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CHOMPStation2/code/game/objects/effects/temporary_visuals/projectiles/muzzle.dm
CHOMPStation2 464ebe7360 [MIRROR] Glamour mob pack (#9225)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-13 22:31:24 +02:00

133 lines
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/obj/effect/projectile/muzzle
name = "muzzle flash"
icon = 'icons/obj/projectiles_muzzle.dmi'
/obj/effect/projectile/muzzle/emitter
icon_state = "muzzle_emitter"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/muzzle/laser_pulse
icon_state = "muzzle_u_laser"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/pulse
icon_state = "muzzle_pulse"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/stun
icon_state = "muzzle_stun"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/bullet
icon_state = "muzzle_bullet"
light_range = 2
light_power = 0.5
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/laser_heavy
icon_state = "muzzle_beam_heavy"
light_range = 3
light_power = 1
light_color = "#FF0D00"
/obj/effect/projectile/muzzle/laser_em
icon_state = "muzzle_em_laser"
light_range = 3
light_power = 1
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/lightning
icon_state = "muzzle_lightning"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/darkmatterstun
icon_state = "muzzle_darkt"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/muzzle/laser_blue
icon_state = "muzzle_blue"
light_range = 2
light_power = 0.5
light_color = "#0066FF"
/obj/effect/projectile/muzzle/darkmatter
icon_state = "muzzle_darkb"
light_range = 2
light_power = 0.5
light_color = "#8837A3"
/obj/effect/projectile/muzzle/precursor //CHOMPedit add Precursor muzzle
icon = 'icons/obj/projectiles_ch.dmi' // CHOMPEdit: Fix path + replace missing file
icon_state = "muzzle_prec"
light_range = 2
light_power = 0.7
light_color = "#FF0099"
/obj/effect/projectile/muzzle/inversion
icon_state = "muzzle_invert"
light_range = 2
light_power = -2
light_color = "#FFFFFF"
/obj/effect/projectile/muzzle/xray
icon_state = "muzzle_xray"
light_range = 2
light_power = 0.5
light_color = "#00CC33"
/obj/effect/projectile/muzzle/laser_omni
icon_state = "muzzle_omni"
light_range = 2
light_power = 0.5
light_color = "#00C6FF"
/obj/effect/projectile/muzzle/laser
icon_state = "muzzle_laser"
light_range = 2
light_power = 0.5
light_color = "#FF0D00"
/obj/effect/projectile/muzzle/tungsten
icon_state = "muzzle_mhd_laser"
light_range = 4
light_power = 3
light_color = "#3300ff"
//VOREStation edit: medigun
/obj/effect/projectile/muzzle/medigun
icon = 'icons/obj/projectiles_vr.dmi'
icon_state = "muzzle_medbeam"
light_range = 2
light_power = 0.5
light_color = "#80F5FF"
//VOREStation edit ends
/obj/effect/projectile/muzzle/pointdefense
icon_state = "muzzle_pointdef"
/obj/effect/projectile/muzzle/rainbow
icon_state = "muzzle_rainbow"
light_range = 3
light_power = 1
light_color = "#ffffff"
//CHOMPStation add coilgun pointdefense
/obj/effect/projectile/muzzle/coildefense
icon = 'icons/obj/projectiles_muzzle_ch.dmi'
icon_state = "muzzle_coildef"
light_range = 3
light_power = 1
light_color = "#FFFFFF"
//CHOMPStation add end <3