Files
CHOMPStation2/code/game/objects/items/devices/radio/headset.dm
CHOMPStation2StaffMirrorBot ed79946ade [MIRROR] some istype to macros (#9802)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-01-05 23:01:49 +01:00

717 lines
23 KiB
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/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
var/radio_desc = ""
icon_state = "headset"
item_state = null //To remove the radio's state
matter = list(MAT_STEEL = 75)
subspace_transmission = 1
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi',
SPECIES_WEREBEAST = 'icons/inventory/ears/mob_vr_werebeast.dmi')
var/translate_binary = 0
var/translate_hive = 0
var/obj/item/encryptionkey/keyslot1 = null
var/obj/item/encryptionkey/keyslot2 = null
var/ks1type = null
var/ks2type = null
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
/obj/item/radio/headset/New()
..()
internal_channels.Cut()
if(ks1type)
keyslot1 = new ks1type(src)
if(ks2type)
keyslot2 = new ks2type(src)
recalculateChannels(1)
/obj/item/radio/headset/Destroy()
qdel(keyslot1)
qdel(keyslot2)
keyslot1 = null
keyslot2 = null
return ..()
/obj/item/radio/headset/list_channels(var/mob/user)
return list_secure_channels()
/obj/item/radio/headset/examine(mob/user)
. = ..()
if(radio_desc && Adjacent(user))
. += "The following channels are available:"
. += radio_desc
/obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel)
if(channel == "special")
if(translate_binary)
var/datum/language/binary = GLOB.all_languages["Robot Talk"]
binary.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
return RADIO_CONNECTION_NON_SUBSPACE
if(translate_hive)
var/datum/language/hivemind = GLOB.all_languages["Hivemind"]
hivemind.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces)))
return RADIO_CONNECTION_NON_SUBSPACE
return RADIO_CONNECTION_FAIL
return ..()
/obj/item/radio/headset/receive_range(freq, level, aiOverride = 0)
if(!ishuman(src.loc)) //CHOMP Addition, this IF block.
return ..(freq, level) //CHOMP Addition end
if (aiOverride)
playsound(loc, 'sound/effects/radio_common.ogg', 20, 1, 1, preference = /datum/preference/toggle/radio_sounds) //CHOMPAdd
return ..(freq, level)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.l_ear == src || H.r_ear == src)
playsound(loc, 'sound/effects/radio_common.ogg', 20, 1, 1, preference = /datum/preference/toggle/radio_sounds) //CHOMPAdd
return ..(freq, level)
return -1
/obj/item/radio/headset/get_worn_icon_state(var/slot_name)
var/append = ""
if(icon_override)
switch(slot_name)
if(slot_l_ear_str)
append = "_l"
if(slot_r_ear_str)
append = "_r"
return "[..()][append]"
/obj/item/radio/headset/tgui_state(mob/user)
return GLOB.tgui_inventory_state
/obj/item/radio/headset/attackby(obj/item/W as obj, mob/user as mob)
// ..()
user.set_machine(src)
if(!(W.has_tool_quality(TOOL_SCREWDRIVER) || istype(W, /obj/item/encryptionkey)))
return
if(W.has_tool_quality(TOOL_SCREWDRIVER))
if(keyslot1 || keyslot2)
for(var/ch_name in channels)
radio_controller.remove_object(src, radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot1)
var/turf/T = get_turf(user)
if(T)
keyslot1.loc = T
keyslot1 = null
if(keyslot2)
var/turf/T = get_turf(user)
if(T)
keyslot2.loc = T
keyslot2 = null
recalculateChannels()
to_chat(user, span_notice("You pop out the encryption keys in the headset!"))
playsound(src, W.usesound, 50, 1)
else
to_chat(user, span_notice("This headset doesn't have any encryption keys! How useless..."))
if(istype(W, /obj/item/encryptionkey/))
if(keyslot1 && keyslot2)
to_chat(user, span_notice("The headset can't hold another key!"))
return
if(!keyslot1)
user.drop_item()
W.loc = src
keyslot1 = W
else
user.drop_item()
W.loc = src
keyslot2 = W
recalculateChannels()
return
/obj/item/radio/headset/recalculateChannels(var/setDescription = 0)
src.channels = list()
src.translate_binary = 0
src.translate_hive = 0
src.syndie = 0
if(keyslot1)
for(var/ch_name in keyslot1.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot1.channels[ch_name]
if(keyslot1.translate_binary)
src.translate_binary = 1
if(keyslot1.translate_hive)
src.translate_hive = 1
if(keyslot1.syndie)
src.syndie = 1
if(keyslot2)
for(var/ch_name in keyslot2.channels)
if(ch_name in src.channels)
continue
src.channels += ch_name
src.channels[ch_name] = keyslot2.channels[ch_name]
if(keyslot2.translate_binary)
src.translate_binary = 1
if(keyslot2.translate_hive)
src.translate_hive = 1
if(keyslot2.syndie)
src.syndie = 1
for (var/ch_name in channels)
if(!radio_controller)
sleep(30) // Waiting for the radio_controller to be created.
