mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Co-authored-by: Changelogs <action@github.com> Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
422 lines
16 KiB
Plaintext
422 lines
16 KiB
Plaintext
//This file is for VR only
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/obj/random/explorer_shield
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name = "random explorer shield"
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desc = "This is a random shield for the explorer lockers."
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icon = 'icons/obj/weapons_vr.dmi'
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icon_state = "explorer_shield"
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/obj/random/explorer_shield/item_to_spawn()
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return pick(/obj/item/shield/riot/explorer,
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/obj/item/shield/riot/explorer/purple)
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/obj/random/awayloot
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name = "random away mission loot"
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desc = "A list of things that people can find in away missions."
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icon = 'icons/mob/randomlandmarks.dmi'
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icon_state = "awayloot"
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spawn_nothing_percentage = 50
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/obj/random/awayloot/item_to_spawn()
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return pick(prob(50);/obj/item/aliencoin/basic,
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prob(40);/obj/item/aliencoin/silver,
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prob(30);/obj/item/aliencoin/gold,
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prob(20);/obj/item/aliencoin/phoron,
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prob(10);/obj/item/denecrotizer,
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prob(5);/obj/item/capture_crystal,
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prob(5);/obj/item/perfect_tele,
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prob(5);/obj/item/bluespace_harpoon,
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prob(1);/obj/item/cell/infinite,
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prob(1);/obj/item/cell/void,
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prob(1);/obj/item/cell/device/weapon/recharge/alien,
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prob(1);/obj/item/clothing/shoes/boots/speed,
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prob(1);/obj/item/nif,
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prob(1);/obj/item/paicard,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/med,
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prob(2);/obj/item/clothing/mask/gas/voice,
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prob(2);/obj/item/radio_jammer,
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prob(1);/obj/item/toy/bosunwhistle,
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prob(1);/obj/item/bananapeel,
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prob(5);/obj/fiftyspawner/platinum,
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prob(3);/obj/fiftyspawner/gold,
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prob(3);/obj/fiftyspawner/silver,
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prob(1);/obj/fiftyspawner/diamond,
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prob(5);/obj/fiftyspawner/phoron,
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prob(1);/obj/item/telecube/randomized,
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prob(1);/obj/item/capture_crystal/random
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)
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/obj/random/awayloot/nofail
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name = "garunteed random away mission loot"
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spawn_nothing_percentage = 0
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/obj/random/awayloot/looseloot
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/obj/random/awayloot/looseloot/item_to_spawn()
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return pick(prob(50);/obj/item/aliencoin,
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prob(40);/obj/item/aliencoin/silver,
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prob(30);/obj/item/aliencoin/gold,
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prob(20);/obj/item/aliencoin/phoron,
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prob(10);/obj/item/denecrotizer,
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prob(5);/obj/item/capture_crystal,
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prob(3);/obj/item/capture_crystal/great,
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prob(1);/obj/item/capture_crystal/ultra,
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prob(4);/obj/item/capture_crystal/random,
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prob(5);/obj/item/perfect_tele,
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prob(5);/obj/item/bluespace_harpoon,
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prob(1);/obj/item/cell/infinite,
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prob(1);/obj/item/cell/void,
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prob(1);/obj/item/cell/device/weapon/recharge/alien,
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prob(1);/obj/item/clothing/shoes/boots/speed,
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prob(1);/obj/item/nif,
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prob(1);/obj/item/paicard,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/med,
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prob(2);/obj/item/clothing/mask/gas/voice,
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prob(2);/obj/item/radio_jammer,
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prob(1);/obj/item/toy/bosunwhistle,
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prob(1);/obj/item/bananapeel,
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prob(5);/obj/fiftyspawner/platinum,
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prob(3);/obj/fiftyspawner/gold,
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prob(3);/obj/fiftyspawner/silver,
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prob(1);/obj/fiftyspawner/diamond,
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prob(5);/obj/fiftyspawner/phoron,
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prob(1);/obj/item/telecube/randomized,
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prob(10);/obj/random/empty_or_lootable_crate,
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prob(10);/obj/random/medical,
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prob(5);/obj/random/firstaid,
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prob(30);/obj/random/maintenance,
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prob(10);/obj/random/mre,
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prob(15);/obj/random/snack,
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prob(10);/obj/random/tech_supply,
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prob(15);/obj/random/tech_supply/component,
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prob(10);/obj/random/tool,
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prob(5);/obj/random/tool/power,
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prob(1);/obj/random/tool/alien,
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prob(5);/obj/random/weapon,
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prob(5);/obj/random/ammo_all,
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prob(3);/obj/random/projectile/random,
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prob(5);/obj/random/multiple/voidsuit
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)
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/obj/random/mainttoyloot
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name = "random loot from maint"
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desc = "A list of things that people can find in away missions."
