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https://github.com/CHOMPStation2/CHOMPStation2.git
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149 lines
5.7 KiB
Plaintext
149 lines
5.7 KiB
Plaintext
/obj/machinery/portable_atmospherics/hydroponics/process()
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if(frozen == 1)
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return
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// Handle nearby smoke if any.
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for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
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if(smoke.reagents.total_volume)
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smoke.reagents.trans_to_obj(src, 5, copy = 1)
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//Do this even if we're not ready for a plant cycle.
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process_reagents()
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// Update values every cycle rather than every process() tick.
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if(force_update)
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force_update = 0
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else if(world.time < (lastcycle + cycledelay))
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return
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lastcycle = world.time
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// Mutation level drops each main tick.
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mutation_level -= rand(2,4)
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// Weeds like water and nutrients, there's a chance the weed population will increase.
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// Bonus chance if the tray is unoccupied.
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if(waterlevel > 10 && nutrilevel > 2 && prob(isnull(seed) ? 5 : 1))
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weedlevel += 1 * HYDRO_SPEED_MULTIPLIER
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// There's a chance for a weed explosion to happen if the weeds take over.
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// Plants that are themselves weeds (weed_tolerance > 10) are unaffected.
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if (weedlevel >= 10 && prob(10))
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if(!seed || weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
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weed_invasion()
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// If there is no seed data (and hence nothing planted),
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// or the plant is dead, process nothing further.
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if(!seed || dead)
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if(mechanical) update_icon() //Harvesting would fail to set alert icons properly.
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return
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// Advance plant age.
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if(prob(30)) //CHOMPedit start: I have to push the age increase down for a line for this to work with the compiler.
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age += 1 * HYDRO_SPEED_MULTIPLIER
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if(age_mod >= 1) //Age reagents double the speed of plant growth in sufficient quantities
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age += 1 * HYDRO_SPEED_MULTIPLIER
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age_mod -= 1 //CHOMPedit end
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//Highly mutable plants have a chance of mutating every tick.
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if(seed.get_trait(TRAIT_IMMUTABLE) == -1)
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var/mut_prob = rand(1,100)
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if(mut_prob <= 5) mutate(mut_prob == 1 ? 2 : 1)
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// Other plants also mutate if enough mutagenic compounds have been added.
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if(!seed.get_trait(TRAIT_IMMUTABLE))
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if(prob(min(mutation_level,100)))
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mutate((rand(100) < 15) ? 2 : 1)
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mutation_level = 0
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// Maintain tray nutrient and water levels.
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if(seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) > 0 && nutrilevel > 0 && prob(25))
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nutrilevel -= max(0,seed.get_trait(TRAIT_NUTRIENT_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
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if(seed.get_trait(TRAIT_WATER_CONSUMPTION) > 0 && waterlevel > 0 && prob(25))
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waterlevel -= max(0,seed.get_trait(TRAIT_WATER_CONSUMPTION) * HYDRO_SPEED_MULTIPLIER)
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// Make sure the plant is not starving or thirsty. Adequate
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// water and nutrients will cause a plant to become healthier.
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var/healthmod = rand(1,3) * HYDRO_SPEED_MULTIPLIER
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if(seed.get_trait(TRAIT_REQUIRES_NUTRIENTS) && prob(35))
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health += (nutrilevel < 2 ? -healthmod : healthmod)
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if(seed.get_trait(TRAIT_REQUIRES_WATER) && prob(35))
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health += (waterlevel < 10 ? -healthmod : healthmod)
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// Check that pressure, heat and light are all within bounds.
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// First, handle an open system or an unconnected closed system.
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var/turf/T = loc
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var/datum/gas_mixture/environment
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// If we're closed, take from our internal sources.
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if(closed_system && (connected_port || holding))
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environment = air_contents
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// If atmos input is not there, grab from turf.
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if(!environment && istype(T)) environment = T.return_air()
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if(!environment) return
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// Seed datum handles gasses, light and pressure.
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if(mechanical && closed_system)
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health -= seed.handle_environment(T,environment,tray_light)
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else
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health -= seed.handle_environment(T,environment)
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// If we're attached to a pipenet, then we should let the pipenet know we might have modified some gasses
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if (closed_system && connected_port)
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update_connected_network()
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// Toxin levels beyond the plant's tolerance cause damage, but
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// toxins are sucked up each tick and slowly reduce over time.
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if(toxins > 0)
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var/toxin_uptake = max(1,round(toxins/10))
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if(toxins > seed.get_trait(TRAIT_TOXINS_TOLERANCE))
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health -= toxin_uptake
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toxins -= toxin_uptake
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// Check for pests and weeds.
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// Some carnivorous plants happily eat pests.
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if(pestlevel > 0)
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if(seed.get_trait(TRAIT_CARNIVOROUS))
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health += HYDRO_SPEED_MULTIPLIER
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pestlevel -= HYDRO_SPEED_MULTIPLIER
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else if (pestlevel >= seed.get_trait(TRAIT_PEST_TOLERANCE))
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health -= HYDRO_SPEED_MULTIPLIER
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// Some plants thrive and live off of weeds.
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if(weedlevel > 0)
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if(seed.get_trait(TRAIT_PARASITE))
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health += HYDRO_SPEED_MULTIPLIER
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weedlevel -= HYDRO_SPEED_MULTIPLIER
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else if (weedlevel >= seed.get_trait(TRAIT_WEED_TOLERANCE))
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health -= HYDRO_SPEED_MULTIPLIER
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// Handle life and death.
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// When the plant dies, weeds thrive and pests die off.
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check_health()
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// If enough time (in cycles, not ticks) has passed since the plant was harvested, we're ready to harvest again.
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if((age > seed.get_trait(TRAIT_MATURATION)) && \
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((age - lastproduce) > seed.get_trait(TRAIT_PRODUCTION)) && \
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(!harvest && !dead))
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harvest = 1
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lastproduce = age
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// If we're a vine which is not in a closed tray and is at least half mature, and there's no vine currently on our turf: make one (maybe)
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if(!closed_system && \
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seed.get_trait(TRAIT_SPREAD) == 2 && \
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2 * age >= seed.get_trait(TRAIT_MATURATION) && \
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!(locate(/obj/effect/plant) in get_turf(src)) && \
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prob(2 * seed.get_trait(TRAIT_POTENCY)))
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// CHOMPEdit Start - Need to start processing the vine or it'll never spread.
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var/obj/effect/plant/D = new /obj/effect/plant(get_turf(src), seed)
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SSplants.add_plant(D)
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// CHOMPEdit End
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if(prob(3)) // On each tick, there's a chance the pest population will increase
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pestlevel += 0.1 * HYDRO_SPEED_MULTIPLIER
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// Some seeds will self-harvest if you don't keep a lid on them.
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if(seed && seed.can_self_harvest && harvest && !closed_system && prob(5))
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harvest()
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check_health()
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return
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