if(!radio_controller)
src.name = "broken radio headset"
return
secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
if(setDescription)
setupRadioDescription()
return
/obj/item/radio/headset/proc/setupRadioDescription()
var/radio_text = ""
for(var/i = 1 to channels.len)
var/channel = channels[i]
var/key = get_radio_key_from_channel(channel)
radio_text += "[key] - [channel]"
if(i != channels.len)
radio_text += ", "
radio_desc = radio_text
/obj/item/radio/headset/mob_headset/receive_range(freq, level)
if(ismob(src.loc))
return ..(freq, level, 1)
return -1
/obj/item/radio/headset/mob_headset/afterattack(var/atom/movable/target, mob/living/user, proximity)
if(!proximity)
return
if(isanimal(target))
var/mob/living/simple_mob/M = target
if(!M.mob_radio)
user.drop_item()
forceMove(M)
M.mob_radio = src
return
if(M.mob_radio)
M.mob_radio.forceMove(M.loc)
M.mob_radio = null
return
..()
/obj/item/radio/headset/alt
name = "bowman radio headset"
desc = "A larger, sturdier radio headset. A bit bulky, but guaranteed to stay on no matter what."
icon_state = "headset_alt"
/obj/item/radio/headset/earbud
name = "radio earbud"
desc = "A discreet radio earbud and low-profile mic. Simple and unobtrusive."
icon_state = "headset_earbud"
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This headset is used by your elite security force." // CHOMPAdd
icon_state = "sec_headset"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/alt/headset_sec
name = "security bowman headset"
desc = "This bowman headset is used by your elite security force." // CHOMPAdd
icon_state = "sec_headset_alt"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/earbud/headset_sec
name = "security earbud"
desc = "This tiny earbud is used by your elite security force." // CHOMPAdd
icon_state = "sec_earbud"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls." // CHOMPAdd
icon_state = "eng_headset"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/alt/headset_eng
name = "engineering bowman headset"
desc = "When the engineers wish to chat like girls." // CHOMPAdd
icon_state = "eng_headset_alt"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/earbud/headset_eng
name = "engineering earbud"
desc = "When the engineers wish to chat like girls." // CHOMPAdd
icon_state = "eng_earbud"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay." // CHOMPAdd
icon_state = "med_headset"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/alt/headset_med
name = "medical bowman headset"
desc = "A bowman headset for the trained staff of the medbay." // CHOMPAdd
icon_state = "med_headset_alt"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/earbud/headset_med
name = "medical earbud"
desc = "A tiny earbud for the trained staff of the medbay." // CHOMPAdd
icon_state = "med_earbud"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A sciency headset. Like usual." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/alt/headset_sci
name = "science bowman headset"
desc = "A sciency bowman headset. Like usual." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/earbud/headset_sci
name = "science earbud"
desc = "A tiny sciency earbud. Like usual." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/alt/headset_com
name = "command bowman headset"
desc = "A bowman headset with a commanding channel." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/earbud/headset_com
name = "command earbud"
desc = "A tiny earbud with a commanding channel." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads/captain
name = "site manager's headset"
desc = "The headset of the boss." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/sfr
name = "SFR headset"
desc = "A headset belonging to a Sif Free Radio DJ. SFR, best tunes in the wilderness."