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icon = 'icons/mob/randomlandmarks.dmi'
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icon_state = "fanc_trejur"
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spawn_nothing_percentage = 50
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/obj/random/mainttoyloot/item_to_spawn()
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return pick(prob(50);/obj/item/aliencoin/basic,
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prob(40);/obj/item/aliencoin/silver,
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prob(30);/obj/item/aliencoin/gold,
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prob(20);/obj/item/aliencoin/phoron,
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prob(5);/obj/item/capture_crystal,
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prob(5);/obj/random/mouseray,
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prob(5);/obj/item/perfect_tele,
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prob(5);/obj/item/bluespace_harpoon,
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prob(1);/obj/item/paicard,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/ammo,
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prob(2);/obj/item/storage/backpack/dufflebag/syndie/med,
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prob(2);/obj/item/clothing/mask/gas/voice,
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prob(2);/obj/item/radio_jammer,
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prob(1);/obj/item/toy/bosunwhistle,
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prob(1);/obj/item/bananapeel,
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prob(5);/obj/fiftyspawner/platinum,
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prob(3);/obj/fiftyspawner/gold,
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prob(3);/obj/fiftyspawner/silver,
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prob(1);/obj/fiftyspawner/diamond,
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prob(5);/obj/fiftyspawner/phoron,
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prob(1);/obj/item/capture_crystal/random,
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prob(1);/obj/random/unidentified_medicine
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)
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/obj/random/mainttoyloot/nofail
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spawn_nothing_percentage = 0
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/obj/random/maintenance/misc //Clutter and loot for maintenance and away missions
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name = "random maintenance item"
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desc = "This is a random maintenance item."
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icon = 'icons/mob/randomlandmarks.dmi'
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icon_state = "trejur"
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spawn_nothing_percentage = 25
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/obj/random/maintenance/misc/item_to_spawn()
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return pick(prob(500);/obj/random/maintenance,
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prob(300);/obj/random/maintenance/cargo,
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prob(300);/obj/random/maintenance/engineering,
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prob(300);/obj/random/maintenance/medical,
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prob(300);/obj/random/maintenance/research,
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prob(300);/obj/random/maintenance/security,
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prob(300);/obj/random/maintenance/security,
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prob(50);/obj/random/maintenance/morestuff,
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prob(25);/obj/random/mainttoyloot/nofail,
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prob(10);/obj/random/maintenance/foodstuff)
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/obj/random/maintenance/foodstuff
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name = "random food or drink item"
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desc = "This is a random maintenance item."
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icon = 'icons/mob/randomlandmarks.dmi'
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icon_state = "foodstuffs"
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spawn_nothing_percentage = 0
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/obj/random/maintenance/foodstuff/item_to_spawn()
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return pick(prob(100);/obj/random/snack,
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prob(100);/obj/random/drinksoft,
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prob(50);/obj/random/mre,
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prob(10);/obj/random/donkpocketbox,
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prob(1);/obj/random/meat)
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/obj/random/maintenance/morestuff
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name = "random potentially useful things"
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desc = "This is a random maintenance item."
