>You add \the [O] to \the [src].</span>"
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flick("d_analyzer_la", src)
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spawn(10)
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update_icon()
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busy = 0
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return 1
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return
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