icon_state = "com_headset_alt"
/obj/item/radio/headset/alt/heads/captain
name = "site manager's bowman headset"
desc = "The bowman headset of the boss." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/earbud/heads/captain
name = "site manager's earbud"
desc = "The tiny earbud of the boss." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/rd
name = "research director's headset"
desc = "The headset of the eccentric-in-chief." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/alt/heads/rd
name = "research director's bowman headset"
desc = "The bowman headset of the eccentric-in-chief." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/earbud/heads/rd
name = "research director's earbud"
desc = "The tiny earbud of the eccentric-in-chief." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the hardass who protects your worthless lives." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/alt/heads/hos
name = "head of security's bowman headset"
desc = "The bowman headset of the hardass who protects your worthless lives." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/earbud/heads/hos
name = "head of security's earbud"
desc = "The tiny earbud of the hardass who protects your worthless lives." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the clown who is in charge of the circus." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/alt/heads/ce
name = "chief engineer's bowman headset"
desc = "The bowman headset of the clown who is in charge of the circus." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/earbud/heads/ce
name = "chief engineer's earbud"
desc = "The tiny earbud of the clown who is in charge of the circus." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/alt/heads/cmo
name = "chief medical officer's bowman headset"
desc = "The bowman headset of the highly trained medical chief." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/earbud/heads/cmo
name = "chief medical officer's earbud"
desc = "The tiny earbud of the highly trained medical chief." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/alt/heads/hop
name = "head of personnel's bowman headset"
desc = "The bowman headset of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/earbud/heads/hop
name = "head of personnel's earbud"
desc = "The tiny earbud of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/hop
/obj/item/radio/headset/miner
name = "mining radio headset"
desc = "Headset used by miners. Has inbuilt short-band radio for when comms are down."
icon_state = "mine_headset"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/cargo
name = "supply radio headset"
desc = "A headset used by the QM's slaves." // CHOMPAdd
icon_state = "cargo_headset"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/alt/cargo
name = "supply bowman headset"
desc = "A bowman headset used by the QM's slaves." // CHOMPAdd
icon_state = "cargo_headset_alt"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/earbud/cargo
name = "supply earbud"
desc = "A tiny earbud used by the QM's slaves." // CHOMPAdd
icon_state = "cargo_earbud"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/qm
name = "qm radio headset"
desc = "A headset used by the QM." // CHOMPAdd
icon_state = "cargo_headset"
ks2type = /obj/item/encryptionkey/qm
/obj/item/radio/headset/alt/qm
name = "qm bowman headset"
desc = "A bowman headset used by the QM." // CHOMPAdd
icon_state = "cargo_headset_alt"
ks2type = /obj/item/encryptionkey/qm
/obj/item/radio/headset/earbud/qm
name = "qm earbud"
desc = "A tiny earbud used by the QM." // CHOMPAdd
icon_state = "cargo_earbud"
ks2type = /obj/item/encryptionkey/qm
/obj/item/radio/headset/service
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd
icon_state = "srv_headset"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/alt/service
name = "service bowman headset"
desc = "Bowman headset used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd
icon_state = "srv_headset_alt"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/earbud/service
name = "service earbud"
desc = "A tiny earbud used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd
icon_state = "srv_earbud"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/ert
name = "emergency response team radio headset"
desc = "The headset of the boss's boss." // CHOMPAdd
icon_state = "com_headset"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/alt/ert
name = "emergency response team bowman headset"
desc = "The bowman headset of the boss's boss." // CHOMPAdd
icon_state = "com_headset_alt"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/ia
name = "internal affairs headset"
desc = "The headset of your worst enemy." // CHOMPAdd
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/alt/ia
name = "internal affairs bowman headset"
desc = "The bowman headset of your worst enemy." // CHOMPAdd
icon_state = "com_headset_alt"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/earbud/ia
name = "internal affairs earbud"
desc = "The tiny earbud of your worst enemy." // CHOMPAdd
icon_state = "com_earbud"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/centcom
name = "centcom radio headset"
desc = "The headset of the boss's boss." // CHOMPAdd
icon_state = "cent_headset"
item_state = "headset"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/alt/centcom
name = "centcom bowman headset"
desc = "The bowman headset of the boss's boss." // CHOMPAdd