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icon = 'icons/mob/randomlandmarks.dmi'
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icon_state = "trejur"
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spawn_nothing_percentage = 0
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/obj/random/maintenance/misc/item_to_spawn()
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return pick(prob(10);/obj/random/tool,
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prob(1);/obj/random/toolbox,
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prob(2);/obj/random/powercell,
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prob(2);/obj/random/flashlight,
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prob(1);/obj/random/pouch,
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prob(1);/obj/random/thermalponcho,
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prob(5);/obj/random/contraband,
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prob(5);/obj/random/cargopod,
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prob(1);/obj/item/flame/lighter,
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prob(1);/obj/item/storage/wallet/random,
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prob(1);/obj/random/cutout)
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/obj/random/instrument
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name = "random instrument"
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desc = "This is a random instrument."
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icon = 'icons/obj/musician.dmi'
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icon_state = "violin"
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spawn_nothing_percentage = 0
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/obj/random/instrument/item_to_spawn()
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return pick(prob(5);/obj/item/instrument/violin,
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prob(5);/obj/item/instrument/banjo,
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prob(5);/obj/item/instrument/guitar,
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prob(5);/obj/item/instrument/eguitar,
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prob(5);/obj/item/instrument/accordion,
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prob(5);/obj/item/instrument/trumpet,
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prob(5);/obj/item/instrument/saxophone,
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prob(5);/obj/item/instrument/trombone,
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prob(5);/obj/item/instrument/recorder,
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prob(5);/obj/item/instrument/harmonica,
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prob(1);/obj/item/instrument/bikehorn,
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prob(5);/obj/item/instrument/piano_synth,
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prob(5);/obj/item/instrument/glockenspiel,
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prob(1);/obj/item/instrument/musicalmoth
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)
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/obj/random/internal_organ
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name = "random organ"
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desc = "A random internal organ. Juicy fresh! Or... maybe not."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "heart"
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spawn_nothing_percentage = 10
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/obj/random/internal_organ/item_to_spawn()
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return pick(prob(5);/obj/item/organ/internal/appendix,
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prob(5);/obj/item/organ/internal/eyes,
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prob(5);/obj/item/organ/internal/heart,
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prob(5);/obj/item/organ/internal/kidneys,
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prob(5);/obj/item/organ/internal/liver,
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prob(5);/obj/item/organ/internal/spleen,
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prob(5);/obj/item/organ/internal/lungs,
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prob(5);/obj/item/organ/internal/stomach,
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prob(5);/obj/item/organ/internal/voicebox,
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)
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/obj/random/potion
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name = "random potion"
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desc = "A random potion."
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icon_state = "potion"
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spawn_nothing_percentage = 0
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/obj/random/potion/item_to_spawn()
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return pick(prob(20);/obj/item/reagent_containers/glass/bottle/potion/healing,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/greater_healing,
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prob(20);/obj/item/reagent_containers/glass/bottle/potion/fire_resist,
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prob(20);/obj/item/reagent_containers/glass/bottle/potion/antidote,
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prob(20);/obj/item/reagent_containers/glass/bottle/potion/water,
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prob(8);/obj/item/reagent_containers/glass/bottle/potion/regeneration,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/panacea,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/magic,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/lightness,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/SOP,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/shrink,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/growth,
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prob(20);/obj/item/reagent_containers/glass/bottle/potion/pain,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/faerie,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/relaxation,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/speed,
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prob(10);/obj/item/reagent_containers/glass/bottle/potion/attractiveness,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/girljuice,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/boyjuice,
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prob(4);/obj/item/reagent_containers/glass/bottle/potion/badpolymorph,
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prob(2);/obj/item/reagent_containers/glass/bottle/potion/bonerepair,
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prob(1);/obj/item/reagent_containers/glass/bottle/potion/truepolymorph
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)
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/obj/random/potion_ingredient
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name = "random potion ingredient"
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desc = "A random potion."
