Files
CHOMPStation2/code/modules/clothing/spacesuits/rig/suits/alien.dm
2024-09-30 21:36:41 +02:00

155 lines
4.9 KiB
Plaintext

/*
* UNATHI
*/
//ChompEdit begins
/obj/item/rig/breacher
name = "\improper NT breacher chassis control module"
desc = "A cheap NT knock-off of an Unathi battle-rig. Uses softer, but lighter, armour plating, producing a still-useful suit"
suit_type = "\improper NT breacher"
icon_state = "breacher_rig_cheap"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
emp_protection = -20
slowdown = 3 //This is too much, reducing from 6 to 3. May edit again in the future.
offline_slowdown = 5
vision_restriction = 0 //This is dumb as hell and should be 0 if we want the suit to be even vaguely useful.
offline_vision_restriction = 2 //This actually serves as a good weakness for them, making them vulnerable to Ion weapons.
siemens_coefficient = 0.75
allowed = list(
/obj/item/gun,
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit,
/obj/item/storage
)
chest_type = /obj/item/clothing/suit/space/rig/breacher
helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
/obj/item/rig/breacher/fancy
name = "breacher chassis control module"
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
suit_type = "breacher chassis"
icon_state = "breacher_rig"
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
vision_restriction = 0
siemens_coefficient = 0.2
slowdown = 6
offline_slowdown = 10
/obj/item/clothing/head/helmet/space/rig/breacher
species_restricted = list(SPECIES_UNATHI)
force = 5
/obj/item/clothing/suit/space/rig/breacher
species_restricted = list(SPECIES_UNATHI)
/obj/item/clothing/shoes/magboots/rig/breacher
species_restricted = list(SPECIES_UNATHI)
//ChompEdit Ends
/*
* VOX
*/
/obj/item/rig/vox //Just to get the flags set up
name = "alien control module"
desc = "This metal box writhes and squirms as if it were alive..."
suit_type = "alien"
icon_state = "vox_rig"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
flags = PHORONGUARD
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
offline_slowdown = 2.5
allowed = list(
/obj/item/gun,
/obj/item/flashlight,
/obj/item/tank,
/obj/item/suit_cooling_unit,
/obj/item/storage
)
air_type = /obj/item/tank/vox
helm_type = /obj/item/clothing/head/helmet/space/rig/vox
boot_type = /obj/item/clothing/shoes/magboots/rig/vox
chest_type = /obj/item/clothing/suit/space/rig/vox
glove_type = /obj/item/clothing/gloves/gauntlets/rig/vox
/obj/item/clothing/head/helmet/space/rig/vox
species_restricted = list(SPECIES_VOX)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/shoes/magboots/rig/vox
name = "talons"
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi'
)
/obj/item/clothing/suit/space/rig/vox
species_restricted = list(SPECIES_VOX)
/obj/item/clothing/gloves/gauntlets/rig/vox
siemens_coefficient = 0
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
)
/obj/item/rig/vox/carapace
name = "dense alien control module"
suit_type = "dense alien"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
emp_protection = 40 //change this to 30 if too high.
req_access = list(access_syndicate)
cell_type = /obj/item/cell/hyper
initial_modules = list(
/obj/item/rig_module/mounted/energy_blade,
/obj/item/rig_module/sprinter,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct
)
/obj/item/rig/vox/stealth
name = "sinister alien control module"
suit_type = "sinister alien"
icon_state = "voxstealth_rig"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
emp_protection = 40 //change this to 30 if too high.
req_access = list(access_syndicate)
cell_type = /obj/item/cell/hyper
initial_modules = list(
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct
)
/obj/item/rig/vox/civilian
name = "matte alien control module"
suit_type = "sinister alien"
icon_state = "voxstealth_rig"
desc = "A light alien rig for repairs and maintenance to the outside of habitats and vessels."
armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100) //Standard Engineering Suit Values
req_access = list()
req_one_access = list()
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage) //CHOMP Edit
offline_vision_restriction = 1
initial_modules = list(
)