icon_state = "com_headset_alt"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/nanotrasen
name = "\improper NT radio headset"
desc = "The headset of a Nanotrasen corporate employee." // CHOMPAdd
icon_state = "nt_headset"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/alt/nanotrasen
name = "\improper NT bowman headset"
desc = "The bowman headset of a Nanotrasen corporate employee." // CHOMPAdd
icon_state = "nt_headset_alt"
centComm = 1
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/pathfinder
name = "pathfinder's headset"
desc = "Headset used by pathfinders for exploring. Access to the explorer and command channels." // CHOMPAdd
icon_state = "exp_headset"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/pathfinder
/obj/item/radio/headset/alt/pathfinder
name = "pathfinder's bowman headset"
desc = "Bowman headset used by pathfinders for exploring. Access to the explorer and command channels." // CHOMPAdd
icon_state = "exp_headset_alt"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/pathfinder
/obj/item/radio/headset/pilot
name = "pilot's headset"
desc = "A headset used by pilots." // CHOMPAdd
icon_state = "pilot_headset"
adhoc_fallback = TRUE
/obj/item/radio/headset/alt/pilot
name = "pilot's bowman headset"
desc = "A bowman headset used by pilots." // CHOMPAdd
icon_state = "pilot_headset_alt"
adhoc_fallback = TRUE
/obj/item/radio/headset/explorer
name = "away team member's headset"
desc = "Headset used by the away team for exploring. Access to the away team channel." // CHOMPAdd
icon_state = "exp_headset"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/explorer
/obj/item/radio/headset/alt/explorer
name = "away team's bowman headset"
desc = "Bowman headset used by the away team for exploring. Access to the away team channel." // CHOMPAdd
icon_state = "exp_headset_alt"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/explorer
/obj/item/radio/headset/sar
name = "search and rescue headset"
desc = "A headset for field medics." // CHOMPAdd
icon_state = "sar_headset"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/sar
/obj/item/radio/headset/alt/sar
name = "search and rescue bowman headset"
desc = "A bowman headset for field medics." // CHOMPAdd
icon_state = "sar_headset_alt"
adhoc_fallback = TRUE
ks2type = /obj/item/encryptionkey/sar
/obj/item/radio/headset/talon
name = "talon headset"
desc = "A headset for communication between the crew of the ITV Talon." // CHOMPAdd
adhoc_fallback = TRUE
icon_state = "pilot_headset"
ks2type = /obj/item/encryptionkey/talon
/obj/item/radio/headset/alt/talon
name = "talon bowman headset"
desc = "A bowman headset for communication between the crew of the ITV Talon." // CHOMPAdd
adhoc_fallback = TRUE
icon_state = "pilot_headset"
ks2type = /obj/item/encryptionkey/talon
/obj/item/radio/headset/earbud/talon
name = "talon earbud"
desc = "A tiny earbud for communication between the crew of the ITV Talon." // CHOMPAdd
adhoc_fallback = TRUE
icon_state = "pilot_headset"
ks2type = /obj/item/encryptionkey/talon
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments." // CHOMPAdd
icon_state = "rob_headset"
ks2type = /obj/item/encryptionkey/headset_rob
// Special Antag/Admin/Event/Other headsets
/obj/item/radio/headset/syndicate
origin_tech = list(TECH_ILLEGAL = 3)
icon_state = "syndie_headset"
syndie = 1
ks1type = /obj/item/encryptionkey/syndicate
/obj/item/radio/headset/alt/syndicate
origin_tech = list(TECH_ILLEGAL = 3)
icon_state = "syndie_headset_alt"
syndie = 1
ks1type = /obj/item/encryptionkey/syndicate
/obj/item/radio/headset/earbud/syndicate
origin_tech = list(TECH_ILLEGAL = 3)
icon_state = "syndie_earbud"
syndie = 1
ks1type = /obj/item/encryptionkey/syndicate
/obj/item/radio/headset/raider
origin_tech = list(TECH_ILLEGAL = 2)
icon_state = "syndie_headset"
syndie = 1
ks1type = /obj/item/encryptionkey/raider
/obj/item/radio/headset/raider/Initialize()
. = ..()
set_frequency(RAID_FREQ)
/obj/item/radio/headset/binary
origin_tech = list(TECH_ILLEGAL = 3)
ks1type = /obj/item/encryptionkey/binary
/obj/item/radio/headset/omni //Only for the admin intercoms
ks2type = /obj/item/encryptionkey/omni
/obj/item/radio/headset/mmi_radio
name = "brain-integrated radio"
desc = "MMIs and synthetic brains are often equipped with these." // CHOMPAdd
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
item_state = "headset"
var/mmiowner = null
var/radio_enabled = 1
/obj/item/radio/headset/mmi_radio/receive_range(freq, level)
if (!radio_enabled || istype(src.loc.loc, /mob/living/silicon) || istype(src.loc.loc, /obj/item/organ/internal))
return -1 //Transciever Disabled.
return ..(freq, level, 1)
/obj/item/radio/headset/mob_headset //Adminbus headset for simplemob shenanigans.
name = "nonhuman radio receiver"
desc = "An updated, self-adhesive modular intercom that requires no hands to operate or ears to hold, just stick it on. Takes encryption keys"
/obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
name = "\improper AI subspace transceiver"
desc = "Integrated AI radio transceiver."
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
item_state = "headset"
ks2type = /obj/item/encryptionkey/heads/ai_integrated
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
/obj/item/radio/headset/heads/ai_integrated/receive_range(freq, level)
if (disabledAi)
return -1 //Transciever Disabled.
return ..(freq, level, 1)