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icon_state = "ingredient"
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spawn_nothing_percentage = 0
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/obj/random/potion_ingredient/item_to_spawn()
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return pick(prob(10);/obj/item/potion_material/blood_ruby,
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prob(2);/obj/item/potion_material/ruby_eye,
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prob(10);/obj/item/potion_material/golden_scale,
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prob(10);/obj/item/potion_material/frozen_dew,
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prob(10);/obj/item/potion_material/living_coral,
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prob(4);/obj/item/potion_material/rare_horn,
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prob(5);/obj/item/potion_material/moldy_bread,
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prob(5);/obj/item/potion_material/glowing_gem,
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prob(5);/obj/item/potion_material/giant_toe,
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prob(2);/obj/item/potion_material/flesh_of_the_stars,
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prob(2);/obj/item/potion_material/spinning_poppy,
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prob(2);/obj/item/potion_material/salt_mage,
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prob(10);/obj/item/potion_material/golden_grapes,
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prob(5);/obj/item/potion_material/fairy_house,
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prob(5);/obj/item/potion_material/thorny_bulb,
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prob(5);/obj/item/potion_material/ancient_egg,
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prob(5);/obj/item/potion_material/crown_stem,
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prob(2);/obj/item/potion_material/red_ingot,
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prob(2);/obj/item/potion_material/soft_diamond,
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prob(2);/obj/item/potion_material/solid_mist,
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prob(1);/obj/item/potion_material/spider_leg,
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prob(1);/obj/item/potion_material/folded_dark
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)
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/obj/random/potion_ingredient/plus
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name = "random better potion ingredient"
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desc = "A random potion."
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icon_state = "ingredient_plus"
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spawn_nothing_percentage = 0
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/obj/random/potion_ingredient/plus/item_to_spawn()
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return pick(prob(20);/obj/item/potion_material/blood_ruby,
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prob(4);/obj/item/potion_material/ruby_eye,
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prob(20);/obj/item/potion_material/golden_scale,
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prob(20);/obj/item/potion_material/frozen_dew,
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prob(20);/obj/item/potion_material/living_coral,
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prob(8);/obj/item/potion_material/rare_horn,
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prob(10);/obj/item/potion_material/moldy_bread,
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prob(10);/obj/item/potion_material/glowing_gem,
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prob(10);/obj/item/potion_material/giant_toe,
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prob(4);/obj/item/potion_material/flesh_of_the_stars,
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prob(4);/obj/item/potion_material/spinning_poppy,
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prob(4);/obj/item/potion_material/salt_mage,
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prob(20);/obj/item/potion_material/golden_grapes,
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prob(10);/obj/item/potion_material/fairy_house,
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prob(10);/obj/item/potion_material/thorny_bulb,
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prob(10);/obj/item/potion_material/ancient_egg,
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prob(10);/obj/item/potion_material/crown_stem,
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prob(4);/obj/item/potion_material/red_ingot,
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prob(4);/obj/item/potion_material/soft_diamond,
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prob(4);/obj/item/potion_material/solid_mist,
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prob(2);/obj/item/potion_material/spider_leg,
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prob(2);/obj/item/potion_material/folded_dark,
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prob(1);/obj/item/potion_material/glamour_transparent,
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prob(1);/obj/item/potion_material/glamour_shrinking,
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prob(1);/obj/item/potion_material/glamour_twinkling,
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prob(1);/obj/item/potion_material/glamour_shard
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)
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/obj/random/potion_base
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name = "random potion base"
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desc = "A random potion base."
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icon_state = "base"
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spawn_nothing_percentage = 0
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/obj/random/potion_base/item_to_spawn()
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return pick(prob(10);/obj/item/potion_base/aqua_regia,
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prob(10);/obj/item/potion_base/ichor,
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prob(10);/obj/item/potion_base/alkahest
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)
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/obj/random/fantasy_item
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name = "random fantasy item"
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desc = "A random fantasy item."
