Files
CHOMPStation2/code/game/objects/structures/props/rocks.dm
CHOMPStation2 b350535283 [MIRROR] New event species - Part 1 (#8557)
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-07-25 21:24:11 +02:00

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/obj/structure/prop/rock
name = "rock"
desc = "A hard place."
icon = 'icons/obj/flora/rocks.dmi'
icon_state = "basalt2"
/obj/structure/prop/rock/sharp
icon_state = "basalt1"
/obj/structure/prop/rock/flat
icon_state = "basalt3"
/obj/structure/prop/rock/round
icon_state = "basalt4"
/obj/structure/prop/rock/small
name = "small rocks"
icon_state = "lavarocks1"
density = FALSE
/obj/structure/prop/rock/small/alt
icon_state = "lavarocks2"
// Warm rocks used as atoms retention fields outside!
/obj/structure/prop/warmrocks
name = "warm rocks"
desc = "A number of small rocks that are warm to the touch."
icon = 'icons/obj/flora/rocks.dmi'
icon_state = "warmrocks"
density = FALSE
can_atmos_pass = ATMOS_PASS_NO
//Water-trim versions for placing in water
/obj/structure/prop/rock/water
icon_state = "basalt_water2"
/obj/structure/prop/rock/watersharp
icon_state = "basalt_water1"
/obj/structure/prop/rock/waterflat
icon_state = "basalt_water3"
/obj/structure/prop/rock/small/water
name = "submerged rocks"
icon_state = "waterrocks1"
density = FALSE
/obj/structure/prop/rock/small/wateralt
icon_state = "waterrocks2"
// bluespace crystal from Eris
/obj/structure/prop/rock/crystal
name = "crystal"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc"
/obj/structure/prop/rock/crystal_dust
name = "crystal dust"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc_dust"
/obj/structure/prop/rock/ice
icon_state = "ice2"
/obj/structure/prop/rock/ice/spike
icon_state = "ice1"
/obj/structure/prop/rock/ice/flat
icon_state = "ice3"
/obj/structure/prop/rock/ice/round
icon_state = "ice4"
/obj/structure/prop/rock/ice/small
name = "small rocks"
icon_state = "icesmall1"
density = FALSE
/obj/structure/prop/rock/ice/small/alt
icon_state = "icesmall2"
// glamour things for whitespace
/obj/structure/prop/rock/glamour
name = "glamour"
icon = 'icons/obj/glamour.dmi'
icon_state = "pillar_1"
/obj/structure/prop/rock/glamour/double
icon_state = "pillar_3"
/obj/structure/prop/rock/glamour/triple
icon_state = "pillar_2"
/obj/structure/prop/rock/glamour/small
icon_state = "gems_1"
density = FALSE
/obj/structure/prop/rock/glamour/small/alt1
icon_state = "gems_2"
/obj/structure/prop/rock/glamour/small/alt2
icon_state = "gems_3"
/obj/structure/prop/rock/glamour/small/alt3
icon_state = "gems_4"