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icon_state = "fantasy"
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spawn_nothing_percentage = 0
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/obj/random/fantasy_item/item_to_spawn()
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return pick(prob(3);/obj/item/healthanalyzer/scroll,
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prob(10);/obj/item/gun/energy/taser/magic,
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prob(5);/obj/item/bluespace_harpoon/wand,
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prob(10);/obj/item/slow_sizegun/magic,
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prob(10);/obj/item/clothing/gloves/bluespace/magic,
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prob(30);/obj/item/coin/gold,
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prob(30);/obj/item/coin/silver,
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prob(30);/obj/item/coin/platinum,
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prob(20);/obj/item/material/sword/rapier,
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prob(20);/obj/item/material/sword/longsword,
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prob(20);/obj/item/clothing/head/helmet/bucket/wood,
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prob(3);/obj/item/tool/wirecutters/alien/magic,
|
|
prob(3);/obj/item/tool/crowbar/alien/magic,
|
|
prob(3);/obj/item/tool/screwdriver/alien/magic,
|
|
prob(3);/obj/item/weldingtool/alien/magic,
|
|
prob(3);/obj/item/tool/wrench/alien/magic,
|
|
prob(3);/obj/item/surgical/bone_clamp/alien/magic,
|
|
prob(10);/obj/item/stack/material/gold,
|
|
prob(10);/obj/item/stack/material/silver,
|
|
prob(3);/obj/item/bone/skull,
|
|
prob(20);/obj/item/material/twohanded/staff,
|
|
prob(3);/obj/item/gun/energy/hooklauncher/ring,
|
|
prob(3);/obj/item/toy/eight_ball,
|
|
prob(3);/obj/item/perfect_tele/magic
|
|
)
|
|
|
|
/obj/random/fantasy_item/better
|
|
name = "better random fantasy item"
|
|
desc = "A random fantasy item."
|
|
icon_state = "fantasy2"
|
|
spawn_nothing_percentage = 0
|
|
|
|
/obj/random/fantasy_item/better/item_to_spawn()
|
|
return pick(prob(10);/obj/item/healthanalyzer/scroll,
|
|
prob(10);/obj/item/gun/energy/taser/magic,
|
|
prob(10);/obj/item/bluespace_harpoon/wand,
|
|
prob(10);/obj/item/slow_sizegun/magic,
|
|
prob(10);/obj/item/clothing/gloves/bluespace/magic,
|
|
prob(10);/obj/item/tool/wirecutters/alien/magic,
|
|
prob(10);/obj/item/tool/crowbar/alien/magic,
|
|
prob(10);/obj/item/tool/screwdriver/alien/magic,
|
|
prob(10);/obj/item/weldingtool/alien/magic,
|
|
prob(10);/obj/item/tool/wrench/alien/magic,
|
|
prob(10);/obj/item/surgical/bone_clamp/alien/magic,
|
|
prob(10);/obj/item/material/twohanded/staff,
|
|
prob(10);/obj/item/gun/energy/hooklauncher/ring,
|
|
prob(10);/obj/item/perfect_tele/magic,
|
|
prob(10);/obj/item/reagent_containers/glass/bottle/potion/truepolymorph
|
|
)
|
|
|
|
/obj/random/mega_nukies
|
|
name = "random mega nukie"
|
|
desc = "A random mega nukie."
|
|
icon = 'icons/obj/drinks.dmi'
|
|
icon_state = "nukie_mega_high"
|
|
spawn_nothing_percentage = 0
|
|
|
|
/obj/random/mega_nukies/item_to_spawn()
|
|
return pick(prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_sight,
|
|
prob(2);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_heart,
|
|
prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_sleep,
|
|
prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_shock,
|
|
prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_fast,
|
|
prob(5);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_high,
|
|
prob(10);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_shrink,
|
|
prob(10);/obj/item/reagent_containers/food/drinks/cans/nukie_mega_grow
|
|
)
|